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Tesseract.xml
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Tesseract.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>Tesseract</name>
</assembly>
<members>
<member name="T:Tesseract.AggregateResultRenderer">
<summary>
Aggregate result renderer.
</summary>
</member>
<member name="T:Tesseract.AggregateResultRenderer.EndDocumentOnDispose">
<summary>
Ensures the renderer's EndDocument when disposed off.
</summary>
</member>
<member name="M:Tesseract.AggregateResultRenderer.#ctor(Tesseract.IResultRenderer[])">
<summary>
Create a new aggregate result renderer with the specified child result renderers.
</summary>
<param name="resultRenderers">The child result renderers.</param>
</member>
<member name="M:Tesseract.AggregateResultRenderer.#ctor(System.Collections.Generic.IEnumerable{Tesseract.IResultRenderer})">
<summary>
Create a new aggregate result renderer with the specified child result renderers.
</summary>
<param name="resultRenderers">The child result renderers.</param>
</member>
<member name="P:Tesseract.AggregateResultRenderer.PageNumber">
<summary>
Get's the current page number.
</summary>
</member>
<member name="P:Tesseract.AggregateResultRenderer.ResultRenderers">
<summary>
Get's the child result renderers.
</summary>
</member>
<member name="M:Tesseract.AggregateResultRenderer.AddPage(Tesseract.Page)">
<summary>
Adds a page to each of the child result renderers.
</summary>
<param name="page"></param>
<returns></returns>
</member>
<member name="M:Tesseract.AggregateResultRenderer.BeginDocument(System.String)">
<summary>
Begins a new document with the specified title.
</summary>
<param name="title">The title of the document.</param>
<returns></returns>
</member>
<member name="T:Tesseract.BitmapHelper">
<summary>
Description of BitmapHelper.
</summary>
</member>
<member name="M:Tesseract.BitmapHelper.GetBPP(System.Drawing.Bitmap)">
<summary>
gets the number of Bits Per Pixel (BPP)
</summary>
<param name="bitmap"></param>
<returns></returns>
</member>
<member name="T:Tesseract.BitmapToPixConverter">
<summary>
Converts a <see cref="T:System.Drawing.Bitmap"/> to a <see cref="T:Tesseract.Pix"/>.
</summary>
</member>
<member name="M:Tesseract.BitmapToPixConverter.Convert(System.Drawing.Bitmap)">
<summary>
Converts the specified <paramref name="img"/> to a <see cref="T:Tesseract.Pix"/>.
</summary>
<param name="img">The source image to be converted.</param>
<returns>The converted pix.</returns>
</member>
<member name="T:Tesseract.ChoiceIterator">
<summary>
Class to iterate over the classifier choices for a single symbol.
</summary>
</member>
<member name="M:Tesseract.ChoiceIterator.Next">
<summary>
Moves to the next choice for the symbol and returns false if there are none left.
</summary>
<returns>true|false</returns>
</member>
<member name="M:Tesseract.ChoiceIterator.GetConfidence">
<summary>
Returns the confidence of the current choice.
</summary>
<remarks>
The number should be interpreted as a percent probability. (0.0f-100.0f)
</remarks>
<returns>float</returns>
</member>
<member name="M:Tesseract.ChoiceIterator.GetText">
<summary>
Returns the text string for the current choice.
</summary>
<returns>string</returns>
</member>
<member name="M:Tesseract.Internal.Guard.Require(System.String,System.Boolean)">
<summary>
Ensures the given <paramref name="condition"/> is true.
</summary>
<exception cref="T:System.ArgumentException">The <paramref name="condition"/> is not true.</exception>
<param name="paramName">The name of the parameter, used when generating the exception.</param>
<param name="condition">The value of the parameter to check.</param>
</member>
<member name="M:Tesseract.Internal.Guard.Require(System.String,System.Boolean,System.String)">
<summary>
Ensures the given <paramref name="condition"/> is true.
</summary>
<exception cref="T:System.ArgumentException">The <paramref name="condition"/> is not true.</exception>
<param name="paramName">The name of the parameter, used when generating the exception.</param>
<param name="condition">The value of the parameter to check.</param>
<param name="message">The error message.</param>
</member>
<member name="M:Tesseract.Internal.Guard.Require(System.String,System.Boolean,System.String,System.Object[])">
<summary>
Ensures the given <paramref name="condition"/> is true.
