Use QUIC stream priorities in GameConnectionConduit
(.NET 9+)
#43
Labels
area: core
Issues related to shared client/server game code.
area: protocol
Issues related to the network protocol.
state: blocked
Issues that are blocked on some other issue/work.
type: feature
Issues that are classified as feature requests.
Milestone
arise/src/shared/core/Net/GameConnectionConduit.cs
Line 8 in a32f407
Right now, the
LowPriority
/NormalPriority
/HighPriority
split for conduits only has the effect of letting packets get received/sent in each concurrently. We need the .NET QUIC APIs to get support for stream priorities so that the underlying QUIC implementation will also prioritize sends.The text was updated successfully, but these errors were encountered: