/
1.go
41 lines (38 loc) · 771 Bytes
/
1.go
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package levels
import (
"github.com/tessig/gogogopher/levels/level1"
"github.com/tessig/gogogopher/mechanics"
"github.com/tessig/gogogopher/resources"
)
var (
L1 *mechanics.Level
)
func init() {
L1 = &mechanics.Level{
TileSize: 64,
Back: []*mechanics.Layer{
{
Map: level1.Background,
TilesSprite: resources.PlainsTiles,
TilesPerRow: 10,
},
},
Front: []*mechanics.Layer{
{
Map: level1.Foreground,
TilesSprite: resources.PlainsTiles,
TilesPerRow: 10,
},
{
Map: level1.Environment,
TilesSprite: resources.ForestTiles,
TilesPerRow: 10,
},
},
CollisionMap: &mechanics.CollisionMap{
Map: level1.Collision,
},
EnemiesMap: level1.Enemies,
ObjectsMap: level1.Objects,
}
}