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Meteor Stuff #3509
Meteor Stuff #3509
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Adds new types of meteors with different effects. Meteors drop some ore when they hit.
@@ -0,0 +1,14 @@ | |||
/datum/round_event_control/meteor_wave/meaty | |||
name = "Meateor Wave" |
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MEATeor Wave
You are the worst person
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The proper spelling is meaty ore :(
💯 % HotelBravoLima approved 👍 |
Meteors spin renames meateors
@@ -0,0 +1,14 @@ | |||
/datum/round_event_control/meteor_wave/meaty | |||
name = "Meaty Ore Wave" |
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aaaaaaaaaauuuuuuuggggggghhhhh
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shhh it's a sekrit :^)
…o MeteorsSuck Conflicts: code/game/turfs/simulated/walls.dm
Is this ready to merge or is it stuck in the freeze or are there features waiting or what |
I get this compiling error: Not sure if this is caused by me keeping the config folder unchanged while pulling changes. |
@tr4st Don't worry, a Fix is up #3734 |
Yeah i just saw it now. Sorry for the unneeded comment. |
No need to apologise, Curiosity is a good thing. |
Removes meteorhit()
Meteor impacts call ex_act(2) instead
Meteors can penetrate things better in general
Adds new meteor types with special effects.
Meteors drop some ore, depending on the type of meteor.
Adds rare alternative meteor event.
Uses byond rotation features to make meteors spin. - Thanks Mr.Person
Refactors space dust event as a subtype of meteors. Reduces rate of space dust occurance by half. This will have a noticable effect on event rates- the event pool will be less saturated with dust, so other events will happen more often.
fixes issue #990