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感谢大佬的工作,这是我目前见到的最好的模型了。比triposr, openlrm, crm都要好很多,方法也很直截了当,先用mvd生成多视图,然后再接上transformer去猜triplane tokens,然后再接上flexicube组成一套differentiable的pipeline,直接去优化mesh。不过我实际infer的时候,发现mesh虽然学的不错,但是并没有很好的保留原有的纹理特征。请问可以在我的数据集上finetune解决这个问题吗?可以给一些指导意见吗? 感谢
The text was updated successfully, but these errors were encountered:
Hi, I have the same problem, I'd like to have a a texture with a higher resolution.
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感谢大佬的工作,这是我目前见到的最好的模型了。比triposr, openlrm, crm都要好很多,方法也很直截了当,先用mvd生成多视图,然后再接上transformer去猜triplane tokens,然后再接上flexicube组成一套differentiable的pipeline,直接去优化mesh。不过我实际infer的时候,发现mesh虽然学的不错,但是并没有很好的保留原有的纹理特征。请问可以在我的数据集上finetune解决这个问题吗?可以给一些指导意见吗? 感谢
The text was updated successfully, but these errors were encountered: