Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

XRAY Lasers are kind of awfully balanced/maybe should exist at all #6928

Closed
dannno opened this issue Jan 10, 2015 · 20 comments
Closed

XRAY Lasers are kind of awfully balanced/maybe should exist at all #6928

dannno opened this issue Jan 10, 2015 · 20 comments
Labels
Balance Changes to functionality that modifies how effective certain methods are at powergaming

Comments

@dannno
Copy link
Contributor

dannno commented Jan 10, 2015

It's time we really think about just how fair Xray lasers are. They pretty easy to make, and they're basically just a win item.

examples:

blob
become HUGE
crew struggling to deal with even a bit of me
cover all of brig
a couple of guys stroll up with xray lasers
2 seconds of shooting, 65-70% total mass is now gone

utter devastation

hop
xeno outbreak
get buttfucked in the pussy by xenos, fair cop
watch xenos as ghost
they're doing really well, taking on the crew pretty good
1 person walks up with a laser and begins spray&praying through the wall
queen dead, 2 babies dead, 1 hunter dead
in one clip

@dannno
Copy link
Contributor Author

dannno commented Jan 10, 2015

fix

@ghost
Copy link

ghost commented Jan 10, 2015

You forgot

Be blob
Shit on everything
Riot armor? lol blobbernaut
There's a counter to blob
It shits on me

Should I start in science next time to deny them access to the research materials? What about the mining dock to deny them materials?

LOLNO, PLEASE NERF, REMOVE THIS SHIT, UNBALANCED AS FUCK!!!

You sound like a valve fan homie

@leibniztg
Copy link

This is kind of how the game works, if you are an antag that like to take their time (malf, blob, etc), after a while things come out of the east side of the station, like genetics, robotics, RnD, that have no counter besides stomping them early, and shit all over you.
edit: also even xray dudes can be killed with a blobbernaut if you happen to save up 80 res for occasions like this. blob isnt really balanced well atm

@dannno
Copy link
Contributor Author

dannno commented Jan 10, 2015

then maybe blob is unbalanced as well?
I don't think the solution to blob being too strong isn't to give people a relatively easy to acquire gun that can be used on everything that ISN'T blob as well

if you're a blob and you start across the station from science, are you supposed to use every point you have slowly crawling towards it in the hope to get there before anyone notices? it feels like it could be improved.

@dannno
Copy link
Contributor Author

dannno commented Jan 10, 2015

Shit shouldn't be a rock/paper/scissors, especially when rock ALSO shits on everything that isn't scissors

this can be improved and I think we should talk about it.

@Fox-McCloud
Copy link
Contributor

burst near mining dock or R&D and you pretty much shut down the chances of x-ray ever being a threat--yes, I know there's a backup of R&D in tech storage,but it's going to really slow them down if the main lab gets wrecked.

Xenos are already pretty gamebreaking---I have zero pity for any nerfs they ever get, either directly or indirectly.

@theOperand theOperand added the Balance Changes to functionality that modifies how effective certain methods are at powergaming label Jan 10, 2015
@Lumipharon
Copy link
Contributor

As far as I know, xray lasers DO NOT go through walls/r-walls, and some other dense shit like that. I've tried with xray and xray lasers, it didn't work.

@ChangelingRain
Copy link
Contributor

Last I tested, they went right through walls, because I was blowing up fuel tanks in maint with them from the hallways.

@apuh3
Copy link
Contributor

apuh3 commented Jan 11, 2015

This kind of thing is what relocate is for. If you're that big, you probably have or can easily generate the resources and swap your core out.

I just tested xray lasers, and they did go through everything, walls and machines included. Unless it was changed recently, I don't think that's intended.

@dannno
Copy link
Contributor Author

dannno commented Jan 11, 2015

As far as I know, xray lasers DO NOT go through walls/r-walls, and some other dense shit like that. I've tried with xray and xray lasers, it didn't work.

they do.

@Fox-McCloud
Copy link
Contributor

They do, and I'm pretty sure they're meant to.

@Lumipharon
Copy link
Contributor

That's odd because I remember like a year ago when I played around with them, I assumed they would go through walls, but when I tested with thermals/xray vision, they didn't go through as far as I could see.
I unno.

@Fox-McCloud
Copy link
Contributor

@Lumipharon

They were only recently changed to allow them to pass through things; a year ago they were pretty much just lasers that did 5 less damage and irradiated.

@Jalleo
Copy link
Contributor

Jalleo commented Jan 12, 2015

The damage the laser from the Xray gives should be reduced per thing it hits including walls (probably a bit more when going through a wall especially a Rwall)

The reason for this it actually gives blobs some time to actually respond to this threat and it gives xenos time to escape especially if that person has xray vision because if they shoot through a wall or two you should be barely damaged its a big slab of metal with more metal on it.

Its more balanced that way creating at least some sort of metagame for it compared to how it is now being either GG no RE or barely beat them then deal with even more because once there is one there is usually more.

@Fox-McCloud
Copy link
Contributor

I really don't see the problem, to be honest; X-ray guns are ultra high-end R&D items; it's literally the highest-end item you can currently make and takes a solid 20ish minutes to research--plus you need to wait for miners to bring you back goods for it.

If either of these are disrupted during a blob round (easy to do), then x-ray lasers aren't going to happen.

@dannno
Copy link
Contributor Author

dannno commented Jan 12, 2015

They obviously aren't high end when literally 10ish minutes into a round you can mass produce them under relatively good conditions

Having them decrease damage and even fade away after hitting a certain amount of things is a good idea. I'd say maybe 3-4 things.

@ghost
Copy link

ghost commented Jan 12, 2015

That only happens if mining, robotics, and rnd are all doing their jobs

Which never happens, especially during blob

You're making a big deal out of a rare case of the crew actually doing their jobs to make a weapon which is a direct counter to blobs, and then complaining when blobs get countered, which isn't that big of a deal since I already told you how to counter that as blob (by bursting in the mining dock, or research, and cutting off their ability to make weapons to fight you)

But naturally you want the PLS NERF casual bullshit

It's risk vs reward, do you burst in research as a high risk blob or do you put on your powergamer panties and burst someone secret or somewhere like the AI sat, only to risk being countered by research and mining?

This forces the blob to come to the crew and cut off their work, instead of the crew coming to the blob if he's on the AI sat / in some random area in maint where he won't be discovered

TL;DR crew doing their jobs to make weapons to counter blobs instead of LE WELDING TOOL ATTACK!!! should be rewarded

@Lumipharon
Copy link
Contributor

Pretty much what pap said.
Having said that though, xray lasers going unimpeded and undiminished through a dozen walls is a tad OP if you're a tator with thermals etc, as you can basically murder the shit out of people and they have literally no idea where you are.

@ghost
Copy link

ghost commented Jan 12, 2015

Yeah they shouldn't go through rwalls.

@dannno
Copy link
Contributor Author

dannno commented Jan 13, 2015

Even if they are supposed to be a check to blobs, if you get them on any round that isn't blob they are still retardedly strong, to a point where nothing is really a threat to you if you have one and can use it semi properly

@GunHog GunHog mentioned this issue Jun 12, 2015
tortellinitony pushed a commit to tortellinitony/tgstation that referenced this issue Mar 13, 2018
…6121

[MIRROR] SOMETHING'S WRONG, I HOLD MY HEAD, BILLY HERRINGTON IS FUCKING DEAD
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Balance Changes to functionality that modifies how effective certain methods are at powergaming
Projects
None yet
Development

No branches or pull requests

8 participants