forked from goby-lang/goby
/
vm.go
392 lines (312 loc) · 9.2 KB
/
vm.go
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package vm
import (
"fmt"
"os"
"path/filepath"
"runtime"
"strings"
"sync"
"sync/atomic"
"testing"
"github.com/goby-lang/goby/compiler"
"github.com/goby-lang/goby/compiler/bytecode"
"github.com/goby-lang/goby/compiler/parser"
"github.com/goby-lang/goby/vm/classes"
)
// Version stores current Goby version
const Version = "0.1.10"
// These are the enums for marking parser's mode, which decides whether it should pop unused values.
const (
NormalMode int = iota
REPLMode
TestMode
)
// DefaultLibPath is used for overriding vm.libpath build-time.
var DefaultLibPath string
type isIndexTable struct {
Data map[string]int
}
func newISIndexTable() *isIndexTable {
return &isIndexTable{Data: make(map[string]int)}
}
type isTable map[string][]*instructionSet
type filename = string
var standardLibraries = map[string]func(*VM){
"net/http": initHTTPClass,
"net/simple_server": initSimpleServerClass,
"uri": initURIClass,
"plugin": initPluginClass,
"json": initJSONClass,
"concurrent/array": initConcurrentArrayClass,
"concurrent/hash": initConcurrentHashClass,
"concurrent/rw_lock": initConcurrentRWLockClass,
"spec": initSpecClass,
}
// VM represents a stack based virtual machine.
type VM struct {
mainObj *RObject
mainThread Thread
objectClass *RClass
// a map holds different types of instruction set tables
isTables map[setType]isTable
// method instruction set table
methodISIndexTables map[filename]*isIndexTable
// class instruction set table
classISIndexTables map[filename]*isIndexTable
// block instruction set table
blockTables map[filename]map[string]*instructionSet
// fileDir indicates executed file's directory
fileDir string
// args are command line arguments
args []string
// projectRoot is goby root's absolute path, which is $GOROOT/src/github.com/goby-lang/goby
projectRoot string
// libPath indicates the Goby (.gb) libraries path. Defaults to `<projectRoot>/lib`, unless
// DefaultLibPath is specified.
libPath string
channelObjectMap *objectMap
mode int
libFiles []string
threadCount int64
}
// New initializes a vm to initialize state and returns it.
func New(fileDir string, args []string) (vm *VM, e error) {
vm = &VM{args: args}
vm.mainThread.vm = vm
vm.threadCount++
vm.methodISIndexTables = map[filename]*isIndexTable{
fileDir: newISIndexTable(),
}
vm.classISIndexTables = map[filename]*isIndexTable{
fileDir: newISIndexTable(),
}
vm.blockTables = make(map[filename]map[string]*instructionSet)
vm.isTables = map[setType]isTable{
bytecode.MethodDef: make(isTable),
bytecode.ClassDef: make(isTable),
}
vm.fileDir = fileDir
gobyRoot := os.Getenv("GOBY_ROOT")
if len(gobyRoot) == 0 {
vm.projectRoot = fmt.Sprintf("/usr/local/Cellar/goby/%s", Version)
_, err := os.Stat(vm.projectRoot)
if err != nil {
path, _ := filepath.Abs("$GOPATH/src/github.com/goby-lang/goby")
_, err = os.Stat(path)
if err != nil {
e = fmt.Errorf("You haven't set $GOBY_ROOT properly")
return nil, e
}
vm.projectRoot = path
}
} else {
vm.projectRoot = gobyRoot
}
if DefaultLibPath != "" {
vm.libPath = DefaultLibPath
} else {
vm.libPath = filepath.Join(vm.projectRoot, "lib")
}
vm.initConstants()
vm.mainObj = vm.initMainObj()
vm.channelObjectMap = &objectMap{store: &sync.Map{}}
for _, fn := range vm.libFiles {
err := vm.mainThread.execGobyLib(fn)
if err != nil {
fmt.Printf("An error occurs when loading lib file %s:\n", string(fn))
fmt.Println(err.Error())
break
}
}
return
}
func (vm *VM) newThread() (t Thread) {
t.vm = vm
t.id = atomic.AddInt64(&vm.threadCount, 1)
return
}
// ExecInstructions accepts a sequence of bytecodes and use vm to evaluate them.
func (vm *VM) ExecInstructions(sets []*bytecode.InstructionSet, fn string) {
translator := newInstructionTranslator(fn)
translator.vm = vm
translator.transferInstructionSets(sets)
// Keep instruction set table updated after parsed new files.
