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ShowcaseFilterViewController.m
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ShowcaseFilterViewController.m
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#import "ShowcaseFilterViewController.h"
@implementation ShowcaseFilterViewController
#pragma mark -
#pragma mark Initialization and teardown
- (id)initWithFilterType:(GPUImageShowcaseFilterType)newFilterType;
{
self = [super initWithNibName:@"ShowcaseFilterViewController" bundle:nil];
if (self)
{
filterType = newFilterType;
}
return self;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupFilter];
}
- (void)viewWillDisappear:(BOOL)animated
{
// Note: I needed to stop camera capture before the view went off the screen in order to prevent a crash from the camera still sending frames
[videoCamera stopCameraCapture];
[super viewWillDisappear:animated];
}
- (void)viewDidUnload
{
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)setupFilter;
{
videoCamera = [[GPUImageVideoCamera alloc] initWithSessionPreset:AVCaptureSessionPreset640x480 cameraPosition:AVCaptureDevicePositionBack];
GPUImageRotationFilter *rotationFilter = [[GPUImageRotationFilter alloc] initWithRotation:kGPUImageRotateRight];
switch (filterType)
{
case GPUIMAGE_SEPIA:
{
self.title = @"Sepia Tone";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setValue:1.0];
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:1.0];
filter = [[GPUImageSepiaFilter alloc] init];
}; break;
case GPUIMAGE_PIXELLATE:
{
self.title = @"Pixellate";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setValue:0.05];
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:0.3];
filter = [[GPUImagePixellateFilter alloc] init];
}; break;
case GPUIMAGE_COLORINVERT:
{
self.title = @"Color Invert";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageColorInvertFilter alloc] init];
}; break;
case GPUIMAGE_SATURATION:
{
self.title = @"Saturation";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setValue:1.0];
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:2.0];
filter = [[GPUImageSaturationFilter alloc] init];
}; break;
case GPUIMAGE_CONTRAST:
{
self.title = @"Contrast";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:4.0];
[self.filterSettingsSlider setValue:1.0];
filter = [[GPUImageContrastFilter alloc] init];
}; break;
case GPUIMAGE_BRIGHTNESS:
{
self.title = @"Brightness";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:-1.0];
[self.filterSettingsSlider setMaximumValue:1.0];
[self.filterSettingsSlider setValue:0.0];
filter = [[GPUImageBrightnessFilter alloc] init];
}; break;
case GPUIMAGE_EXPOSURE:
{
self.title = @"Exposure";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:-4.0];
[self.filterSettingsSlider setMaximumValue:4.0];
[self.filterSettingsSlider setValue:0.0];
filter = [[GPUImageExposureFilter alloc] init];
}; break;
case GPUIMAGE_SHARPEN:
{
self.title = @"Sharpen";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:-1.0];
[self.filterSettingsSlider setMaximumValue:4.0];
[self.filterSettingsSlider setValue:0.0];
filter = [[GPUImageSharpenFilter alloc] init];
}; break;
case GPUIMAGE_GAMMA:
{
self.title = @"Gamma";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:3.0];
[self.filterSettingsSlider setValue:1.0];
filter = [[GPUImageGammaFilter alloc] init];
}; break;
case GPUIMAGE_CROP:
{
self.title = @"Crop";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.3];
[self.filterSettingsSlider setMaximumValue:1.0];
[self.filterSettingsSlider setValue:0.5];
