-
Notifications
You must be signed in to change notification settings - Fork 0
/
analyze_base.h
279 lines (210 loc) · 11 KB
/
analyze_base.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
// analyze_base.h
#include "exception.h"
#include "base.h"
namespace GGXXACPRReplayOrganizer::Analyze {
// -- 集計データ用 -----------------------------------------------------
// -- ListEntry -----
class ListEntry {
public:
static int Compare( const ListEntry& x, const ListEntry& y ) {
if ( auto ret = x.Compare( y ); ret ) {
return ret.value();
}
if ( auto ret = y.Compare( x ); ret ) {
return (-1) * ret.value();
}
throw GGXXACPR_REPLAY_ORGANIZER_INTERNAL_EXCEPTION;
}
template <class TYPE>
bool Is( void ) const { return dynamic_cast<const TYPE*>( this ) != 0; }
template <class TYPE>
const TYPE& CastTo( void ) const {
if ( NOT( this->Is<TYPE>() ) ) {
throw GGXXACPR_REPLAY_ORGANIZER_INTERNAL_EXCEPTION;
}
return *dynamic_cast<const TYPE*>( this );
}
virtual std::optional<int> Compare( const ListEntry& ) const = 0;
virtual std::wstring GetName( void ) const = 0;
virtual unsigned int GetTotalWin( void ) const = 0;
virtual unsigned int GetTotalLose( void ) const = 0;
virtual unsigned int GetTotalDraw( void ) const = 0;
virtual unsigned int GetTotalUnknown( void ) const = 0;
unsigned int GetTotalCount( void ) const { return this->GetTotalWin() + this->GetTotalLose() + this->GetTotalDraw() + this->GetTotalUnknown(); }
double GetWinRatio( void ) const { return static_cast<double>( this->GetTotalWin() ) / static_cast<double>( this->GetTotalCount() ); }
};
// -- ListEntryEnumerable -----
class ListEntryEnumerable : public ListEntry {
public:
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const = 0;
template <class X, class Y, class Z>
std::vector<const ListEntry*> GetListEntryArrayFromHash( const std::unordered_map<X, Y, Z>& hash ) const {
std::vector<const ListEntry*> array;
for ( auto& one : hash ) {
array.push_back( &one.second );
}
return array;
}
};
// -- ListEntryEnumerableAndForSubDialog -----
class ListEntryEnumerableAndForSubDialog : public ListEntryEnumerable {
public:
virtual std::wstring GetDescriptionForSubDialog( void ) const = 0;
};
// -- ListEntryForTotal -----
class ListEntryForTotal : public ListEntry {
public:
explicit ListEntryForTotal( void ) : body_( nullptr ) {}
void Reset( const ListEntryEnumerable* body ) { body_ = body; }
virtual std::optional<int> Compare( const ListEntry& other ) const { return body_->Compare( other ); }
virtual std::wstring GetName( void ) const override { return L"TOTAL"; }
virtual unsigned int GetTotalWin( void ) const override { return body_->GetTotalWin(); }
virtual unsigned int GetTotalLose( void ) const override { return body_->GetTotalLose(); }
virtual unsigned int GetTotalDraw( void ) const override { return body_->GetTotalDraw(); }
virtual unsigned int GetTotalUnknown( void ) const override { return body_->GetTotalUnknown(); }
private:
const ListEntryEnumerable* body_;
};
// -- RecordBase -----
class RecordBase : public ListEntry {
public:
virtual std::wstring GetDescriptionForRecordBaseDialog( void ) const = 0;
virtual unsigned int GetTotalWin( void ) const override { return win_; }
virtual unsigned int GetTotalLose( void ) const override { return lose_; }
virtual unsigned int GetTotalDraw( void ) const override { return draw_; }
virtual unsigned int GetTotalUnknown( void ) const override { return unknown_; }
void SetDown( ReplayFile* replay, bool first_is_self ) {
switch ( replay->GetGameResult( first_is_self ) ) {
case GameResult::Win: win_ += 1; break;
case GameResult::Lose: lose_ += 1; break;
case GameResult::Draw: draw_ += 1; break;
case GameResult::Unknown: // walk through
default: unknown_ += 1; break;
}
replay_files_.push_back( replay );
}
unsigned int win_ = 0;
unsigned int lose_ = 0;
unsigned int draw_ = 0;
unsigned int unknown_ = 0;
std::vector<ReplayFile*> replay_files_;
};
// -- キャラ毎 -----
namespace ByCharacter {
struct RecordOfOpponent : public RecordBase {
explicit RecordOfOpponent( const std::wstring& opponent_name, const std::wstring& description_for_record_base );
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual std::wstring GetDescriptionForRecordBaseDialog( void ) const;
std::wstring opponent_name_;
std::wstring description_for_record_base_;
};
// opponent_name => RecordOfOpponent
struct RecordOfOpponentCharacter : public std::unordered_map<PlayerNameSymbol, RecordOfOpponent>,
public ListEntryEnumerableAndForSubDialog {
explicit RecordOfOpponentCharacter( Character opponent_character, const std::wstring description_for_sub );
virtual std::wstring GetDescriptionForSubDialog( void ) const override;
