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Rename Pokémon graphics database unknowns #112

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tech-ticks opened this issue Oct 24, 2021 · 0 comments
Open

Rename Pokémon graphics database unknowns #112

tech-ticks opened this issue Oct 24, 2021 · 0 comments

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@tech-ticks
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From the C# metadata:

	public class CharacterDatabaseParameter // TypeDefIndex: 6014
	{
		// Fields
		public string stFileName; // 0x10
		public string stCommonMotionName; // 0x18
		public string stCommonMotionName2; // 0x20
		public string stTextureName; // 0x28
		public string stCutPictureName; // 0x30
		public string stCutInName; // 0x38
		public string stFaceName; // 0x40
		public string stDotName; // 0x48
		public string stDotRightName; // 0x50
		public uint gfxSymbol; // 0x58
		public int sheetId; // 0x5C
		public EvolutionCameraType evolutionCameraType; // 0x60
		public GraphicsBodySizeType bodySize; // 0x64
		public float fBaseScale; // 0x68
		public float fDungeonBaseScale; // 0x6C
		public float fPGRootBoneScale; // 0x70
		public float fDotOffsetX; // 0x74
		public float fDotOffsetY; // 0x78
		public float fMotionScale; // 0x7C
		public float fWalkSpeedDist; // 0x80
		public float fWalkSpeedDistG; // 0x84
		public float fRunSpeedRatioG; // 0x88
		public float fWalkCorrectionValueG; // 0x8C
		public float fRunCorrectionValueG; // 0x90
		public float fFlyHeight; // 0x94
		public float fShadowW; // 0x98
		public float fShadowH; // 0x9C
		public float fNullHeadOffsetX; // 0xA0
		public float fNullHeadOffsetY; // 0xA4
		public float fNullHeadOffsetZ; // 0xA8
		public float fNullMouthOffsetX; // 0xAC
		public float fNullMouthOffsetY; // 0xB0
		public float fNullMouthOffsetZ; // 0xB4
		public float fNullRightHandOffsetX; // 0xB8
		public float fNullRightHandOffsetY; // 0xBC
		public float fNullRightHandOffsetZ; // 0xC0
		public float fNullLeftHandOffsetX; // 0xC4
		public float fNullLeftHandOffsetY; // 0xC8
		public float fNullLeftHandOffsetZ; // 0xCC
		public float fBDMinX; // 0xD0
		public float fBDMinY; // 0xD4
		public float fBDMinZ; // 0xD8
		public float fBDMaxX; // 0xDC
		public float fBDMaxY; // 0xE0
		public float fBDMaxZ; // 0xE4
		public bool bEnablePGRootBoneScaleDedicatedMotion; // 0xE8
		public bool bFace_HANTEN; // 0xE9
		public bool bFace_FEMALE; // 0xEA
		public bool bBig; // 0xEB
		public bool bEffectBaseSet_CH_OffsetPokemon; // 0xEC
		public List<string> animationPartsList; // 0xF0
	}
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