</summary>
<exception cref="T:System.ArgumentException">The <paramref name="condition"/> is not true.</exception>
<param name="paramName">The name of the parameter, used when generating the exception.</param>
<param name="condition">The value of the parameter to check.</param>
<param name="message">The error message.</param>
<param name="args">The message argument used to format <paramref name="message" />.</param>
</member>
<member name="M:Tesseract.Internal.Guard.RequireNotNullOrEmpty(System.String,System.String)">
<summary>
Ensures the given <paramref name="value"/> is not null or empty.
</summary>
<exception cref="T:System.ArgumentException">The <paramref name="value"/> is null or empty.</exception>
<param name="paramName">The name of the parameter, used when generating the exception.</param>
<param name="value">The value of the parameter to check.</param>
</member>
<member name="M:Tesseract.Internal.Guard.Verify(System.Boolean,System.String,System.Object[])">
<summary>
Verifies the given <paramref name="condition"/> is <c>True</c>; throwing an <see cref="T:System.InvalidOperationException"/> when the condition is not met.
</summary>
<param name="condition">The condition to be tested.</param>
<param name="message">The error message to raise if <paramref name="condition"/> is <c>False</c>.</param>
<param name="args">Optional formatting arguments.</param>
</member>
<member name="T:Tesseract.Internal.TessConvert">
<summary>
Utility helpers to handle converting variable values.
</summary>
</member>
<member name="T:Tesseract.Interop.HostProcessInfo">
<summary>
Provides information about the hosting process.
</summary>
</member>
<member name="T:Tesseract.Interop.ITessApiSignatures">
<summary>
The exported tesseract api signatures.
</summary>
<remarks>
Please note this is only public for technical reasons (you can't proxy a internal interface).
It should be considered an internal interface and is NOT part of the public api and may have
breaking changes between releases.
</remarks>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.BaseApiCreate">
<summary>
Creates a new BaseAPI instance
</summary>
<returns></returns>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.BaseApiDelete(System.Runtime.InteropServices.HandleRef)">
<summary>
Deletes a base api instance.
</summary>
<returns></returns>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.ResultIteratorGetChoiceIterator(System.Runtime.InteropServices.HandleRef)">
<summary>
Native API call to TessResultIteratorGetChoiceIterator
</summary>
<param name="handle"></param>
<returns></returns>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorDelete(System.Runtime.InteropServices.HandleRef)">
<summary>
Native API call to TessChoiceIteratorDelete
</summary>
<param name="handle"></param>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorNext(System.Runtime.InteropServices.HandleRef)">
<summary>
Native API call to TessChoiceIteratorNext
</summary>
<param name="handle"></param>
<returns></returns>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorGetUTF8TextInternal(System.Runtime.InteropServices.HandleRef)">
<summary>
Native API call to TessChoiceIteratorGetUTF8Text
</summary>
<param name="handle"></param>
<returns></returns>
</member>
<member name="M:Tesseract.Interop.ITessApiSignatures.ChoiceIteratorGetConfidence(System.Runtime.InteropServices.HandleRef)">
<summary>
Native API call to TessChoiceIteratorConfidence
</summary>
<param name="handle"></param>
<returns></returns>
</member>
<member name="M:Tesseract.Interop.TessApi.ChoiceIteratorGetUTF8Text(System.Runtime.InteropServices.HandleRef)">
<summary>
Returns the null terminated UTF-8 encoded text string for the current choice
</summary>
<remarks>
NOTE: Unlike LTRResultIterator::GetUTF8Text, the return points to an
internal structure and should NOT be delete[]ed to free after use.
</remarks>
<param name="choiceIteratorHandle"></param>
<returns>string</returns>
</member>
<member name="T:Tesseract.Interop.Constants">
<summary>
Description of Constants.
</summary>
</member>
<member name="T:Tesseract.Interop.ILeptonicaApiSignatures">
<summary>
The exported leptonica api signatures.
</summary>
<remarks>
Please note this is only public for technical reasons (you can't proxy a internal interface).