// TODO: Find more efficient way to do this.
for setType, table := range translator.setTable {
for name, is := range table {
vm.isTables[setType][name] = is
}
}
vm.blockTables[translator.filename] = translator.blockTable
vm.SetClassISIndexTable(translator.filename)
vm.SetMethodISIndexTable(translator.filename)
cf := newNormalCallFrame(translator.program, translator.filename, 1)
cf.self = vm.mainObj
vm.mainThread.callFrameStack.push(cf)
defer func() {
err, ok := recover().(*Error)
if ok && vm.mode == NormalMode {
fmt.Println(err.Message())
}
}()
vm.mainThread.startFromTopFrame()
}
// SetClassISIndexTable adds new instruction set's index table to vm.classISIndexTables
func (vm *VM) SetClassISIndexTable(fn filename) {
vm.classISIndexTables[fn] = newISIndexTable()
}
// SetMethodISIndexTable adds new instruction set's index table to vm.methodISIndexTables
func (vm *VM) SetMethodISIndexTable(fn filename) {
vm.methodISIndexTables[fn] = newISIndexTable()
}
// main object singleton methods -----------------------------------------------------
func builtinMainObjSingletonMethods() []*BuiltinMethodObject {
return []*BuiltinMethodObject{
{
Name: "to_s",
Fn: func(receiver Object, sourceLine int, thread *Thread, objects []Object, frame *normalCallFrame) Object {
return thread.vm.InitStringObject("main")
},
},
}
}
func (vm *VM) initMainObj() *RObject {
obj := vm.objectClass.initializeInstance()
singletonClass := vm.initializeClass(fmt.Sprintf("#<Class:%s>", obj.toString()))
singletonClass.Methods.set("include", vm.topLevelClass(classes.ClassClass).lookupMethod("include"))
singletonClass.setBuiltinMethods(builtinMainObjSingletonMethods(), false)
obj.singletonClass = singletonClass
return obj
}
func (vm *VM) initConstants() {
// Init Class and Object
cClass := initClassClass()
mClass := initModuleClass(cClass)
vm.objectClass = initObjectClass(cClass)
vm.topLevelClass(classes.ObjectClass).setClassConstant(cClass)
vm.topLevelClass(classes.ObjectClass).setClassConstant(mClass)
// Init builtin classes
builtinClasses := []*RClass{
vm.initIntegerClass(),
vm.initFloatClass(),
vm.initStringClass(),
vm.initBoolClass(),
vm.initNullClass(),
vm.initArrayClass(),
vm.initHashClass(),
vm.initRangeClass(),
vm.initMethodClass(),
vm.initBlockClass(),
vm.initChannelClass(),
vm.initGoClass(),
vm.initFileClass(),
vm.initRegexpClass(),
vm.initMatchDataClass(),
vm.initGoMapClass(),
vm.initDecimalClass(),
}
// Init error classes
vm.initErrorClasses()
for _, c := range builtinClasses {
vm.objectClass.setClassConstant(c)
}
// Init ARGV
args := []Object{}
for _, arg := range vm.args {
args = append(args, vm.InitStringObject(arg))
}
vm.objectClass.constants["ARGV"] = &Pointer{Target: vm.InitArrayObject(args)}
// Init ENV
envs := map[string]Object{}
for _, e := range os.Environ() {
pair := strings.Split(e, "=")
envs[pair[0]] = vm.InitStringObject(pair[1])
}
vm.objectClass.constants["ENV"] = &Pointer{Target: vm.InitHashObject(envs)}
vm.objectClass.constants["STDOUT"] = &Pointer{Target: vm.initFileObject(os.Stdout)}
vm.objectClass.constants["STDERR"] = &Pointer{Target: vm.initFileObject(os.Stderr)}
vm.objectClass.constants["STDIN"] = &Pointer{Target: vm.initFileObject(os.Stdin)}
}
func (vm *VM) topLevelClass(cn string) *RClass {
objClass := vm.objectClass
if cn == classes.ObjectClass {
return objClass
}
return objClass.constants[cn].Target.(*RClass)
}
func (vm *VM) currentFilePath() string {
frame := vm.mainThread.callFrameStack.top()
return frame.FileName()
}
// loadConstant makes sure we don't create a class twice.
func (vm *VM) loadConstant(name string, isModule bool) *RClass {
var c *RClass
var ptr *Pointer
ptr = vm.objectClass.constants[name]
if ptr == nil {
if isModule {
c = vm.initializeClass(name)
} else {
c = vm.initializeModule(name)
}
vm.objectClass.setClassConstant(c)
} else {
c = ptr.Target.(*RClass)
}
return c
}
func (vm *VM) lookupConstant(cf callFrame, constName string) (constant *Pointer) {
var namespace *RClass
var hasNamespace bool
top := vm.mainThread.Stack.top()
if top == nil {
hasNamespace = false
} else {
namespace, hasNamespace = top.Target.(*RClass)
}
if hasNamespace {
constant = namespace.lookupConstantUnderAllScope(constName)
if constant != nil {
return
}
}
constant = cf.lookupConstantUnderAllScope(constName)
if constant == nil {
constant = vm.objectClass.constants[constName]
}
if constName == classes.ObjectClass {
constant = &Pointer{Target: vm.objectClass}
}
return
}
func initTestVM() *VM {
fn, err := os.Getwd()
if err != nil {
panic(err)
}
v, err := New(fn, []string{})
if err != nil {
panic(err)
}
v.mode = TestMode
return v
}
func getFilename() string {
_, filename, _, _ := runtime.Caller(1)
return filename
}
func ExecAndReturn(t *testing.T, src string) Object {
t.Helper()
v := initTestVM()
return v.testEval(t, src, getFilename())
}
func (v *VM) testEval(t *testing.T, input, filepath string) Object {
iss, err := compiler.CompileToInstructions(input, parser.TestMode)
if err != nil {
t.Helper()
t.Errorf("Error when compiling input: %s", input)
t.Fatal(err.Error())
}
v.ExecInstructions(iss, filepath)
return v.mainThread.Stack.top().Target
}