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Previous preparations
Telecotxesco edited this page Dec 12, 2020
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First, as it is expected modders work under staging_area folder, you need to first copy the KAMINARI NUMBERS mod files inside the mod you are working with. This are the folders:
-
models: there are the meshes of the letters.
- animation\kaminari_numbers 👈 empty folder, but it must exist.
- material\kaminari_numbers 👈 empty folder, but it must exist.
-
mesh\kaminari_numbers 👈 There are the
.msh
files.
-
scripts 👈 this is where the
kaminari_numbers.lua
script is located. -
textures: there are the tipographies available.
- textures\models\kaminari_numbers 👈 There are the texture files.
The script KAMINARI NUMBERS is intended to be referenced to the available on Steam Workshop (id: 2312549569)
Keep in mind later the files and folders copied before will be need to be deleted prior publishing them on workshop. They are easily identified under "kaminari_numbers" subfolders on each category.
If you don't delete these files, then any update of KAMINARI NUBMERS will take no effect on your model and any bug fixed or script improve will not be available on your model
Also, in some folders the script may written hundreds of files that don't have to be published to Steam Workshop since these files are generated on-the-fly by the script.