/
listPresets.cs
166 lines (148 loc) · 4.76 KB
/
listPresets.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace WindowsFormsApplication1
{
public partial class listPresets : Form
{
gameEntry game;
configPreset activePreset;
Form1 parent;
public listPresets(gameEntry game, Form1 parentForm)
{
InitializeComponent();
this.game = game;
parent = parentForm;
this.Text = "Presets for " + game.shortName;
}
private void listPresets_Load(object sender, EventArgs e)
{
refreshUI();
}
private void refreshUI()
{
presetList.DataSource = null;
presetList.DataSource = game.presets;
if (presetList.SelectedIndex != -1)
{
configPreset preset = game.presets.ElementAt(presetList.SelectedIndex);
sweetConfig clone = game.Config.clone();
clone.loadPreset(preset);
textBox2.Lines = showDiff.formatChanges(clone.diffConfig(game.Config), true);
activePreset = preset;
}
else
{
activePreset = null;
}
button5.Visible = true;
}
private void button1_Click(object sender, EventArgs e)
{
if (textBox1.Text.Trim() != "")
{
game.createPreset(textBox1.Text);
refreshUI();
}
}
private void button2_Click(object sender, EventArgs e)
{
if (activePreset != null)
{
game.deletePreset(activePreset);
refreshUI();
}
}
private void button3_Click(object sender, EventArgs e)
{
if (activePreset != null)
{
game.loadPreset(activePreset);
game.Config.settingsChanged();
parent.refreshUI();
refreshUI();
}
}
private void presetList_SelectedIndexChanged(object sender, EventArgs e)
{
refreshUI();
}
private void presetList_DoubleClick(object sender, EventArgs e)
{
button3.PerformClick();
}
private void button4_Click(object sender, EventArgs e)
{
if (activePreset != null)
{
activePreset.updateFromConfig(game.Config);
refreshUI();
}
}
private void button5_Click(object sender, EventArgs e)
{
if (activePreset != null)
{
button5.Visible = false;
textBox3.Text = activePreset.name;
}
}
private void button6_Click(object sender, EventArgs e)
{
if (textBox3.Text != "")
{
activePreset.name = textBox3.Text;
activePreset.savePreset();
}
refreshUI();
}
public void importPreset(String filename)
{
sweetConfig newp = new sweetConfig(filename);
String presetname = Path.GetFileNameWithoutExtension(filename);
configPreset npreset = new configPreset(presetname, game, newp);
npreset.savePreset();
game.presets.Add(npreset);
refreshUI();
}
private void button7_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
String file = openFileDialog1.FileName;
importPreset(file);
}
}
private void exportButton_Click(object sender, EventArgs e)
{
saveFileDialog1.FileName = "SweetFX_Settings_" + game.shortName + "_" + activePreset.name;
if (saveFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
sweetConfig clone = game.Config.clone();
clone.loadPreset(this.activePreset);
clone.writeToFile(saveFileDialog1.FileName);
}
}
private void presetList_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.FileDrop)) e.Effect = DragDropEffects.Copy;
}
private void presetList_DragDrop(object sender, DragEventArgs e)
{
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
foreach (string file in files)
{
if (file.ToLower().EndsWith(".txt"))
{
importPreset(file);
}
}
}
}
}