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Smooth asynchronous user interfaces for iOS apps.
Objective-C++ Objective-C Swift Shell Ruby C
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bolsinga and rahul-malik Update FBSnapshotTestCase to iOSSnapshotTestCase (=6.2) (#1855)
* Update FBSnapshotTestCase to iOSSnapshotTestCase (=6.1)

* be explicit about iOSSnapshotTestCase 6.2

* get rid of iOS_10 suffix and move all the reference images from there into the true reference directory

Co-authored-by: Rahul Malik <>
Latest commit 3ccbc5f May 28, 2020


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.github Remove Danger from the development workflow (#1835) May 22, 2020
AsyncDisplayKit.xcworkspace Check in Xcode 9.3 "workspace checks" file (#868) Apr 4, 2018
CI BuildKite to ignore all markdown files (#517) Aug 17, 2017
InstrumentsTemplates Improve System Trace Implementation #trivial (#368) Jun 19, 2017
Schemas Ship ASExperimentalUnfairLock experiment (#1841) May 27, 2020
Source Ship ASExperimentalTraitCollectionDidChangeWithPreviousCollection (#1842 May 27, 2020
SubspecWorkspaces/ASDKListKit [License] Simplify the Texture license to be pure Apache 2 (removing … Aug 28, 2018
Tests Update FBSnapshotTestCase to iOSSnapshotTestCase (=6.2) (#1855) May 28, 2020
docs Update Swift collection view interop example (#1837) May 26, 2020
examples deprecate ASGraphicsCreateImageWithTraitCollectionAndOptions (#1836) May 23, 2020
examples_extra modify examples_extra/Shop swift 4.2 Version (#1709) Oct 23, 2019
plans/LayoutDebugger Layout debugger proposal (#52) Apr 22, 2017
smoke-tests Upgrade Xcode and Cocoapods (#1552) Jun 13, 2019
.clang-format Add clang-format for a common source code format (#1365) Mar 16, 2019
.editorconfig Add .editorconfig Apr 29, 2016
.github_changelog_generator Cut version 2.8.1 (#1491) May 6, 2019
.gitignore Remove BUCK support (#1632) Aug 22, 2019 Minor update in change log #changelog (#1492) May 6, 2019 Update (#1574) Jul 10, 2019
Cartfile Don't return non-animated GIFs for animation (update to latest PINRem… Feb 21, 2019
Cartfile.resolved Update .gitignore file to include Carthage's artifacts (#1581) Jul 29, 2019
LICENSE [License] Simplify the Texture license to be pure Apache 2 (removing … Aug 28, 2018
Podfile Update FBSnapshotTestCase to iOSSnapshotTestCase (=6.2) (#1855) May 28, 2020
Podfile.lock Update FBSnapshotTestCase to iOSSnapshotTestCase (=6.2) (#1855) May 28, 2020 Fix wrongly formatted RELEASE link (#1453) Apr 15, 2019 Cut version 2.8 #changelog (#1340) Feb 14, 2019
Texture.podspec Update Texture.podspec (#1773) May 20, 2020 Remove Danger from the development workflow (#1835) May 22, 2020
format Add clang-format for a common source code format (#1365) Mar 16, 2019

Coming from AsyncDisplayKit? Learn more here


Apps Using Downloads

Platform Languages

Version Carthage compatible License


Texture is available via CocoaPods or Carthage. See our Installation guide for instructions.

Performance Gains

Texture's basic unit is the node. An ASDisplayNode is an abstraction over UIView, which in turn is an abstraction over CALayer. Unlike views, which can only be used on the main thread, nodes are thread-safe: you can instantiate and configure entire hierarchies of them in parallel on background threads.

To keep its user interface smooth and responsive, your app should render at 60 frames per second — the gold standard on iOS. This means the main thread has one-sixtieth of a second to push each frame. That's 16 milliseconds to execute all layout and drawing code! And because of system overhead, your code usually has less than ten milliseconds to run before it causes a frame drop.

Texture lets you move image decoding, text sizing and rendering, layout, and other expensive UI operations off the main thread, to keep the main thread available to respond to user interaction.

Advanced Developer Features

As the framework has grown, many features have been added that can save developers tons of time by eliminating common boilerplate style structures common in modern iOS apps. If you've ever dealt with cell reuse bugs, tried to performantly preload data for a page or scroll style interface or even just tried to keep your app from dropping too many frames you can benefit from integrating Texture.

Learn More

Getting Help

We use Slack for real-time debugging, community updates, and general talk about Texture. Signup yourself or email to get an invite.

Release process

For the release process see the RELEASE file.


We welcome any contributions. See the CONTRIBUTING file for how to get involved.


The Texture project is available for free use, as described by the LICENSE (Apache 2.0).

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