It should be considered an internal interface and is NOT part of the public api and may have
breaking changes between releases.
</remarks>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCreate(System.Int32)">
<summary>
Creates a new colormap with the specified <paramref name="depth"/>.
</summary>
<param name="depth">The depth of the pix in bpp, can be 2, 4, or 8</param>
<returns>The pointer to the color map, or null on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCreateRandom(System.Int32,System.Int32,System.Int32)">
<summary>
Creates a new colormap of the specified <paramref name="depth"/> with random colors where the first color can optionally be set to black, and the last optionally set to white.
</summary>
<param name="depth">The depth of the pix in bpp, can be 2, 4, or 8</param>
<param name="hasBlack">If set to 1 the first color will be black.</param>
<param name="hasWhite">If set to 1 the last color will be white.</param>
<returns>The pointer to the color map, or null on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCreateLinear(System.Int32,System.Int32)">
<summary>
Creates a new colormap of the specified <paramref name="depth"/> with equally spaced gray color values.
</summary>
<param name="depth">The depth of the pix in bpp, can be 2, 4, or 8</param>
<param name="levels">The number of levels (must be between 2 and 2^<paramref name="depth"/></param>
<returns>The pointer to the colormap, or null on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCopy(System.Runtime.InteropServices.HandleRef)">
<summary>
Performs a deep copy of the color map.
</summary>
<param name="cmaps">The pointer to the colormap instance.</param>
<returns>The pointer to the colormap, or null on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapDestroy(System.IntPtr@)">
<summary>
Destorys and cleans up any memory used by the color map.
</summary>
<param name="cmap">The pointer to the colormap instance, set to null on success.</param>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetCount(System.Runtime.InteropServices.HandleRef)">
<summary>
Gets the number of color entries in the color map.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<returns>Returns the number of color entries in the color map, or 0 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetFreeCount(System.Runtime.InteropServices.HandleRef)">
<summary>
Gets the number of free color entries in the color map.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<returns>Returns the number of free color entries in the color map, or 0 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetDepth(System.Runtime.InteropServices.HandleRef)">
<returns>Returns color maps depth, or 0 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetMinDepth(System.Runtime.InteropServices.HandleRef,System.Int32@)">
<summary>
Gets the minimum pix depth required to support the color map.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="minDepth">Returns the minimum depth to support the colormap</param>
<returns>Returns 0 if OK, 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapClear(System.Runtime.InteropServices.HandleRef)">
<summary>
Removes all colors from the color map by setting the count to zero.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<returns>Returns 0 if OK, 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32)">
<summary>
Adds the color to the pix color map if their is room.
</summary>
<returns>Returns 0 if OK, 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddNewColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>
Adds the specified color if it doesn't already exist, returning the colors index in the data array.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="redValue">The red value</param>
<param name="greenValue">The green value</param>
<param name="blueValue">The blue value</param>
<param name="colorIndex">The index of the new color if it was added, or the existing color if it already existed.</param>
<returns>Returns 0 for success, 1 for error, 2 for not enough space.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddNearestColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>
Adds the specified color if it doesn't already exist, returning the color's index in the data array.
</summary>
<remarks>
If the color doesn't exist and there is not enough room to add a new color return the nearest color.
</remarks>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="redValue">The red value</param>
<param name="greenValue">The green value</param>
<param name="blueValue">The blue value</param>
<param name="colorIndex">The index of the new color if it was added, or the existing color if it already existed.</param>
<returns>Returns 0 for success, 1 for error, 2 for not enough space.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapUsableColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>
Checks if the color already exists or if their is enough room to add it.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="redValue">The red value</param>
<param name="greenValue">The green value</param>
<param name="blueValue">The blue value</param>
<param name="usable">Returns 1 if usable; 0 if not.</param>
<returns>Returns 0 if OK, 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapAddBlackOrWhite(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@)">
<summary>
Adds a color (black\white) if not already there returning it's index through <paramref name="index"/>.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="color">The color to add (0 for black; 1 for white)</param>
<param name="index">The index of the color.</param>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapSetBlackAndWhite(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32)">
<summary>
Sets the darkest color in the colormap to black, if <paramref name="setBlack"/> is 1.
