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Guardian Updates #11262
Guardian Updates #11262
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melee_damage_upper = 0 | ||
alpha = 60 | ||
range = 255 | ||
incorporeal_move = 0 |
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Shouldn't this be 1?
will you update the wiki with this or are you cool with me doing it again (once it's merged) |
I'll try to remember to update it now that the basic formatting was all done by you (thanks) |
i also have a few suggestions: i guess you can take these all with a grain of salt since you're the creator and you can do what you want, but they're something to consider |
I would but simple animal ranged targeting is wonky and they need a way to attack people on the ground
It's hands are on fire!
Never seen fast type taken, I'm gonna scrap it and redo it. I want all of them to have some utlity+basic combat usefulness eventually
Agreed. I was thinking of merging the two types actually.
Problem would be you now have an unstunnable, unslowable mob running away spamming heal forever. I agree it's shitty being slow right now though. Hence the merging with shield to make a general tanky type (plus a forcewall probably). |
Ghosts can now read Guardian/Summoner communications.
Removes the scout type.
The ranged type can now toggle between ranged properties/scout properties while recalled. It can also deploy invisible traps that will alert it when a mob moves over them.
Fire type does 15 damage a hit again, gets the PASSMOB flag so people on harm intent aren't immune to being set on fire (via Crossed)
Fixes a typo.