[Fixed][BUG] Two-Player toasties not working properly #52
Labels
Engine: Gameplay
Gameplay Related Issues
Engine: Lua
Affects Lua/Needs something fixed in Lua
Engine: Theme
Affects the Theme
Priority: High
This breaks the game and needs to be worked on ASAP!
Status: Investigating
We are looking into this one!
Type: Bug
Something is broken in the code
Projects
What you're using
I am using two toasties in versus mode. Using AppleArcade120's "Mario's a Tire"-Toasty for early triggering at 25.
Video link: https://streamable.com/wfebye
Expected behavior
Each toasty is ment to be triggered by the respective player's combo reaching a certain milestone or multiple of said milestone.
instead
After being activated from reaching the specified combo milestone, the toasty gets triggered on each note until the combo breaks.
if "Iterate=true", it will trigger the other player's toasty on the second multiple of the value in "ShowAt", with the same "trigger on every note" bug.
Either player's toasty randomily is the first to trigger, it doesn't matter which player gets the specified milestone, it will always prioritize one or the other.
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