Sets the lightest color in the colormap to white if <paramref name="setWhite"/> is 1.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="setBlack">0 for no operation; 1 to set darket color to black</param>
<param name="setWhite">0 for no operation; 1 to set lightest color to white</param>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@,System.Int32@,System.Int32@)">
<summary>
Gets the color at the specified index.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="index">The index of the color entry.</param>
<param name="redValue">The color entry's red value.</param>
<param name="blueValue">The color entry's blue value.</param>
<param name="greenValue">The color entry's green value.</param>
<returns>Returns 0 if OK; 1 if not accessable (caller should check).</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetColor32(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@)">
<summary>
Gets the color at the specified index.
</summary>
<remarks>
The alpha channel will always be zero as it is not used in Leptonica color maps.
</remarks>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="index">The index of the color entry.</param>
<param name="color">The color entry as 32 bit value</param>
<returns>Returns 0 if OK; 1 if not accessable (caller should check).</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapResetColor(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets a previously allocated color entry.
</summary>
<param name="cmap">The pointer to the colormap instance.</param>
<param name="index">The index of the colormap entry</param>
<param name="redValue"></param>
<param name="blueValue"></param>
<param name="greenValue"></param>
<returns>Returns 0 if OK; 1 if not accessable (caller should check).</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetIndex(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>
Gets the index of the color entry with the specified color, return 0 if found; 1 if not.
</summary>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapHasColor(System.Runtime.InteropServices.HandleRef,System.Int32)">
<summary>
Returns 0 if the color exists in the color map; otherwise 1.
</summary>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapCountGrayColors(System.Runtime.InteropServices.HandleRef,System.Int32@)">
<summary>
Returns the number of unique grey colors including black and white.
</summary>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetRankIntensity(System.Runtime.InteropServices.HandleRef,System.Single,System.Int32@)">
<summary>
Finds the index of the color entry with the rank intensity.
</summary>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetNearestIndex(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,System.Int32,System.Int32@)">
<summary>
Finds the index of the color entry closest to the specified color.
</summary>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.ILeptonicaApiSignatures.pixcmapGetNearestGrayIndex(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32@)">
<summary>
Finds the index of the color entry closest to the specified color.
</summary>
<remarks>
Should only be used on gray colormaps.
</remarks>
<returns>Returns 0 if OK; 1 on error.</returns>
</member>
<member name="M:Tesseract.Interop.MarshalHelper.StrLength(System.IntPtr)">
<summary>
Gets the number of bytes in a null terminated byte array.
</summary>
</member>
<member name="M:Tesseract.IResultRenderer.BeginDocument(System.String)">
<summary>
Begins a new document with the specified <paramref name="title"/>.
</summary>
<param name="title">The title of the new document.</param>
<returns>A handle that when disposed of ends the current document.</returns>
</member>
<member name="M:Tesseract.IResultRenderer.AddPage(Tesseract.Page)">
<summary>
Add the page to the current document.
</summary>
<param name="page"></param>
<returns><c>True</c> if the page was successfully added to the result renderer; otherwise false.</returns>
</member>
<member name="P:Tesseract.IResultRenderer.PageNumber">
<summary>
Gets the current page number; returning -1 if no page has yet been added otherwise the number
of the last added page (starting from 0).
</summary>
</member>
<member name="T:Tesseract.PixArray">
<summary>
Represents an array of <see cref="T:Tesseract.Pix"/>.
</summary>
</member>
<member name="M:Tesseract.PixArray.LoadMultiPageTiffFromFile(System.String)">
<summary>
Loads the multi-page tiff located at <paramref name="filename"/>.
</summary>
<param name="filename"></param>
<returns></returns>
</member>
<member name="T:Tesseract.PixArray.PixArrayEnumerator">
<summary>
Handles enumerating through the <see cref="T:Tesseract.Pix"/> in the PixArray.
