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In some cases, a client will disconnect, and then reconnect thinking that it's the wrong player's move. The Reconnected event exposed by gateway already makes it clear which player should be expected to take a turn next. The client should honor that field in order to avoid deadlocking the game for both players.
In some cases, a client will disconnect, and then reconnect thinking that it's the wrong player's move. The
Reconnected
event exposed by gateway already makes it clear which player should be expected to take a turn next. The client should honor that field in order to avoid deadlocking the game for both players.Related: #48, #49, & Terkwood/Sabaki#11
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