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Conv2dTranspose.js
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Conv2dTranspose.js
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/**
* @author syt123450 / https://github.com/syt123450
*/
import { NativeLayer3d } from "../abstract/NativeLayer3d";
import { FmCenterGenerator } from "../../utils/FmCenterGenerator";
/**
* Transposed convolutional layer (sometimes called Deconvolution).
*
* @param config, user's configuration for Conv2dTranspose layer
* @constructor
*/
function Conv2dTranspose( config ) {
// "Conv2dTranspose" inherits from abstract layer "NativeLayer3d".
NativeLayer3d.call( this, config );
/**
* The dimension of the convolution window.
* The 2d convolutional window is rectangle.
* Default to [ 1, 1 ].
*
* @type { int }
*/
this.kernelSize = [ 1, 1 ];
/**
* The depth of the layer output.
*
* @type { int }
*/
this.filters = undefined;
/**
* The strides of the convolution.
* Strides in both dimensions may be different.
* Default to [ 1, 1 ].
*
* @type { int }
*/
this.strides = [ 1, 1 ];
/**
* 2d feature map shape, stored as array.
* For example, [20, 20]
*
* @type { Array }
*/
this.fmShape = undefined;
/**
* Padding mode.
* "valid" or "same", default to "valid".
*
* @type { string }
*/
this.padding = "valid";
// Load user's Conv2dTranspose configuration.
this.loadLayerConfig( config );
// Init feature maps close feature centers.
for ( let i = 0; i < this.depth; i ++ ) {
let center = {
x: 0,
y: 0,
z: 0
};
this.closeFmCenters.push( center );
}
this.layerType = "Conv2dTranspose";
}
Conv2dTranspose.prototype = Object.assign( Object.create( NativeLayer3d.prototype ), {
/**
* ============
*
* Functions below override base class NativeLayer3d's abstract method
*
* Conv2dTranspose overrides NativeLayer3d's function:
* assemble, loadModelConfig, getRelativeElements
*
* ============
*/
/**
* assemble() configure layer's index in model, calculate the shape and parameters based on previous layer.
*
* @param { int } layerIndex, this layer's order in model
*/
assemble: function( layerIndex, layerLevel ) {
this.layerIndex = layerIndex;
this.layerLevel = layerLevel;
this.inputShape = this.lastLayer.outputShape;
// infer layer output shape from input shape and config.
if ( this.padding === "same" ) {
// W * S
this.width = this.inputShape[ 0 ] * this.strides[ 0 ];
this.height = this.inputShape[ 1 ] * this.strides[ 1 ];
} else if ( this.padding === "valid" ) {
// ( W - 1 ) * S + F
this.width = ( this.inputShape[ 0 ] - 1 ) * this.strides[ 0 ] + this.kernelSize[ 0 ];
this.height = ( this.inputShape[ 1 ] - 1 ) * this.strides[ 1 ] + this.kernelSize[ 1 ];
}
// Conv2dTranspose layer's outputShape has three dimension, that's why Conv2dTranspose layer inherits from abstract layer "NativeLayer3d".
this.outputShape = [ this.width, this.height, this.filters ];
// Unit length is the same as last layer, use unit length to calculate actualWidth and actualHeight which are used to create three.js object.
this.unitLength = this.lastLayer.unitLength;
this.actualWidth = this.width * this.unitLength;
this.actualHeight = this.height * this.unitLength;
// Calculate the feature map centers for open status.
this.openFmCenters = FmCenterGenerator.getFmCenters(
this.layerShape,
this.depth,
this.actualWidth,
this.actualHeight
);
},
/**
* loadModelConfig() load model's configuration into Conv2dTranspose object,
* If one specific attribute has been set before, model's configuration will not be loaded into it.
*
* Based on the passed in modelConfig parameter
*
* @param { JSON } modelConfig, default and user's configuration for model
*/
loadModelConfig: function( modelConfig ) {
// Call super class "Layer"'s method to load common model configuration, check out "Layer.js" file for more information.
this.loadBasicModelConfig( modelConfig );
if ( this.color === undefined ) {
this.color = modelConfig.color.conv2dTranspose;
}
if ( this.layerShape === undefined ) {
this.layerShape = modelConfig.layerShape;
}
if ( this.aggregationStrategy === undefined ) {
this.aggregationStrategy = modelConfig.aggregationStrategy;
}
},
/**
* getRelativeElements() get relative element in last layer for relative lines based on given hovered element.
*
* Use bridge design patten:
* 1. "getRelativeElements" send request to previous layer for relative elements;
* 2. Previous layer's "provideRelativeElements" receives request, return relative elements.
*
* @param { THREE.Object } selectedElement, hovered element detected by THREE's Raycaster.
* @return { THREE.Object[] } relativeElements
*/
getRelativeElements: function( selectedElement ) {
let relativeElements = [];
if ( selectedElement.elementType === "aggregationElement" || selectedElement.elementType === "featureMap" ) {
// "all" means get all "displayed" elements from last layer.
let request = {
all: true
};
relativeElements = this.lastLayer.provideRelativeElements( request ).elementList;
}
return relativeElements;
},
/**
* ============
*
* Functions above override base class NativeLayer3d's abstract method.
*
* ============
*/
/**
* loadLayerConfig() Load user's configuration into Conv2dTranspose.
* The configuration load in this function sometimes has not been loaded in loadBasicLayerConfig.
*
* @param { JSON } layerConfig, user's configuration for Conv2dTranspose.
*/
loadLayerConfig: function( layerConfig ) {
if ( layerConfig !== undefined ) {
// "filters" configuration is required.
if ( layerConfig.filters !== undefined ) {
this.filters = layerConfig.filters;
this.depth = layerConfig.filters;
} else {
console.error( "\"filters\" property is required for Conv2dTranspose layer." );
}
// Optional configuration.
if ( layerConfig.kernelSize !== undefined ) {
if ( layerConfig.kernelSize instanceof Array ) {
this.kernelSize[ 0 ] = layerConfig.kernelSize[ 0 ];
this.kernelSize[ 1 ] = layerConfig.kernelSize[ 1 ];
} else {
this.kernelSize[ 0 ] = layerConfig.kernelSize;
this.kernelSize[ 0 ] = layerConfig.kernelSize;
}
}
if ( layerConfig.strides !== undefined ) {
if ( layerConfig.strides instanceof Array ) {
this.strides[ 0 ] = layerConfig.strides[ 0 ];
this.strides[ 1 ] = layerConfig.strides[ 1 ];
} else {
this.strides[ 0 ] = layerConfig.strides;
this.strides[ 1 ] = layerConfig.strides;
}
}
// Load padding mode, accept two mode: "valid" and "same", support both uppercase and lowercase.
if ( layerConfig.padding !== undefined ) {
if ( layerConfig.padding.toLowerCase() === "same" ) {
this.padding = "same";
} else if ( layerConfig.padding.toLowerCase() === "valid" ) {
this.padding = "valid";
} else {
console.error( "\"padding\" property do not support for " + layerConfig.padding + ", use \"valid\" or \"same\" instead." );
}
}
} else {
console.error( "Lack config for Conv2dTranspose layer." );
}
}
} );
export { Conv2dTranspose };