filter = [[GPUImageCropFilter alloc] initWithCropRegion:CGRectMake(0.0, 0.0, 0.5, 0.5)];
}; break;
case GPUIMAGE_SOBELEDGEDETECTION:
{
self.title = @"Edge Detection";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageSobelEdgeDetectionFilter alloc] init];
}; break;
case GPUIMAGE_SKETCH:
{
self.title = @"Sketch";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageSketchFilter alloc] init];
}; break;
case GPUIMAGE_TOON:
{
self.title = @"Toon";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageToonFilter alloc] init];
}; break;
case GPUIMAGE_SWIRL:
{
self.title = @"Swirl";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:2.0];
[self.filterSettingsSlider setValue:1.0];
filter = [[GPUImageSwirlFilter alloc] init];
}; break;
case GPUIMAGE_MULTIPLY:
{
self.title = @"Multiply Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageMultiplyBlendFilter alloc] init];
}; break;
case GPUIMAGE_OVERLAY:
{
self.title = @"Overlay Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageOverlayBlendFilter alloc] init];
}; break;
case GPUIMAGE_LIGHTEN:
{
self.title = @"Lighten Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageLightenBlendFilter alloc] init];
}; break;
case GPUIMAGE_DARKEN:
{
self.title = @"Darken Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageDarkenBlendFilter alloc] init];
}; break;
case GPUIMAGE_DISSOLVE:
{
self.title = @"Dissolve Blend";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:1.0];
[self.filterSettingsSlider setValue:0.5];
filter = [[GPUImageDissolveBlendFilter alloc] init];
}; break;
case GPUIMAGE_SCREENBLEND:
{
self.title = @"Screen Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageScreenBlendFilter alloc] init];
}; break;
case GPUIMAGE_COLORBURN:
{
self.title = @"Color Burn Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageColorBurnBlendFilter alloc] init];
}; break;
case GPUIMAGE_COLORDODGE:
{
self.title = @"Color Dodge Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageColorDodgeBlendFilter alloc] init];
}; break;
case GPUIMAGE_EXCLUSIONBLEND:
{
self.title = @"Exlusion Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageExclusionBlendFilter alloc] init];
}; break;
case GPUIMAGE_DIFFERENCEBLEND:
{
self.title = @"Difference Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageDifferenceBlendFilter alloc] init];
}; break;
case GPUIMAGE_HARDLIGHTBLEND:
{
self.title = @"Hard Light Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageHardLightBlendFilter alloc] init];
}; break;
case GPUIMAGE_SOFTLIGHTBLEND:
{
self.title = @"Soft Light Blend";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageSoftLightBlendFilter alloc] init];
}; break;
case GPUIMAGE_CUSTOM:
{
self.title = @"Custom";
self.filterSettingsSlider.hidden = YES;
filter = [[GPUImageFilter alloc] initWithFragmentShaderFromFile:@"CustomFilter"];
}; break;
case GPUIMAGE_KUWAHARA:
{
self.title = @"Kuwahara";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:3.0];
[self.filterSettingsSlider setMaximumValue:8.0];
[self.filterSettingsSlider setValue:3.0];
filter = [[GPUImageKuwaharaFilter alloc] init];
}; break;
case GPUIMAGE_VIGNETTE:
{
self.title = @"Vignette";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:-1.0];
[self.filterSettingsSlider setMaximumValue:0.74];
[self.filterSettingsSlider setValue:0.5];
filter = [[GPUImageVignetteFilter alloc] init];
}; break;
case GPUIMAGE_GAUSSIAN:
{
self.title = @"Gaussian Blur";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:10.0/320.0];
[self.filterSettingsSlider setValue:1.0/320.0];
filter = [[GPUImageGaussianBlurFilter alloc] init];
}; break;
