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NativeLayer.js
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NativeLayer.js
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/**
* @author syt123450 / https://github.com/syt123450
* @author zchholmes / https://github.com/zchholmes
*/
import { Layer } from "./Layer";
import { BasicLineGroup } from "../../elements/BasicLineGroup";
/**
* NativeLayer, abstract layer, should not be initialized directly.
* NativeLayer inherits from "Layer".
* NativeLayer extends "Layer" to include basic line group.
* Base class for:
* NativeLayer1d, NativeLayer2d, NativeLayer3d,
* Input1d, GreyscaleInput, RGBInput,
* Output1d, Output2d,
* OutputDetection, YoloGrid.
*
* @param config, user's configuration for NativeLayer.
* @constructor
*/
function NativeLayer( config ) {
// NativeLayer inherits from abstract layer "Layer"
Layer.call( this, config );
/**
* Hold handler for line group.
*
* @type { Object }
*/
this.lineGroupHandler = undefined;
/**
* Identify whether layer is a merged layer or not.
* If it's a NativeLayer, "isMerged" is always false.
*
* @type {boolean}
*/
this.isMerged = false;
}
NativeLayer.prototype = Object.assign( Object.create( Layer.prototype ), {
/**
* addLineGroup() adds basic line group element to layer and holds the handler.
*/
addLineGroup: function() {
this.lineGroupHandler = new BasicLineGroup(
this,
this.scene,
this.neuralGroup,
this.color,
this.minOpacity
);
},
/**
* Connect to last layer.
*
* @param lastLayer
*/
apply: function( lastLayer ) {
this.lastLayer = lastLayer;
},
/**
* ============
*
* Functions below are abstract for Layer.
* SubClasses ( specific layers ) override these abstract functions to get Layer's features.
*
* ============
*/
/**
* init() abstract method
* Create actual THREE.Object, wrap them into a group, and add to THREE.js scene.
*
* Model passes two parameters, center and actualDepth, to Layer when call init() to initialize Layer.
*
* @param { JSON } center, layer's center (x, y, z) relative to model
* @param { double } actualDepth, layer aggregation's depth
*/
init: function(center, actualDepth ) {
},
/**
* assemble() abstract method
* Configure layer index in the model
* Calculate the shape and parameters based on previous layer.
*
* Override this function to get information from previous layer.
*
* @param { int } layerIndex, this layer's order in model
*/
assemble: function( layerIndex, layerLevel ) {
},
/**
* updateValue() abstract method
* Accept layer output value from model, update layer visualization if necessary.
*
* Model passes layer output value to layer through updateValue method.
*
* Override for customized layer update strategy.
*
* @param { double[] } value, neural output value.
*/
updateValue: function( value ) {
},
/**
* clear() abstract method
* Clear data and visualization in layer.
*
* Override for customized layer clean up.
*/
clear: function() {
},
/**
* handleClick() abstract method
* Event callback, be executed if any clickable element is clicked.
*
* Override for any clicked event required.
*
* @param { THREE.Object } clickedElement, clicked element from Raycaster.
*/
handleClick: function( clickedElement ) {
},
/**
* handleHoverIn() abstract method
* Event callback, be executed if any hoverable element is detected by Raycaster.
*
* Override for any hover event required.
*
* @param { THREE.Object } hoveredElement, hovered element from Raycaster.
*/
handleHoverIn: function( hoveredElement ) {
},
/**
* handleHoverOut() abstract method.
* Event callback, called when mouse hover out.
*
* Override for any hover out event required.
*/
handleHoverOut: function() {
},
/**
* loadModelConfig() abstract method.
* Load model configurations to layer object.
*
* Override for any customized model configurations for layer.
*
* @param { JSON } modelConfig, default and user's configuration for model
*/
loadModelConfig: function( modelConfig ) {
},
/**
* calcCloseButtonSize() abstract method.
* Called for providing close button size to initCloseButton in "Layer".
*
* Override for customized button size calculation strategy.
*
* @return { number } size, close button size
*/
calcCloseButtonSize: function() {
return 1;
},
/** y y /**
* calcCloseButtonPos() abstract method
* Called for providing close button position to initCloseButton in "Layer".
*
* Override for customized button position calculation strategy.
*
* @return { Object } close button position, { x: double, y: double, z: double }, relative to layer position.
*/
calcCloseButtonPos: function() {
return {
x: 0,
y: 0,
z: 0
};
},
/**
* ============
*
* Since NativeLayer adds basic line group based on "Layer",
* it is required to implement "getRelativeElements" and "provideRelativeElements" to enable line system.
*
* ============
*/
/**
* getRelativeElements() abstract function
* Get relative element in last layer for relative lines based on given hovered element.
*
* Override this function to define relative element from previous layer.
* Override to define relative element from previous layer.
*
* Bridge design patten:
* 1. "getRelativeElements" request for relative elements from previous layer;
* 2. "provideRelativeElements" of previous layer response to request, returns relative elements.
*
* @param { THREE.Object } selectedElement, hovered element detected by Raycaster
* @return { THREE.Object[] } relativeElements
*/
getRelativeElements: function( selectedElement ) {
return [];
},
/**
* provideRelativeElements() abstract function
* Return relative elements.
*
* Override this function to return relative elements based on request information.
* Override to return relative elements based on request.
*
* Bridge design patten:
* 1. "getRelativeElements" request for relative elements from previous layer;
* 2. "provideRelativeElements" of previous layer response to request, returns relative elements.
*
* @param { JSON } request, parameter configured by request layer
* @return { Object } { isOpen: boolean, elementList: THREE.Object[] }
*/
provideRelativeElements: function( request ) {
return {
isOpen: this.isOpen,
elementList: []
};
}
} );
export { NativeLayer };