Updated MetaStation.v41D.dmm to MetaStation.v41E.dmm #10804
Merged
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Updated MetaStation.v41D.dmm to MetaStation.v41E.dmm
Updated MetaStation/z2.dmm
Updated MetaStation/z3.dmm
*Added a fuel output pipe to atmospherics that connects directly to the incinerator turbine
*Added a filtration set-up on one of the rows of canister ports in atmospherics
*Added heater/freezers connected to the distro, mix tank output, and pure gas output loops
*Added more walls and privacy shutters to the corporate showroom
*Added missing health HUDs back to medbay
*Added departmental management consoles for each head of staff
*Added more security lockers to the brig
*Added rubber buckshot to the ammunition locker in the armory
*Added stacks of warning cones to security and engineering
*Added a basketball and hoop to perma
*Added privacy shutters to chemistry and improved the ones in research and genetics
*Added an air vent to the chapel mass driver
*Added a wrench to the warden's office for setting up flashers
*Adjusted some tiles outside security for better symmetry
*Adjusted layout of the teleporter room to make it less crowded
*Adjusted layout of the HoP's office to make managing paperwork easier
*Adjusted layout of the warden's office so they can better view the three brig cells
*Enlarged the emergency shuttle - making the brig, medbay,and the bridge each 1 tile higher
*Enlarged and improved the incinerator room
*Fixed beakers outputting below chemical dispensers in various places
*Fixed SMES cells being designated part of the CE's office
*Fixed broken TV and nuke sprites in the corporate showroom
*Fixed Mopficcer Sweepsky's name
*Fixed comms console on the emergency shuttle counting as station-based for autocall checks
*Fixed (possibly) the central wall block at the toxins test site - it should now be indestructible again
*Moved chemistry smartfridge up so it can be accessed from the medical lobby
*Replaced the second securitron, Inspector Johnson, with a patrolling medibot version
*Replaced the secure lab chemical dispenser with a portable variant
*Switched the locations of the AI core SMES and primary AI to stop lasering the AI from the door
*Switched the directions of the cargo conveyor belts - the longer belt is now the input belt
Image to come at a later date. Didn't find any issues on testing.
Haven't had time to fix all of the active atmos tiles - I fixed quite a few, but lots seemed to already be airless tiles, or be entirely indoors. Not sure what was going on there, but I'll take a closer look another time.