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Changes to the command textfield are ignored when done in either game.start or InitUserInterfacet. It does work in a room script however. I would guess either some is setting it back to white after game.start and InitUserInterface have both done, or the text field is only added after game.start and InitUserInterface have both done, and they fail to do anything as it just does not exist when trying to set it.
Here is a sample game. It has a custom command, RED, which will change the background of the textfield, while game.start and InitUserInterface fail to do so.
Changes to the command textfield are ignored when done in either game.start or InitUserInterfacet. It does work in a room script however. I would guess either some is setting it back to white after game.start and InitUserInterface have both done, or the text field is only added after game.start and InitUserInterface have both done, and they fail to do anything as it just does not exist when trying to set it.
See thread.
http://forum.textadventures.co.uk/viewtopic.php?f=10&t=6256&p=42426#p42426
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