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180° spin kicks in ASC #478

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4 tasks done
04meta opened this issue Aug 26, 2020 · 2 comments
Open
4 tasks done

180° spin kicks in ASC #478

04meta opened this issue Aug 26, 2020 · 2 comments
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improvement Something can be added or improved never-stale Cannot go stale

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@04meta
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04meta commented Aug 26, 2020

Checklist

  • I've checked both open and recently closed issues to ensure this feature is not already requested.
  • I am using the newest version of TETR.IO.
  • I am certain this is a feature request, not a bug.
  • I've thought this feature through properly.

Is your feature request related to a problem? Please describe.

When playing under the ASC kick table, 90° spins kick even more generously than SRS (although they generally prefer 2-row-down kicks over 1-row-up kicks), but 180° spins don't even have simple kicks such as "off-the-floor", which can be a little jarring, especially if lock delay isn't high enough to allow you to realize that the rotation failed.

Describe the solution you'd like

Some sort of kick table for 180° spins in ASC, whether it's a duplicate of the SRS one, or SRS-X, or a completely new one.

If it's a completely new table, it should probably be effortlessly extensible to pentominoes etc., owing to ASC's nature as a kick table that "just works" with whatever polyominoes you want (which is why ASC's source game uses immobile instead of 4-point detection for T-spins).

Describe alternatives you've considered

Resetting lock delay despite the rotation failing has two possibilities:

  • Play a sound effect, which would sound super unnatural (rotation sounds normally don't play on failed rotations).
  • Don't play a sound effect, in which case it's, like, a ghost reset? (and could potentially lead to a 15-spin-limit-related bug)

Additional context

for reference, here's the kick table for SRS: https://cdn.discordapp.com/attachments/674421736162197515/721130601054339072/180kicks.png

@04meta 04meta added the improvement Something can be added or improved label Aug 26, 2020
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This issue has not seen any activity in 30 days. If the issue is still relevant, please comment on it or the issue will be automatically closed in 7 days. This way, the issue tracker can be kept clean. Thank you!

@github-actions github-actions bot added the stale Has not seen any activity and may be closed soon label Nov 24, 2020
@github-actions github-actions bot closed this as completed Dec 9, 2020
@Not-A-Normal-Robot
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Please reopen

@flashwave flashwave added never-stale Cannot go stale and removed stale Has not seen any activity and may be closed soon labels May 11, 2021
@flashwave flashwave reopened this May 11, 2021
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