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Project could not be compiled. Try rebuilding from source manually. #5
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What is your UE version? Try create an empty c++ project and add the plugin. If the error still exists, open the .sln file with VisualStudio or Rider .etc and build the project then you can see the error log. You can paste the log here. |
Hello, I can't compile with UE4.27 code and 5.1 doesn't compile either. |
Unsure of 4.27 but in 5.1, Matinee is completely removed from the Unreal source code after being marked depreciated for a long time. The VMD stuff completely depends on Matinee which makes this an issue. One option is to either not compile any of the VMD stuff or secondly, update them in a way where they don't need Matinee to work It might be better to just import it into like blender or something via an addon and export it as FBX. This plugin doesn't seem to add anything special to the model. Its just a normal skeletal mesh. |
Hello, in the PmxSkeltalMeshImport.cpp file, GetRawPointIndices() function has deprecated, I did not find any suitable alternative in the document。。。 |
Hello so I know this is a pretty common error for people using third party plugins but I tried everything I could find online and nothing fixed this error, I even tried creating a dummy C++ class in my BP project but it doesn't work.
I've been stuck since two days please help.
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