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Birdstation fixes and rebalances. #12318
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…o birdstation_miningbox
Adds fire extinguishers around the station. Removes the safes from the armory and captain office. Adds a safe to the vault containing 7 instant concrete grenades. Adds a contraband locker to the armory, also moves the DRAGnet and the HoS gun into this locker. Said locker has a small chance to contain teargas clusterbusters. Slightly edits the supermatter engine chamber in order to better contain the heat it produces when cooling is incorrectly setup. Moves the engineering firefighting closets to the secure storage in engineering. Adds a lot of coins around the station. Replaces a burn kit on the shuttle with a poison kit. Disables AI/PDA control of the dangerous old medibot. Adds an additional monitor decryption key paper to telecomms.
You really should remove the skrub-trap lethal medibot IMO |
WJohn
added
Map Edit
Fix
Rewrites a bug so it appears in different circumstances
labels
Oct 11, 2015
…oring minimap. Nerfs the dangerous old medibot: It can now only inject itching powder and formaldehyde. These chems will no longer cause knockouts. Makes the arts and crafts room less plant themed. Public garden slightly changed, added seed and plant growth vendors. Added a cig vendor to fitness. Replaces the soda vendor with a cig vendor in the casino area. Added crayons to fitness and the arts and crafts area. Recycler name changed to better convey that it's dangerous and inferior to newly constructed ones from science. Added an ID console circuitboard to the maint sec area. The safe in the vault has new items again: 2x instant concrete, 1x sentience potion, 1x lazarus injector, 1x c4.
The medibot was made a lot less dangerous in this PR. |
Rather than making it weaker, I say to make it start off or something. |
Added south hallway area to dirt area near the arrivals shuttle. Added a syringe gun to the security chem locker. Removed ID restrictions from the roundstart gas filters of the supermatter engine. A few changes to which pipes start on and off in engineering to make setting up the supermatter easier. Vault now starts bolted. Added one layer of rwalls to the AI core's west side, now totaling 2. Adds an intellicard to the teleporter room. Adds syringe boxes to xenobio, medbay and the security chem locker. Moved the freezer in medbay so it is now possible to break a window to break into cloning. Added a crew monitoring console to the medbay lobby and cloning. Some misc turf path fixes in engineering. Moved the experimentor console 1 tile to the left. Added 3 health analyzers to the medbay desk. Removed the GPS units from fitness. Added an ED-209 on the AI radio frequency to the AI core lobby.
Would be nice to have this merged soon, especially for the shuttle change PR. |
Razharas
added a commit
that referenced
this pull request
Oct 15, 2015
Birdstation fixes and rebalances.
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A bunch of changes and fixes for birdstation, see the commits for a full list.
First time using mapmerger, let's hope I didn't break anything.