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所詮UI用の平行投影カメラとworld用の透視投影カメラの二つしかいらないので、uniform bufferを二つ作るのが良さそう。 uniform bufferの切り替えは、ModelData::paramかDescriptorSetで(どうせimage textureを切り替えるので)。
The text was updated successfully, but these errors were encountered:
一つのuniformに並べて、paramで切り替える。N個のimage textureのためにN個のdescriptor setを作る必要があるので、カメラ用にuniformを二つ作ると、2*N個のdescriptor setが必要で流石に無駄。
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#4 で実装済。
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所詮UI用の平行投影カメラとworld用の透視投影カメラの二つしかいらないので、uniform bufferを二つ作るのが良さそう。
uniform bufferの切り替えは、ModelData::paramかDescriptorSetで(どうせimage textureを切り替えるので)。
The text was updated successfully, but these errors were encountered: