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fixed a variable name
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Choupom authored and oy committed May 3, 2011
1 parent 0c6f187 commit 4dfcfc6
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Showing 2 changed files with 25 additions and 25 deletions.
48 changes: 24 additions & 24 deletions src/game/server/player.cpp
Expand Up @@ -15,17 +15,17 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
m_RespawnTick = Server()->Tick();
m_DieTick = Server()->Tick();
m_ScoreStartTick = Server()->Tick();
Character = 0;
this->m_ClientID = ClientID;
m_pCharacter = 0;
m_ClientID = ClientID;
m_Team = GameServer()->m_pController->ClampTeam(Team);
m_SpectatorID = SPEC_FREEVIEW;
m_LastActionTick = Server()->Tick();
}

CPlayer::~CPlayer()
{
delete Character;
Character = 0;
delete m_pCharacter;
m_pCharacter = 0;
}

void CPlayer::Tick()
Expand Down Expand Up @@ -59,19 +59,19 @@ void CPlayer::Tick()
}
}

if(!Character && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
m_Spawning = true;

if(Character)
if(m_pCharacter)
{
if(Character->IsAlive())
if(m_pCharacter->IsAlive())
{
m_ViewPos = Character->m_Pos;
m_ViewPos = m_pCharacter->m_Pos;
}
else
{
delete Character;
Character = 0;
delete m_pCharacter;
m_pCharacter = 0;
}
}
else if(m_Spawning && m_RespawnTick <= Server()->Tick())
Expand Down Expand Up @@ -160,21 +160,21 @@ void CPlayer::OnDisconnect(const char *pReason)

void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)
{
if(Character)
Character->OnPredictedInput(NewInput);
if(m_pCharacter)
m_pCharacter->OnPredictedInput(NewInput);
}

void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
{
m_PlayerFlags = NewInput->m_PlayerFlags;

if(Character)
Character->OnDirectInput(NewInput);
if(m_pCharacter)
m_pCharacter->OnDirectInput(NewInput);

if(!Character && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
m_Spawning = true;

if(!Character && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);

// check for activity
Expand All @@ -190,18 +190,18 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)

CCharacter *CPlayer::GetCharacter()
{
if(Character && Character->IsAlive())
return Character;
if(m_pCharacter && m_pCharacter->IsAlive())
return m_pCharacter;
return 0;
}

void CPlayer::KillCharacter(int Weapon)
{
if(Character)
if(m_pCharacter)
{
Character->Die(m_ClientID, Weapon);
delete Character;
Character = 0;
m_pCharacter->Die(m_ClientID, Weapon);
delete m_pCharacter;
m_pCharacter = 0;
}
}

Expand Down Expand Up @@ -252,7 +252,7 @@ void CPlayer::TryRespawn()
return;

m_Spawning = false;
Character = new(m_ClientID) CCharacter(&GameServer()->m_World);
Character->Spawn(this, SpawnPos);
m_pCharacter = new(m_ClientID) CCharacter(&GameServer()->m_World);
m_pCharacter->Spawn(this, SpawnPos);
GameServer()->CreatePlayerSpawn(SpawnPos);
}
2 changes: 1 addition & 1 deletion src/game/server/player.h
Expand Up @@ -96,7 +96,7 @@ class CPlayer
} m_Latency;

private:
CCharacter *Character;
CCharacter *m_pCharacter;
CGameContext *m_pGameServer;

CGameContext *GameServer() const { return m_pGameServer; }
Expand Down

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