-
-
Notifications
You must be signed in to change notification settings - Fork 192
/
hitmap.go
319 lines (281 loc) · 6.28 KB
/
hitmap.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
package hitmap
import (
"sort"
"github.com/go-spatial/geom"
"github.com/go-spatial/tegola"
"github.com/go-spatial/tegola/internal/convert"
"github.com/go-spatial/tegola/maths"
)
type Interface interface {
LabelFor(pt maths.Pt) maths.Label
}
type allwaysInside struct{}
func (ai allwaysInside) LabelFor(_ maths.Pt) maths.Label { return maths.Inside }
var AllwaysInside allwaysInside
type bbox struct {
f [4]float64
init bool
}
func (bb *bbox) Contains(pt maths.Pt) bool {
return pt.X >= bb.f[0] && pt.Y >= bb.f[1] && pt.X <= bb.f[2] && pt.Y <= bb.f[3]
}
func (bb *bbox) Add(pts ...maths.Pt) {
if bb == nil {
return
}
for _, pt := range pts {
if !bb.init {
bb.f = [4]float64{pt.X, pt.Y, pt.X, pt.Y}
bb.init = true
return
}
if bb.f[0] > pt.X {
bb.f[0] = pt.X
}
if bb.f[1] > pt.Y {
bb.f[1] = pt.Y
}
if bb.f[2] < pt.X {
bb.f[2] = pt.X
}
if bb.f[3] < pt.Y {
bb.f[3] = pt.Y
}
}
}
func (bb *bbox) Coords() [4]float64 {
if bb == nil {
return [4]float64{}
}
return bb.f
}
type segEvent struct {
x1 float64
y1 int64
x2 float64
y2 int64
m float64
b float64
isMDefined bool
}
type segEvents []segEvent
func (se segEvents) Len() int { return len(se) }
func (se segEvents) Less(i, j int) bool {
if se[i].x1 == se[j].x1 {
return se[i].y1 < se[j].y1
}
return se[i].x1 < se[j].x1
}
func (se segEvents) Swap(i, j int) { se[i], se[j] = se[j], se[i] }
func (se *segEvents) Add(l maths.Line) {
if se == nil {
return
}
// Skip dup points
var ev segEvent
if l[0].IsEqual(l[1]) {
return
}
switch {
case l[0].X == l[1].X && l[0].Y > l[1].Y:
fallthrough
case l[0].X < l[1].X:
ev.x1 = l[0].X
ev.y1 = int64(l[0].Y * 100)
ev.x2 = l[1].X
ev.y2 = int64(l[1].Y * 100)
default:
ev.x1 = l[1].X
ev.y1 = int64(l[1].Y * 100)
ev.x2 = l[0].X
ev.y2 = int64(l[0].Y * 100)
}
ev.m, ev.b, ev.isMDefined = l.SlopeIntercept()
*se = append(*se, ev)
}
func (se segEvents) Contains(pt maths.Pt) (ok bool) {
var i, count int
var y, uy, ly int64
var y1100, y2100 int64
var y100 = int64(pt.Y * 100)
for i = 0; i < len(se) && se[i].x1 <= pt.X; i++ {
if se[i].y1 <= se[i].y2 {
uy, ly = se[i].y1, se[i].y2
} else {
uy, ly = se[i].y2, se[i].y1
}
if y100 < uy || y100 > ly {
continue
}
//y1100, y2100 = int64(seg.events[i].y1*100), int64(seg.events[i].y2*100)
y1100, y2100 = se[i].y1, se[i].y2
// Horizontal line
if y1100 == y2100 {
if y100 == y1100 {
if se[i].x1 <= pt.X &&
pt.X <= se[i].x2 {
// if we are on the line return true.
return true
}
continue
}
}
if y100 == y1100 && se[i].x1 < pt.X {
// We are going through a vertex.
if y2100 <= y100 {
count++
}
continue
}
if y100 == y2100 && se[i].x2 < pt.X {
// We are going through a vertex.
if y1100 <= y100 {
count++
}
continue
}
// the segment is verticle and the x is the same; the point is contained.
if !se[i].isMDefined && pt.X == se[i].x1 {
return true
}
if pt.X > se[i].x2 {
count++
continue
}
// need to solve for y.