</summary>
</member>
<member name="M:Tesseract.PixArray.PixArrayEnumerator.MoveNext">
<inheritdoc/>
</member>
<member name="P:Tesseract.PixArray.PixArrayEnumerator.Current">
<inheritdoc/>
</member>
<member name="M:Tesseract.PixArray.PixArrayEnumerator.System#Collections#IEnumerator#Reset">
<inheritdoc/>
</member>
<member name="P:Tesseract.PixArray.PixArrayEnumerator.System#Collections#IEnumerator#Current">
<inheritdoc/>
</member>
<member name="M:Tesseract.PixArray.PixArrayEnumerator.VerifyArrayUnchanged">
<inheritdoc/>
</member>
<member name="F:Tesseract.PixArray._handle">
<summary>
Gets the handle to the underlying PixA structure.
</summary>
</member>
<member name="P:Tesseract.PixArray.Count">
<summary>
Gets the number of <see cref="T:Tesseract.Pix"/> contained in the array.
</summary>
</member>
<member name="M:Tesseract.PixArray.Add(Tesseract.Pix,Tesseract.PixArrayAccessType)">
<summary>
Add the specified pix to the end of the pix array.
</summary>
<remarks>
PixArrayAccessType.Insert is not supported as the managed Pix object will attempt to release the pix when
it goes out of scope creating an access exception.
</remarks>
<param name="pix">The pix to add.</param>
<param name="copyflag">Determines if a clone or copy of the pix is inserted into the array.</param>
<returns></returns>
</member>
<member name="M:Tesseract.PixArray.Remove(System.Int32)">
<summary>
Removes the pix located at index.
</summary>
<remarks>
Notes:
* This shifts pixa[i] --> pixa[i - 1] for all i > index.
* Do not use on large arrays as the functionality is O(n).
* The corresponding box is removed as well, if it exists.
</remarks>
<param name="index">The index of the pix to remove.</param>
</member>
<member name="M:Tesseract.PixArray.Clear">
<summary>
Destroys ever pix in the array.
</summary>
</member>
<member name="M:Tesseract.PixArray.GetPix(System.Int32,Tesseract.PixArrayAccessType)">
<summary>
Gets the <see cref="T:Tesseract.Pix"/> located at <paramref name="index"/> using the specified <paramref name="accessType"/>.
</summary>
<param name="index">The index of the pix (zero based).</param>
<param name="accessType">The <see cref="T:Tesseract.PixArrayAccessType" /> used to retrieve the <see cref="T:Tesseract.Pix"/>, only Clone or Copy are allowed.</param>
<returns>The retrieved <see cref="T:Tesseract.Pix"/>.</returns>
</member>
<member name="M:Tesseract.PixArray.GetEnumerator">
<summary>
Returns a <see cref="T:System.Collections.Generic.IEnumerator`1"/> that iterates the the array of <see cref="T:Tesseract.Pix"/>.
</summary>
<remarks>
When done with the enumerator you must call <see cref="M:Tesseract.PixArray.Dispose(System.Boolean)"/> to release any unmanaged resources.
However if your using the enumerator in a foreach loop, this is done for you automatically by .Net. This also means
that any <see cref="T:Tesseract.Pix"/> returned from the enumerator cannot safely be used outside a foreach loop (or after Dispose has been
called on the enumerator). If you do indeed need the pix after the enumerator has been disposed of you must clone it using
<see cref="M:Tesseract.Pix.Clone"/>.
</remarks>
<returns>A <see cref="T:System.Collections.Generic.IEnumerator`1"/> that iterates the the array of <see cref="T:Tesseract.Pix"/>.</returns>
</member>
<member name="T:Tesseract.PixArrayAccessType">
<summary>
Determines how <see cref="T:Tesseract.Pix"/> of a <see cref="T:Tesseract.PixArray"/> structure are accessed.
</summary>
</member>
<member name="F:Tesseract.PixArrayAccessType.Insert">
<summary>
Stuff it in; no copy, clone or copy-clone.
</summary>
</member>
<member name="F:Tesseract.PixArrayAccessType.Copy">
<summary>
Make/use a copy of the object.
</summary>
</member>
<member name="F:Tesseract.PixArrayAccessType.Clone">
<summary>
Make/use clone (ref count) of the object
</summary>
</member>
<member name="F:Tesseract.PixArrayAccessType.CopyClone">
<summary>
Make a new object and fill with with clones of each object in the array(s)
</summary>
</member>
<member name="T:Tesseract.ResultRenderer">
<summary>
Represents a native result renderer (e.g. text, pdf, etc).
