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I am certain this is a feature request, not a bug.
I've thought this feature through properly.
Is your feature request related to a problem? Please describe.
When playing under the ASC kick table, 90° spins kick even more generously than SRS (although they generally prefer 2-row-down kicks over 1-row-up kicks), but 180° spins don't even have simple kicks such as "off-the-floor", which can be a little jarring, especially if lock delay isn't high enough to allow you to realize that the rotation failed.
Describe the solution you'd like
Some sort of kick table for 180° spins in ASC, whether it's a duplicate of the SRS one, or SRS-X, or a completely new one.
If it's a completely new table, it should probably be effortlessly extensible to pentominoes etc., owing to ASC's nature as a kick table that "just works" with whatever polyominoes you want (which is why ASC's source game uses immobile instead of 4-point detection for T-spins).
Describe alternatives you've considered
Resetting lock delay despite the rotation failing has two possibilities:
Play a sound effect, which would sound super unnatural (rotation sounds normally don't play on failed rotations).
Don't play a sound effect, in which case it's, like, a ghost reset? (and could potentially lead to a 15-spin-limit-related bug)
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Checklist
Is your feature request related to a problem? Please describe.
When playing under the ASC kick table, 90° spins kick even more generously than SRS (although they generally prefer 2-row-down kicks over 1-row-up kicks), but 180° spins don't even have simple kicks such as "off-the-floor", which can be a little jarring, especially if lock delay isn't high enough to allow you to realize that the rotation failed.
Describe the solution you'd like
Some sort of kick table for 180° spins in ASC, whether it's a duplicate of the SRS one, or SRS-X, or a completely new one.
If it's a completely new table, it should probably be effortlessly extensible to pentominoes etc., owing to ASC's nature as a kick table that "just works" with whatever polyominoes you want (which is why ASC's source game uses immobile instead of 4-point detection for T-spins).
Describe alternatives you've considered
Resetting lock delay despite the rotation failing has two possibilities:
Additional context
for reference, here's the kick table for SRS: https://cdn.discordapp.com/attachments/674421736162197515/721130601054339072/180kicks.png
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