case GPUIMAGE_FASTBLUR:
{
self.title = @"Fast Blur";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:1.0];
[self.filterSettingsSlider setMaximumValue:10.0];
[self.filterSettingsSlider setValue:1.0];
filter = [[GPUImageFastBlurFilter alloc] init];
}; break;
case GPUIMAGE_GAUSSIAN_SELECTIVE:
{
self.title = @"Selective Blur";
self.filterSettingsSlider.hidden = NO;
[self.filterSettingsSlider setMinimumValue:0.0];
[self.filterSettingsSlider setMaximumValue:.75f];
[self.filterSettingsSlider setValue:40.0/320.0];
filter = [[GPUImageGaussianSelectiveBlurFilter alloc] init];
[(GPUImageGaussianSelectiveBlurFilter*)filter setExcludeCircleRadius:40.0/320.0];
}; break;
default: filter = [[GPUImageSepiaFilter alloc] init]; break;
}
if (filterType == GPUIMAGE_FILECONFIG) {
self.title = @"File Configuration";
pipeline = [[GPUImageFilterPipeline alloc] initWithConfigurationFile:[[NSBundle mainBundle] URLForResource:@"SampleConfiguration" withExtension:@"plist"]
input:videoCamera output:(GPUImageView*)self.view];
[pipeline addFilter:rotationFilter atIndex:0];
} else {
[videoCamera addTarget:rotationFilter];
[rotationFilter addTarget:filter];
videoCamera.runBenchmark = YES;
// The picture is only used for two-image blend filters
UIImage *inputImage = [UIImage imageNamed:@"WID-small.jpg"];
sourcePicture = [[GPUImagePicture alloc] initWithImage:inputImage smoothlyScaleOutput:YES];
[sourcePicture addTarget:filter];
GPUImageView *filterView = (GPUImageView *)self.view;
[filter addTarget:filterView];
}
[videoCamera startCameraCapture];
}
#pragma mark -
#pragma mark Filter adjustments
- (IBAction)updateFilterFromSlider:(id)sender;
{
switch(filterType)
{
case GPUIMAGE_SEPIA: [(GPUImageSepiaFilter *)filter setIntensity:[(UISlider *)sender value]]; break;
case GPUIMAGE_PIXELLATE: [(GPUImagePixellateFilter *)filter setFractionalWidthOfAPixel:[(UISlider *)sender value]]; break;
case GPUIMAGE_SATURATION: [(GPUImageSaturationFilter *)filter setSaturation:[(UISlider *)sender value]]; break;
case GPUIMAGE_CONTRAST: [(GPUImageContrastFilter *)filter setContrast:[(UISlider *)sender value]]; break;
case GPUIMAGE_BRIGHTNESS: [(GPUImageBrightnessFilter *)filter setBrightness:[(UISlider *)sender value]]; break;
case GPUIMAGE_EXPOSURE: [(GPUImageExposureFilter *)filter setExposure:[(UISlider *)sender value]]; break;
case GPUIMAGE_SHARPEN: [(GPUImageSharpenFilter *)filter setSharpness:[(UISlider *)sender value]]; break;
case GPUIMAGE_GAMMA: [(GPUImageGammaFilter *)filter setGamma:[(UISlider *)sender value]]; break;
case GPUIMAGE_DISSOLVE: [(GPUImageDissolveBlendFilter *)filter setMix:[(UISlider *)sender value]]; break;
case GPUIMAGE_KUWAHARA: [(GPUImageKuwaharaFilter *)filter setRadius:round([(UISlider *)sender value])]; break;
case GPUIMAGE_SWIRL: [(GPUImageSwirlFilter *)filter setAngle:[(UISlider *)sender value]]; break;
case GPUIMAGE_VIGNETTE: [(GPUImageVignetteFilter *)filter setY:[(UISlider *)sender value]]; break;
case GPUIMAGE_GAUSSIAN: [(GPUImageGaussianBlurFilter *)filter setBlurSize:[(UISlider*)sender value]]; break;
case GPUIMAGE_FASTBLUR: [(GPUImageFastBlurFilter *)filter setBlurPasses:round([(UISlider*)sender value])]; break;
case GPUIMAGE_GAUSSIAN_SELECTIVE: [(GPUImageGaussianSelectiveBlurFilter *)filter setExcludeCircleRadius:[(UISlider*)sender value]]; break;
case GPUIMAGE_CROP: [(GPUImageCropFilter *)filter setCropRegion:CGRectMake(0.0, 0.0, [(UISlider*)sender value], [(UISlider*)sender value])]; break;
default: break;
}
}
#pragma mark -
#pragma mark Accessors
@synthesize filterSettingsSlider = _filterSettingsSlider;
@end