</summary>
<remarks>
Note that the ResultRenderer is explictly responsible for managing the
renderer hierarchy. This gets around a number of difficult issues such
as keeping track of what the next renderer is and how to manage the memory.
</remarks>
</member>
<member name="M:Tesseract.ResultRenderer.CreatePdfRenderer(System.String,System.String,System.Boolean)">
<summary>
Creates a <see cref="T:Tesseract.IResultRenderer">result renderer</see> that render that generates a searchable
pdf file from tesseract's output.
</summary>
<param name="outputFilename">The filename of the pdf file to be generated without the file extension.</param>
<param name="fontDirectory">The directory containing the pdf font data, normally same as your tessdata directory.</param>
<param name="textonly">skip images if set</param>
<returns></returns>
</member>
<member name="M:Tesseract.ResultRenderer.CreateTextRenderer(System.String)">
<summary>
Creates a <see cref="T:Tesseract.IResultRenderer">result renderer</see> that render that generates UTF-8 encoded text
file from tesseract's output.
</summary>
<param name="outputFilename">The path to the text file to be generated without the file extension.</param>
<returns></returns>
</member>
<member name="M:Tesseract.ResultRenderer.CreateHOcrRenderer(System.String,System.Boolean)">
<summary>
Creates a <see cref="T:Tesseract.IResultRenderer">result renderer</see> that render that generates a HOCR
file from tesseract's output.
</summary>
<param name="outputFilename">The path to the hocr file to be generated without the file extension.</param>
<param name="fontInfo">Determines if the generated HOCR file includes font information or not.</param>
<returns></returns>
</member>
<member name="M:Tesseract.ResultRenderer.CreateUnlvRenderer(System.String)">
<summary>
Creates a <see cref="T:Tesseract.IResultRenderer">result renderer</see> that render that generates a unlv
file from tesseract's output.
</summary>
<param name="outputFilename">The path to the unlv file to be created without the file extension.</param>
<returns></returns>
</member>
<member name="M:Tesseract.ResultRenderer.CreateBoxRenderer(System.String)">
<summary>
Creates a <see cref="T:Tesseract.IResultRenderer">result renderer</see> that render that generates a box text file from tesseract's output.
</summary>
<param name="outputFilename">The path to the box file to be created without the file extension.</param>
<returns></returns>
</member>
<member name="T:Tesseract.ResultRenderer.EndDocumentOnDispose">
<summary>
Ensures the renderer's EndDocument when disposed off.
</summary>
</member>
<member name="M:Tesseract.ResultRenderer.Initialise(System.IntPtr)">
<summary>
Initialise the render to use the specified native result renderer.
</summary>
<param name="handle"></param>
</member>
<member name="M:Tesseract.ResultRenderer.AddPage(Tesseract.Page)">
<summary>
Add the page to the current document.
</summary>
<param name="page"></param>
<returns><c>True</c> if the page was successfully added to the result renderer; otherwise false.</returns>
</member>
<member name="M:Tesseract.ResultRenderer.BeginDocument(System.String)">
<summary>
Begins a new document with the specified <paramref name="title"/>.
</summary>
<param name="title">The (ANSI) title of the new document.</param>
<returns>A handle that when disposed of ends the current document.</returns>
</member>
<member name="T:Tesseract.RotationFill">
<summary>
What colour pixels should be used for the outside?
</summary>
</member>
<member name="F:Tesseract.RotationFill.White">
<summary>
Bring in white pixels from the outside.
</summary>
</member>
<member name="F:Tesseract.RotationFill.Black">
<summary>
Bring in black pixels from the outside.
</summary>
</member>
<member name="T:Tesseract.RotationMethod">
<summary>
Represents the method used to rotate an image.
</summary>
</member>
<member name="F:Tesseract.RotationMethod.AreaMap">
<summary>
Use area map rotation, if possible.
</summary>
</member>
<member name="F:Tesseract.RotationMethod.Shear">
<summary>
Use shear rotation.
</summary>
</member>
<member name="F:Tesseract.RotationMethod.Sampling">
<summary>
Use sampling.
