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death start.step makes the graphics quite slow. It only has about 6000 triangles.
Original issue reported on code.google.com by danhe...@gmail.com on 15 Nov 2008 at 8:34
danhe...@gmail.com
The text was updated successfully, but these errors were encountered:
CShape::GetBox should have been remembering the values. It was calculating it using mesh triangulation each time.
Original comment by danhe...@gmail.com on 15 Nov 2008 at 8:36
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Original issue reported on code.google.com by
danhe...@gmail.com
on 15 Nov 2008 at 8:34The text was updated successfully, but these errors were encountered: