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Unk. Bit1 in graphics flags seems to specify whether the Pokémon uses a different portrait when it's female. It should be named correctly in the UI.
What happens if the file name is changed for the female form in general (e.g. Raichu's female form uses raichuu instead of raichu_f)? I guess it might work too if the flag is not set?
Female portaits already work correctly, see e.g. Wobbuffet
Unk. Bit9 in graphics flags specifies whether the Pokémon uses asymmetrical portraits. It should be named correctly in the UI.
Add support for importing female and asymmetrical portraits. The file for asymmetrical Pokémon must be named {normal file name}_hanten.ab. Female forms are named {normal file name}_f_[hanten].ab, where hanten is appended based on whether it's also asymmetrical. (the combination of female + asymmetical isn't used in-game). This is due to a string hardcoded concat in ActObjCharactor_c_DisplayClass74_0__TryLoadAndInit_b__0:
The text was updated successfully, but these errors were encountered:
Unk. Bit1 in graphics flags seems to specify whether the Pokémon uses a different portrait when it's female. It should be named correctly in the UI.What happens if the file name is changed for the female form in general (e.g. Raichu's female form usesraichuu
instead ofraichu_f
)? I guess it might work too if the flag is not set?Unk. Bit9 in graphics flags specifies whether the Pokémon uses asymmetrical portraits. It should be named correctly in the UI.
Add support for importing female and asymmetrical portraits. The file for asymmetrical Pokémon must be named
{normal file name}_hanten.ab
. Female forms are named{normal file name}_f_[hanten].ab
, wherehanten
is appended based on whether it's also asymmetrical. (the combination of female + asymmetical isn't used in-game). This is due to a string hardcoded concat inActObjCharactor_c_DisplayClass74_0__TryLoadAndInit_b__0
:The text was updated successfully, but these errors were encountered: