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console.go
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console.go
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package console
import (
"fmt"
"time"
"os"
"sync"
"go/build"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
)
// Global var
var _console *console
const (
_version = "v0.1"
_logoWidth = 57
_logoHeight = 24
_spriteWidth = 8
_spriteHeight = 8
_spritesPerLine = 16
//_charWidth = 4
//_charHeight = 6
_maxCmdLen = 254
_cursorFlash = time.Duration(500 * time.Millisecond)
)
const (
systemSpriteBank = 0
userSpriteBank1 = 1
)
type Console interface {
LoadCart(cart Cartridge) error
Run() error
Destroy()
GetWindow() *sdl.Window
SetMode(newMode ModeType)
Inputter
}
type console struct {
sync.Mutex
Config
currentMode ModeType
secondaryMode ModeType
modes map[ModeType]Mode
hasQuit bool
// files
baseDir string
currentDir string
cart Cartridge
window *sdl.Window
renderer *sdl.Renderer
font *ttf.Font
logo *sdl.Surface
sprites []*sdl.Surface
currentSpriteBank int
originalPalette *palette
state Persister
recorder Recorder
Inputter
}
func NewConsole(consoleType ConsoleType) (Console, error) {
// validate type
if _, ok := ConsoleTypes[consoleType]; !ok {
return nil, fmt.Errorf("Console type: %s not supported", consoleType)
}
cfg := NewConfig(consoleType)
_console = &console{
Config: cfg,
currentMode: CLI,
secondaryMode: CODE_EDITOR,
hasQuit: false,
}
persister, err := NewStateManager()
if err != nil {
return nil, err
}
_console.state = persister
state, err := persister.LoadState()
if err != nil {
fmt.Printf("Warning loading state: %s - using default\n", err)
}
// init SDL
sdl.Init(sdl.INIT_EVERYTHING)
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "0")
ttf.Init()
if state == nil {
// use defaults
state = &ConsoleState{
X: sdl.WINDOWPOS_CENTERED,
Y: sdl.WINDOWPOS_CENTERED,
W: cfg.WindowWidth,
H: cfg.WindowHeight,
}
}
_console.recorder = NewRecorder(cfg.FPS, cfg.GifLength)
_console.Inputter = NewInputter()
// initialise window
window, err := sdl.CreateWindow(
title, state.X, state.Y,
state.W, state.H, sdl.WINDOW_OPENGL|sdl.WINDOW_RESIZABLE)
if err != nil {
return nil, err
}
_console.window = window
// initialse renderer
// create renderer
r, _ := sdl.CreateRenderer(window, -2, sdl.RENDERER_ACCELERATED)
if r == nil {
// revert to software
r, _ = sdl.CreateRenderer(window, -2, sdl.RENDERER_SOFTWARE)
if r == nil {
return nil, err
}
}
_console.renderer = r
goPath := build.Default.GOPATH
// init font
fontPath := fmt.Sprintf("%s/src/github.com/telecoda/pico-go/consoles/%s/font.ttf", goPath, _console.consoleType)
font, err := ttf.OpenFont(fontPath, _console.Config.fontWidth)
if err != nil {
return nil, fmt.Errorf("Error loading font:%s", err)
}
_console.font = font
// init logo
logoPath := fmt.Sprintf("%s/src/github.com/telecoda/pico-go/consoles/%s/logo.png", goPath, _console.consoleType)
logo, err := img.Load(logoPath)
if err != nil {
return nil, fmt.Errorf("Error loading image: %s\n", err)
}
_console.logo = logo
// init sprites
// There are 2 sprite banks
// 0 = System sprites
// 1 = User sprite bank 1
_console.sprites = make([]*sdl.Surface, 2)
tempSurface, err := sdl.CreateRGBSurface(0, int32(cfg.ConsoleWidth), int32(cfg.ConsoleHeight), 8, 0, 0, 0, 0)
if err != nil {
return nil, err
}
_console.palette = newPalette(cfg.consoleType)
_console.originalPalette = newPalette(cfg.consoleType)
// init icons
iconsPath := fmt.Sprintf("%s/src/github.com/telecoda/pico-go/consoles/%s/icons.png", goPath, _console.consoleType)
icons, err := img.Load(iconsPath)
if err != nil {
return nil, fmt.Errorf("Error loading image: %s\n", err)
}
if err := setSurfacePalette(_console.originalPalette, tempSurface); err != nil {
return nil, err
}
iconsSurface, err := icons.Convert(tempSurface.Format, tempSurface.Flags)
if err != nil {
return nil, err
}
_console.sprites[systemSpriteBank] = iconsSurface
if err := setSurfacePalette(_console.originalPalette, tempSurface); err != nil {
return nil, err
}
sprites, err := img.Load("./sprites/sprites.png")
if err != nil {
return nil, fmt.Errorf("Error loading image: %s\n", err)
}
spritesSurface, err := sprites.Convert(tempSurface.Format, tempSurface.Flags)
if err != nil {
return nil, err
}
_console.sprites[userSpriteBank1] = spritesSurface
// initialise modes
modes, err := _console.initModes()
if err != nil {
return nil, err
}
_console.modes = modes
// init files
_console.currentDir = "/"
_console.baseDir, err = os.Getwd()
if err != nil {
return nil, err
}
// text input
sdl.StartTextInput()
return _console, nil
}
func (c *console) GetWindow() *sdl.Window {
return c.window
}
func (c *console) SetMode(newMode ModeType) {
c.Lock()
defer c.Unlock()
c.currentMode = newMode
}
func (c *console) LoadCart(cart Cartridge) error {
c.cart = cart
// init runtime mode
runtime := newRuntimeMode(c)
if err := runtime.LoadCart(cart); err != nil {
return err
}
if err := runtime.Init(); err != nil {
return err
}
c.modes[RUNTIME] = runtime
return nil
}
var lastFrame time.Time
var startFrame time.Time
var endFrame time.Time
// Run is the main run loop
func (c *console) Run() error {
// // default to runtime
c.SetMode(CLI)
go c.saveState()
// poll events
endFrame = time.Now() // init end frame
startFrame = time.Now()
for !c.hasQuit {
if mode, ok := c.modes[c.currentMode]; ok {
if err := mode.Update(); err != nil {
return err
}
if err := mode.Render(); err != nil {
return err
}
// record frame
// c.recorder.AddFrame(mode.GetFrame(), mode)
mode.Flip()
} else {
return fmt.Errorf("Mode :%d not found in console.modes", c.currentMode)
}
}
return nil
}
func (c *console) handleEvents() error {
if mode, ok := c.modes[c.currentMode]; ok {
// poll all events
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
// this is the common event handling code
// TODO keys to implement
// F7 Capture cartridge label image
// F8 Start recording a video
// F9 Save GIF video to desktop (max: 8 seconds by default)
switch t := event.(type) {
case *sdl.QuitEvent:
fmt.Printf("Quit event..\n")
c.state.SaveState(c)
c.hasQuit = true
case *sdl.KeyDownEvent:
switch t.Keysym.Sym {
case sdl.K_ESCAPE:
c.toggleCLI()
case sdl.K_F6:
if err := c.saveScreenshot(); err != nil {
return err
}
case sdl.K_F9:
if err := c.saveVideo(); err != nil {
return err
}
default:
// pass keydown events to mode handle
if err := mode.HandleEvent(event); err != nil {
return err
}
}
case *sdl.MouseButtonEvent:
// we only care about mouse clicks
if t.State == 1 && t.Button == 1 {
c.mouseClicked(t.X, t.Y)
}
default:
// if not handled pass event to mode event handler
if err := mode.HandleEvent(event); err != nil {
return err
}
}
}
}
return nil
}
func (c *console) mouseClicked(x, y int32) {
// transform window x,y coords to pixel buffer coords
fmt.Printf("Mouse clicked at x: %d y: %d\n", x, y)
// get mode
if mode, ok := c.modes[c.currentMode]; ok {
pb := mode.getPixelBuffer()
fmt.Printf("RenderRect: %#v\n", pb.renderRect)
fmt.Printf("pixelBuffer: %#v\n", pb.psRect)
// subtract top left offset
x -= pb.renderRect.X
y -= pb.renderRect.Y
fmt.Printf("[adjusted] Mouse clicked at x: %d y: %d\n", x, y)
// scale to match pixelbuffer
scale := float32(pb.renderRect.W) / float32(pb.pixelSurface.W)
scaledX := float32(x) / scale
scaledY := float32(y) / scale
x = int32(scaledX)
y = int32(scaledY)
fmt.Printf("[scaled] Mouse clicked at x: %d y: %d\n", x, y)
}
}
// saveState - saves console state periodically
func (c *console) saveState() {
ticker := time.NewTicker(1 * time.Second)
for {
select {
case <-ticker.C:
// save state
c.state.SaveState(c)
}
}
}
func (c *console) Quit() {
c.hasQuit = true
}
// toggleCLI - toggle between CLI and secondary mode
func (c *console) toggleCLI() {
switch c.currentMode {
case CLI:
c.SetMode(c.secondaryMode)
case RUNTIME:
if mode, ok := c.modes[c.currentMode]; ok {
runtime := mode.(*runtime)
runtime.Stop()
c.SetMode(CLI)
}
default:
c.secondaryMode = c.currentMode
c.SetMode(CLI)
}
}
// Destroy cleans up any resources at end
func (c *console) Destroy() {
c.window.Destroy()
}
// saveScreenshot - saves a screenshot of current frame
func (c *console) saveScreenshot() error {
return c.recorder.SaveScreenshot("out.png", c.Config.ScreenshotScale)
}
// saveVideo - saves a video of last x seconds
func (c *console) saveVideo() error {
return c.recorder.SaveVideo("out.gif", c.Config.GifScale)
}