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main.go
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main.go
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package main
import (
"log"
"github.com/ebitenui/ebitenui"
"github.com/hajimehoshi/ebiten/v2"
"github.com/tasnimzotder/artificial-life/settings"
"github.com/tasnimzotder/artificial-life/ui"
)
func main() {
// main program
gameSettings := settings.NewGameSettings()
uiWidgets := ui.NewUiWidget(gameSettings)
eui := &ebitenui.UI{
Container: uiWidgets.RootContainer,
}
g := &ui.Game{
Settings: gameSettings,
World: settings.NewWorld(
gameSettings.WorldWidth,
gameSettings.WorldHeight,
gameSettings,
),
UI: eui,
}
ebiten.SetWindowSize(ui.ScreenWidth, ui.ScreenHeight)
ebiten.SetWindowTitle("Artificial Life")
ebiten.SetVsyncEnabled(true)
ebiten.SetTPS(100)
//ebiten.SetFullscreen(true)
g.UpdateActualSpeed()
if err := ebiten.RunGame(g); err != nil {
log.Fatalf("Ebiten run game error: %v", err)
}
}