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual unsigned int GetTotalWin( void ) const override;
virtual unsigned int GetTotalLose( void ) const override;
virtual unsigned int GetTotalDraw( void ) const override;
virtual unsigned int GetTotalUnknown( void ) const override;
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const override;
void SetDown( ReplayFile* replay, bool first_is_self );
Character opponent_character_;
std::wstring description_for_sub_;
};
// opponent_character => RecordOfOpponentCharacter
struct RecordOfSelfCharacter : public std::unordered_map<Character, RecordOfOpponentCharacter>,
public ListEntryEnumerable {
explicit RecordOfSelfCharacter( Character self_character );
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual unsigned int GetTotalWin( void ) const override;
virtual unsigned int GetTotalLose( void ) const override;
virtual unsigned int GetTotalDraw( void ) const override;
virtual unsigned int GetTotalUnknown( void ) const override;
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const override;
void SetDown( ReplayFile* replay, bool first_is_self );
Character self_character_;
};
// self_character => RecordOfSelfCharacter
struct Record : public std::unordered_map<Character, RecordOfSelfCharacter>,
public ListEntryEnumerable {
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual unsigned int GetTotalWin( void ) const override;
virtual unsigned int GetTotalLose( void ) const override;
virtual unsigned int GetTotalDraw( void ) const override;
virtual unsigned int GetTotalUnknown( void ) const override;
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const override;
void SetDown( ReplayFile* replay, bool first_is_self );
};
}
// -- 全キャラ -----
namespace ByAllCharacter {
using RecordOfOpponent = ByCharacter::RecordOfOpponent;
struct RecordOfOpponentCharacter : public ByCharacter::RecordOfOpponentCharacter {
using ByCharacter::RecordOfOpponentCharacter::RecordOfOpponentCharacter;
void SetDown( ReplayFile* replay, bool first_is_self );
};
// opponent_character => RecordOfOpponentCharacter
struct Record : public std::unordered_map<Character, RecordOfOpponentCharacter>,
public ListEntryEnumerable {
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual unsigned int GetTotalWin( void ) const override;
virtual unsigned int GetTotalLose( void ) const override;
virtual unsigned int GetTotalDraw( void ) const override;
virtual unsigned int GetTotalUnknown( void ) const override;
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const override;
void SetDown( ReplayFile* replay, bool first_is_self );
};
}
// -- 対戦相手毎 -----
namespace ByOpponent {
struct RecordOfCharacter : public RecordBase {
explicit RecordOfCharacter( Character self, Character opponent, const std::wstring& description_for_record_base );
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual std::wstring GetDescriptionForRecordBaseDialog( void ) const;
Character self_;
Character opponent_;
std::wstring description_for_record_base_;
};
struct CharacterHash {
size_t operator ()( const std::pair<Character, Character>& val ) const noexcept {
return static_cast<size_t>( val.first.ToInteger() ) * 100 + static_cast<size_t>( val.second.ToInteger() );
}
};
// std::pair<self_character, opponent_character> => RecordOfCharacter
struct RecordOfOpponent : public std::unordered_map<std::pair<Character, Character>, RecordOfCharacter, CharacterHash>,
public ListEntryEnumerableAndForSubDialog {
explicit RecordOfOpponent( const std::wstring& opponent_name, const std::wstring& self_name );
virtual std::wstring GetDescriptionForSubDialog( void ) const override;
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual unsigned int GetTotalWin( void ) const override;
virtual unsigned int GetTotalLose( void ) const override;
virtual unsigned int GetTotalDraw( void ) const override;
virtual unsigned int GetTotalUnknown( void ) const override;
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const override;
void SetDown( ReplayFile* replay, bool first_is_self );
std::wstring opponent_name_;
std::wstring self_name_;
};
// opponent_name => RecordOfOpponent
struct Record : public std::unordered_map<PlayerNameSymbol, RecordOfOpponent>,
public ListEntryEnumerable {
virtual std::optional<int> Compare( const ListEntry& other ) const override;
virtual std::wstring GetName( void ) const override;
virtual unsigned int GetTotalWin( void ) const override;
virtual unsigned int GetTotalLose( void ) const override;
virtual unsigned int GetTotalDraw( void ) const override;
virtual unsigned int GetTotalUnknown( void ) const override;
virtual std::vector<const ListEntry*> GetListEntryArray( void ) const override;
void SetDown( ReplayFile* replay, bool first_is_self );
};
}
}