/
SpriteManager.js
43 lines (37 loc) · 1.01 KB
/
SpriteManager.js
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import ImageName from '../src/enums/ImageName.js';
import { images, TILE_SIZE } from '../src/globals.js';
import Sprite from './Sprite.js';
export default class SpriteManager {
/**
* Retrives all piece sprites from the sprite sheet.
* @returns {Array} An array of all the piece sprites
*/
static generatePieceSprites() {
const x = 50;
let y = TILE_SIZE;
const sprites = [];
for (let i = 0; i < 8; ++i) {
sprites.push(
new Sprite(images.get(ImageName.Pieces), x, y, TILE_SIZE, TILE_SIZE)
);
y += TILE_SIZE;
}
return sprites;
}
/**
* Retrieves all clear piece sprites from the sprite sheet.
* @returns {Array} An array of all the clear piece sprites
*/
static generateClearPieceSprites() {
const x = 0;
let y = TILE_SIZE;
const sprites = [];
for (let i = 0; i < 8; ++i) {
sprites.push(
new Sprite(images.get(ImageName.Pieces), x, y, TILE_SIZE, TILE_SIZE)
);
y += TILE_SIZE;
}
return sprites;
}
}