</summary>
</member>
<member name="T:Tesseract.ScewSweep">
<summary>
Represents the parameters for a sweep search used by scew algorithms.
</summary>
</member>
<member name="T:Tesseract.TesseractEngine">
<summary>
The tesseract OCR engine.
</summary>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String)">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> using the <see cref="F:Tesseract.EngineMode.Default"/> mode.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,System.String)">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="configFile"/>
using the <see cref="F:Tesseract.EngineMode.Default">Default Engine Mode</see>.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
<para>
Note: That the config files MUST be encoded without the BOM using unix end of line characters.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
<param name="configFile">
An optional tesseract configuration file that is encoded using UTF8 without BOM
with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this.
</param>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,System.Collections.Generic.IEnumerable{System.String})">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="configFiles"/>
using the <see cref="F:Tesseract.EngineMode.Default">Default Engine Mode</see>.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
<param name="configFiles">
An optional sequence of tesseract configuration files to load, encoded using UTF8 without BOM
with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this.
</param>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode)">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/>.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
<param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode,System.String)">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/> and <paramref name="configFile"/>.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
<para>
Note: That the config files MUST be encoded without the BOM using unix end of line characters.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
<param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param>
<param name="configFile">
An optional tesseract configuration file that is encoded using UTF8 without BOM
with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this.
</param>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode,System.Collections.Generic.IEnumerable{System.String})">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/> and <paramref name="configFiles"/>.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
<param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param>
<param name="configFiles">
An optional sequence of tesseract configuration files to load, encoded using UTF8 without BOM
with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this.
</param>
</member>
<member name="M:Tesseract.TesseractEngine.#ctor(System.String,System.String,Tesseract.EngineMode,System.Collections.Generic.IEnumerable{System.String},System.Collections.Generic.IDictionary{System.String,System.Object},System.Boolean)">
<summary>
Creates a new instance of <see cref="T:Tesseract.TesseractEngine"/> with the specified <paramref name="engineMode"/> and <paramref name="configFiles"/>.
</summary>
<remarks>
<para>
The <paramref name="datapath"/> parameter should point to the directory that contains the 'tessdata' folder
for example if your tesseract language data is installed in <c>C:\Tesseract\tessdata</c> the value of datapath should
be <c>C:\Tesseract</c>. Note that tesseract will use the value of the <c>TESSDATA_PREFIX</c> environment variable if defined,
effectively ignoring the value of <paramref name="datapath"/> parameter.
</para>
</remarks>
<param name="datapath">The path to the parent directory that contains the 'tessdata' directory, ignored if the <c>TESSDATA_PREFIX</c> environment variable is defined.</param>
<param name="language">The language to load, for example 'eng' for English.</param>
<param name="engineMode">The <see cref="T:Tesseract.EngineMode"/> value to use when initialising the tesseract engine.</param>
<param name="configFiles">
An optional sequence of tesseract configuration files to load, encoded using UTF8 without BOM
with Unix end of line characters you can use an advanced text editor such as Notepad++ to accomplish this.
</param>
</member>
<member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.Nullable{Tesseract.PageSegMode})">
<summary>
Processes the specific image.
</summary>
<remarks>
You can only have one result iterator open at any one time.
</remarks>
<param name="image">The image to process.</param>
<param name="pageSegMode">The page layout analyasis method to use.</param>
</member>
<member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})">
<summary>
Processes a specified region in the image using the specified page layout analysis mode.
</summary>
<remarks>
You can only have one result iterator open at any one time.
</remarks>
<param name="image">The image to process.</param>
<param name="region">The image region to process.</param>
<param name="pageSegMode">The page layout analyasis method to use.</param>
<returns>A result iterator</returns>
</member>
<member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,System.Nullable{Tesseract.PageSegMode})">
<summary>
Processes the specific image.
</summary>
<remarks>
You can only have one result iterator open at any one time.
</remarks>
<param name="image">The image to process.</param>
<param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param>
<param name="pageSegMode">The page layout analyasis method to use.</param>
</member>
<member name="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})">
<summary>
Processes a specified region in the image using the specified page layout analysis mode.
</summary>
<remarks>
You can only have one result iterator open at any one time.
