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Remove detain mode as a toggleable switch for end user #10282
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Functionality is left in to support killbots, (so they don't try to handcuff you) Note that killbots will not announce when engaging
You could just add a delay to it, so the criminal can move a few tiles or try to hit them before being stunned again. |
Yeah, Detain can lead to situations where the perp is just stunlocked for the rest of the round. It'd be ok if it had diminishing returns or if the bot would eventually wander off or something, but as it is it isn't really cool. |
Please follow the guidelines in the OP |
If you're going to do this for ED209's, do it for Beepsky too. |
ED-209s lose it because they have a taser instead of a stunbaton, and more health. |
I think the point here is that the detain feature is pretty shitty because if you get caught (beepsky or ED209), you're pretty much permastunned, forever. Yes it's easier to deal with, with beepsters, but the feature it's is pretty shit. |
People are indicating you can run away from beepsky's detain stun, I'll have to test that out and see. |
I haven't seen detain for a LONG ass time, but from what I remember, BEFORE the stun nerfs, detain mode would perma stun. But the stun durations got nerfed, but the delay between stuns for detain mode was not, so you could get up between stuns. I could be wrong though. |
It stuns you for 5 cycles (roughly ~10 seconds) and bots process every cycle (~2 seconds), so yeah, no way to escape once you're detained, AFAIK. |
Why not just make it so that the bots have to recharge their taser/stunbaton and will do it automatically either when not busy or when they run out? Means permastunning ain't no thing. |
Because it's easier to remove a shit feature to begin with? |
Point. |
if someone wants to take over this |
Conflicts: code/modules/mob/living/simple_animal/bot/ed209bot.dm
Not ready for merge unless travis is lie |
What? No, zombing a long dead PR to try and slip it past people as well as bypass the 24HR limit should be unacceptable. At that point, it needs to be treated as a new PR. |
your paranoia is outstanding |
Stop trying to use necromancy to bypass the freeze |
He's not trying bypassing the freeze. Someone was talking about this topic and he reopened the old pr. Obviously don't merge it right away, treat it as a new pr |
treat this as a new PR so gunhog doesn't freak out |
Still against it 👎 |
Still against it as well. 👎 |
Back in my day beepsky didnt shout out the criminal location while holding them in place |
Functionality is left in to support killbots, (so they don't try to handcuff you)
Note that killbots will not announce when engaging
This is still a problem with people getting permastunned, so I've reopened the PR removing it