You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Need to support sampling for objects as lights. Currently the only light source is the emission color, skybox and pre-defined directional/point lights which do not attach to objects. Surface light or sphere light are usually an object in the scene.
The BVH loader should be able to detect it and set its property to be used as source lights.
Compute shader should have a loop to sample all lights.
The text was updated successfully, but these errors were encountered:
Need to support sampling for objects as lights. Currently the only light source is the
emission
color, skybox and pre-defined directional/point lights which do not attach to objects. Surface light or sphere light are usually an object in the scene.The BVH loader should be able to detect it and set its property to be used as source lights.
Compute shader should have a loop to sample all lights.
The text was updated successfully, but these errors were encountered: