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Made tweaks to blob based on feedback. #1154

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merged 4 commits into from Aug 15, 2013
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Giacom
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@Giacom Giacom commented Aug 12, 2013

  • Made the blob start strong but grow slower, helping stop situations where the blob is instantly caught and gets wiped out and to stop the blob from being unstoppable after making 4 resource blobs.
  • Removed the AI quarantine laws from the blob gamemode.
  • People didn't like getting instantly KO'd by the blob, reduced the damage output to encourage melee engagements.
  • Blob overminds can see in the darkness now.
  • Increased player requirement to 30, to make sure there is enough people caring about the blob.
  • Lowered the win requirements as most rounds were dragged on when the blob has clearly won.
  • Removed the quarantine restriction on the mining shuttle.
  • The blob can now destroy items.

Made the blob start strong but grow slower, helping stop situations where the blob is instantly caught and gets wiped out and stop the blob from being unstoppable after making 4 resource blobs.

Removed the AI quarantine laws from the blob gamemode.

People didn't like getting instantly KO'd by the blob, reduced the damage output to encourage melee engagements.

Blob overminds can see in the darkness now.
@TankNut
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TankNut commented Aug 12, 2013

👍 With the AI quarantine laws gone it will be easier to fight a blob that has breached into space because of AI no longer preventing people from getting space suits.

Cheridan added a commit that referenced this pull request Aug 15, 2013
Made tweaks to blob based on feedback.
@Cheridan Cheridan merged commit 756cf79 into tgstation:master Aug 15, 2013
LemonInTheDark pushed a commit to LemonInTheDark/tgstation that referenced this pull request Dec 12, 2021
* Removes 2 unused vars from replay days (tgstation#62201)

Removes two vars used in replays / demos that don't belong anymore

* Removes 2 unused vars from replay days

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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3 participants