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Sporadic LUA error during classic stress test #7
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Update: I added a simple nil check around this line https://github.com/Tercioo/Details-Damage-Meter/blob/master/functions/spellcache.lua#L237 And it went away -- I don't really understand what this code is trying to accomplish, so I leave it up to you if this would be a reasonable solution |
10x Details\functions\spellcache.lua:237: attempt to concatenate local 'nome' (a nil value) Locals: I am killing Mottled Boars in durotar, so it does not have anything with debuff as the other guy mentioned. |
Good point, I noticed that it happened reliably with mobs with dots, and sporadically with non-dot mobs. I updated my original message. |
Got it! thanks. |
Error continues with latest update: Message: Interface\AddOns\Details\functions\spellcache.lua:237: attempt to concatenate local 'nome' (a nil value) Locals: self = {SetBarSpecIconSettings = defined @interface\AddOns\Details\gumps\janela_principal.lua:4285 APITopics = } InitializeRunCodeWindow = defined @interface\AddOns\Details\core\windows.lua:4496 EncounterDetailsTempWindow = defined @interface\AddOns\Details_EncounterDetails\frames.lua:49 EntrarEmCombate = defined @interface\AddOns\Details\core\control.lua:313 hex = defined @interface\AddOns\Details\core\util.lua:687 BuildSpellList = defined @interface\AddOns\Details\functions\spellcache.lua:308 opened_windows = 2 RefreshAttributeTextSize = defined @interface\AddOns\Details\gumps\janela_principal.lua:7546 PotionList = } EndRefresh = defined @interface\AddOns\Details\core\control.lua:1691 FechaJanelaInfo = defined @interface\AddOns\Details\gumps\janela_info.lua:380 GetMode = defined @interface\AddOns\Details\classes\classe_instancia.lua:148 SetMode = defined @interface\AddOns\Details\classes\classe_instancia.lua:2706 RestoreState_CurrentMythicDungeonRun = defined @interface\AddOns\Details\functions\profiles.lua:1478 APIVersion = 140 IsPluginEnabled = defined @interface\AddOns\Details\core\plugins.lua:58 ImportProfile = defined @interface\AddOns\Details\functions\profiles.lua:1629 SetNickname = defined @interface\AddOns\Details\Libs\NickTag-1.0\NickTag-1.0.lua:495 color_by_arena_team = true SortKeyGroupHeal = defined @interface\AddOns\Details\classes\classe_heal.lua:125 SortKeyGroup = defined @interface\AddOns\Details\classes\classe_damage.lua:133 IsInEncounter = defined @interface\AddOns\Details\core\parser.lua:5314 Check_ZONE_CHANGED_NEW_AREA = defined @interface\AddOns\Details\core\parser.lua:4072 plugin_window_pos = } gump = } CaptureRefresh = defined @interface\AddOns\Details\core\parser.lua:3726 NewModule = defined @interface\AddOns\Details\Libs\AceAddon-3.0\AceAddon-3.0.lua:235 InstancesToStoreData = } name_space_info = defined @interface\AddOns\Details\core\util.lua:1385 ShowDelayMsg = defined @interface\AddOns\Details\boot.lua:658 Resize = defined @interface\AddOns\Details\classes\classe_instancia.lua:1867 GetEncounterActorsName = defined @interface\AddOns\Details\functions\boss.lua:306 RequestCloudData = defined @interface\AddOns\Details\core\network.lua:721 RestauraJanela = defined @interface\AddOns\Details\classes\classe_instancia.lua:1429 default_skin_to_use = "Minimalistic" GetOpenedWindowsAmount = defined @interface\AddOns\Details\classes\classe_instancia.lua:256 GetInstanceGroup = defined @interface\AddOns\Details\gumps\janela_principal.lua:8007 deadlog_events = 32 Dump = defined @interface\AddOns\Details\core\windows.lua:7132 OpenNewsWindow = defined @interface\AddOns\Details\gumps\janela_news.lua:9 last_instance_id = 0 _detalhes_props = } atributo_energy = } UnitDamageOnUnit = defined @interface\AddOns\Details\functions\api2.lua:1123 name_space_generic = defined @interface\AddOns\Det |
this issue should be solved with latest version from curse |
also, spellIds not working correctly on the client side |
Made a new version for classic only, it's available at curse and wow interface. |
Hey Tercioo!
I ran into this glitch fairly often running Details Damage Meter in Durotar during the classic stress test. I've attached the full LUA dump in a gist for you. I can take a look at it as well, although I have to admit the Portuguese variable names are throwing me for a loop :)
Calthaza is right, it happens on normal mobs too
It appears to happen whenever I get a debuff that's a dot on me, so the scorpid poison will fairly reliably set it offhttps://gist.github.com/vazheel/25a8843b02f797b98aa2815e6175de91
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