// y = mx + b
y = int64((se[i].m*pt.X + se[i].b) * 100)
if y == y100 {
return true
}
if (se[i].m < 0 && y < y100) ||
(se[i].m > 0 && y > y100) {
count++
continue
}
}
return count%2 != 0
}
type Segment struct {
bbox bbox
label maths.Label
events segEvents
}
func (seg Segment) Contains(pt maths.Pt) bool {
// Check to make sure that the point is within the bounding box.
if !seg.bbox.Contains(pt) {
return false
}
return seg.events.Contains(pt)
}
func NewSegment(label maths.Label, linestring tegola.LineString) (seg Segment) {
subpts := linestring.Subpoints()
seg.label = label
seg.events = make(segEvents, 0, len(subpts))
j := len(subpts) - 1
for i := range subpts {
l := maths.Line{
maths.Pt{subpts[j].X(), subpts[j].Y()},
maths.Pt{subpts[i].X(), subpts[i].Y()},
}
seg.bbox.Add(l[:]...)
seg.events.Add(l)
j = i
}
sort.Sort(seg.events)
return seg
}
func NewSegmentFromRing(label maths.Label, ring []maths.Pt) (seg Segment) {
seg.label = label
seg.events = make(segEvents, 0, len(ring))
j := len(ring) - 1
pts := convert.FromMathPoint(ring...)
seg.bbox.f = geom.NewExtent(pts...).Extent()
seg.bbox.init = true
for i := range ring {
l := maths.Line{ring[j], ring[i]}
seg.events.Add(l)
j = i
}
sort.Sort(seg.events)
return seg
}
func NewSegmentFromLines(label maths.Label, lines []maths.Line) (seg Segment) {
seg.label = label
seg.events = make(segEvents, 0, len(lines))
for i := range lines {
seg.bbox.Add(lines[i][:]...)
seg.events.Add(lines[i])
}
sort.Sort(seg.events)
return seg
}
type M struct {
s []Segment
DoClip bool
Clip maths.Rectangle
}
func (hm *M) AppendSegment(seg ...Segment) *M {
hm.s = append(hm.s, seg...)
return hm
}
func (hm *M) LabelFor(pt maths.Pt) maths.Label {
if hm == nil {
return maths.Outside
}
if hm.DoClip {
if !hm.Clip.Contains(pt) {
return maths.Outside
}
}
if len(hm.s) == 0 {
return maths.Outside
}
for i := len(hm.s) - 1; i >= 0; i-- {
if hm.s[i].Contains(pt) {
return hm.s[i].label
}
}
return maths.Outside
}
func NewFromPolygon(p tegola.Polygon) (hm M) {
sl := p.Sublines()
if len(sl) == 0 {
return hm
}
hm.s = make([]Segment, len(sl))
hm.s[0] = NewSegment(maths.Inside, sl[0])
for i := range sl[1:] {
hm.s[i+1] = NewSegment(maths.Outside, sl[i+1])
}
return hm
}
func NewFromMultiPolygon(mp tegola.MultiPolygon) (hm M) {
plgs := mp.Polygons()
for i := range plgs {
hm.s = append(hm.s, NewFromPolygon(plgs[i]).s...)
}
return hm
}
func NewFromGeometry(g tegola.Geometry) (hm M) {
switch gg := g.(type) {
case tegola.Polygon:
//log.Printf("returning hitmap: hitmap.NewFromPolygon(\n%#v\n)", gg)
return NewFromPolygon(gg)
case tegola.MultiPolygon:
//log.Printf("returning hitmap: hitmap.NewFromMultiPolygon(\n%#v\n)", gg)
return NewFromMultiPolygon(gg)
default:
//log.Println("Returning default hm")
return hm
}
}
// NewFromLines creates a new hitmap where the first ring (made up of lines) is considered inside. The others if there are any are considered outside.
func NewFromLines(ln [][]maths.Line) (hm M) {
hm.s = make([]Segment, len(ln))
hm.s[0] = NewSegmentFromLines(maths.Inside, ln[0])
for i := range ln[1:] {
hm.s[i+1] = NewSegmentFromLines(maths.Outside, ln[i+1])
}
return hm
}