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GameLib.Core PathUtil.GetExecutables If the directory does not exist, an exception is raised public static List<string> GetExecutables(string path) { if (!Directory.Exists(path)) return new List<string>(); return Directory.GetFiles(path, "*.exe", SearchOption.AllDirectories).ToList(); }
The text was updated successfully, but these errors were encountered:
GameLib.Core PathUtil.GetExecutables If the directory does not exist, an exception is raised
public static List<string> GetExecutables(string path) { if (!Directory.Exists(path)) return new List<string>(); return Directory.GetFiles(path, "*.exe", SearchOption.AllDirectories).ToList(); }
The text was updated successfully, but these errors were encountered: