Too many orbiting ghosts = byond client crashes #12226
Labels
Bug
Correct Functionality
BYOND Issue
We are trapped in the belly of this horrible machine
FUCK
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former
This is probably firmly in the "byond issue" category, but rather frequently while observing if I jump into an area with many orbiting ghosts my client will crash. I know it's the ghosts because turning them off stops the crashes. Either the visual window will perminantly stop updating while the chat remains unaffected or the whole thing will just stop responding.
It would be nice if multiple rotating ghosts animated as a single image instead of many independent ones, but that is probably more trouble than it's worth.
Occurs both in current stable release and latest beta release. Computer resources don't seem to be capping out or anything BUT my laptop is a piece of shit.
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