Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Fixed][BUG] Two-Player toasties not working properly #52

Closed
DanielRotwind opened this issue Aug 3, 2020 · 1 comment
Closed

[Fixed][BUG] Two-Player toasties not working properly #52

DanielRotwind opened this issue Aug 3, 2020 · 1 comment
Assignees
Labels
Engine: Gameplay Gameplay Related Issues Engine: Lua Affects Lua/Needs something fixed in Lua Engine: Theme Affects the Theme Priority: High This breaks the game and needs to be worked on ASAP! Status: Investigating We are looking into this one! Type: Bug Something is broken in the code
Projects

Comments

@DanielRotwind
Copy link

What you're using

I am using two toasties in versus mode. Using AppleArcade120's "Mario's a Tire"-Toasty for early triggering at 25.
Video link: https://streamable.com/wfebye

Expected behavior

Each toasty is ment to be triggered by the respective player's combo reaching a certain milestone or multiple of said milestone.

instead

After being activated from reaching the specified combo milestone, the toasty gets triggered on each note until the combo breaks.
if "Iterate=true", it will trigger the other player's toasty on the second multiple of the value in "ShowAt", with the same "trigger on every note" bug.
Either player's toasty randomily is the first to trigger, it doesn't matter which player gets the specified milestone, it will always prioritize one or the other.

@Scraticus Scraticus added Type: Bug Something is broken in the code Engine: Gameplay Gameplay Related Issues Status: Investigating We are looking into this one! Engine: Theme Affects the Theme Priority: High This breaks the game and needs to be worked on ASAP! labels Aug 3, 2020
@Scraticus Scraticus added this to New Issues in OutFox Mar 7, 2021
@Scraticus Scraticus added the Engine: Lua Affects Lua/Needs something fixed in Lua label Mar 7, 2021
@Scraticus Scraticus changed the title [Unexpected Behavior] Two-Player toasties not working properly [BUG] Two-Player toasties not working properly Mar 7, 2021
@moruzerinho6 moruzerinho6 moved this from Unsorted New Issues to To do in OutFox Jun 9, 2021
@Jousway
Copy link
Member

Jousway commented Feb 20, 2024

looked into this, seems I forgot to local a function, optimized the code a bit, should work now, check next test build.

@Jousway Jousway closed this as completed Feb 20, 2024
OutFox automation moved this from To do to Done Feb 20, 2024
@Jousway Jousway changed the title [BUG] Two-Player toasties not working properly [Fixed][BUG] Two-Player toasties not working properly Feb 20, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Engine: Gameplay Gameplay Related Issues Engine: Lua Affects Lua/Needs something fixed in Lua Engine: Theme Affects the Theme Priority: High This breaks the game and needs to be worked on ASAP! Status: Investigating We are looking into this one! Type: Bug Something is broken in the code
Projects
Development

No branches or pull requests

3 participants