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PS
我不知道这位大哥,哪只眼睛看到我们的介绍有问题,unity引擎改法页再wiki了,就差把饭给大哥送到嘴里了:
Features
Profiler client supports Windows 10/7 and Mac OSX Mojave and newer.
Work with debuggable applications out of box.
Support attaching to running application.
Support multiple back-trace implementations.
Support profiling complex games by doing some mods with your game engine.
Support detecting c++ code memory leaks(Tested with Unreal Engine 4.26). 这条要是看不懂,我实在没办法了
Support profiling release build applications on rooted devices.
Multiple data view modes: tree map/call tree/memory fragmentation.
如题,之前提了两个issue指出了这个框架的局限性,指出了这个框架夸大了它的分析能力,建议作者修改readme文档,但是作者本跟不解释就直接关了issue,查了下作者还是腾讯比较高级的开发工程师!本人也是腾讯的工程师,这种态度实在不敢苟同
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