</remarks>
<param name="image">The image to process.</param>
<param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param>
<param name="region">The image region to process.</param>
<param name="pageSegMode">The page layout analyasis method to use.</param>
<returns>A result iterator</returns>
</member>
<member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,System.Nullable{Tesseract.PageSegMode})">
<summary>
Process the specified bitmap image.
</summary>
<remarks>
Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because
this method must convert the bitmap to a pix for processing which will add additional overhead.
Leptonica also supports a large number of image pre-processing functions as well.
</remarks>
<param name="image">The image to process.</param>
<param name="pageSegMode">The page segmentation mode.</param>
<returns></returns>
</member>
<member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,System.String,System.Nullable{Tesseract.PageSegMode})">
<summary>
Process the specified bitmap image.
</summary>
<remarks>
Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because
this method must convert the bitmap to a pix for processing which will add additional overhead.
Leptonica also supports a large number of image pre-processing functions as well.
</remarks>
<param name="image">The image to process.</param>
<param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param>
<param name="pageSegMode">The page segmentation mode.</param>
<returns></returns>
</member>
<member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})">
<summary>
Process the specified bitmap image.
</summary>
<remarks>
Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because
this method must convert the bitmap to a pix for processing which will add additional overhead.
Leptonica also supports a large number of image pre-processing functions as well.
</remarks>
<param name="image">The image to process.</param>
<param name="region">The region of the image to process.</param>
<param name="pageSegMode">The page segmentation mode.</param>
<returns></returns>
</member>
<member name="M:Tesseract.TesseractEngine.Process(System.Drawing.Bitmap,System.String,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})">
<summary>
Process the specified bitmap image.
</summary>
<remarks>
Please consider <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,System.String,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})"/> instead. This is because
this method must convert the bitmap to a pix for processing which will add additional overhead.
Leptonica also supports a large number of image pre-processing functions as well.
</remarks>
<param name="image">The image to process.</param>
<param name="inputName">Sets the input file's name, only needed for training or loading a uzn file.</param>
<param name="region">The region of the image to process.</param>
<param name="pageSegMode">The page segmentation mode.</param>
<returns></returns>
</member>
<member name="T:Tesseract.TesseractEngine.PageDisposalHandle">
<summary>
Ties the specified pix to the lifecycle of a page.
</summary>
</member>
<member name="P:Tesseract.TesseractEngine.DefaultPageSegMode">
<summary>
Gets or sets default <see cref="T:Tesseract.PageSegMode" /> mode used by <see cref="M:Tesseract.TesseractEngine.Process(Tesseract.Pix,Tesseract.Rect,System.Nullable{Tesseract.PageSegMode})" />.
</summary>
</member>
<member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.String)">
<summary>
Sets the value of a string variable.
</summary>
<param name="name">The name of the variable.</param>
<param name="value">The new value of the variable.</param>
<returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns>
</member>
<member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.Boolean)">
<summary>
Sets the value of a boolean variable.
</summary>
<param name="name">The name of the variable.</param>
<param name="value">The new value of the variable.</param>
<returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns>
</member>
<member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.Int32)">
<summary>
Sets the value of a integer variable.
</summary>
<param name="name">The name of the variable.</param>
<param name="value">The new value of the variable.</param>
<returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns>
</member>
<member name="M:Tesseract.TesseractEngine.SetVariable(System.String,System.Double)">
<summary>
Sets the value of a double variable.
</summary>
<param name="name">The name of the variable.</param>
<param name="value">The new value of the variable.</param>
<returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns>
</member>
<member name="M:Tesseract.TesseractEngine.TryGetBoolVariable(System.String,System.Boolean@)">
<summary>
Attempts to retrieve the value for a boolean variable.
</summary>
<param name="name">The name of the variable.</param>
<param name="value">The current value of the variable.</param>
<returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns>
</member>
<member name="M:Tesseract.TesseractEngine.TryGetDoubleVariable(System.String,System.Double@)">
<summary>
Attempts to retrieve the value for a double variable.
</summary>
<param name="name">The name of the variable.</param>
<param name="value">The current value of the variable.</param>
<returns>Returns <c>True</c> if successful; otherwise <c>False</c>.</returns>
</member>