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PSMMassParticle.csproj
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PSMMassParticle.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.0</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{C26EE159-B74C-4C0B-9A5C-87DC008F5BC4}</ProjectGuid>
<ProjectTypeGuids>{69878862-DA7D-4DC6-B0A1-50D8FAB4242F};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>PSMMassParticle</RootNamespace>
<AssemblyName>PSMMassParticle</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
<CustomCommands>
<CustomCommands>
<Command type="AfterBuild" />
</CustomCommands>
</CustomCommands>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Sce.PlayStation.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="AppMain.cs" />
<Compile Include="SampleDraw.cs" />
<Compile Include="SampleTimer.cs" />
<Compile Include="SampleSprite.cs" />
<Compile Include="MassParticle.cs" />
<Compile Include="SimpleSprite.cs" />
</ItemGroup>
<ItemGroup>
<PsmMetadata Include="app.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Sce\Sce.Psm.CSharp.targets" />
<ItemGroup>
<EmbeddedShaderProgram Include="shaders\Texture.fcg" />
<EmbeddedShaderProgram Include="shaders\Texture.vcg" />
<EmbeddedShaderProgram Include="shaders\Simple.fcg" />
<EmbeddedShaderProgram Include="shaders\Simple.vcg" />
</ItemGroup>
<ItemGroup>
<ShaderProgram Include="shaders\MassParticle.fcg" />
<ShaderProgram Include="shaders\MassParticle.vcg" />
<ShaderProgram Include="shaders\MassParticleMove.fcg" />
<ShaderProgram Include="shaders\MassParticleMove.vcg" />
<ShaderProgram Include="shaders\MassParticlePos.fcg" />
<ShaderProgram Include="shaders\MassParticlePos.vcg" />
<ShaderProgram Include="shaders\SimpleSprite.fcg" />
<ShaderProgram Include="shaders\SimpleSprite.vcg" />
</ItemGroup>
</Project>