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Buffs Lings #4832

Merged
merged 4 commits into from Sep 27, 2014
Merged

Buffs Lings #4832

merged 4 commits into from Sep 27, 2014

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ChangelingRain
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Fixes #4547
Lings now have 10 points with which to evolve powers, maximum genetic damage to use the mutation abilities increased, Resonant/Dissonant Shriek, Lesser Form, Digital Camo, Mimic Voice, Organic Shield, Anatomic Panacena, Spread Infestation, Blind Sting, and Hallucination Sting now all cost 1 point, and ability chemical costs were changed as follows:

  • Anatomic Panacena now costs 20 chemicals to use
  • Fleshmend now costs 25 chemicals to use
  • Entering Regenerative Stasis now costs 15 chemicals
  • Chitinous Armor now costs 20 chemicals to use
  • Resonant Shriek now costs 20 chemicals to use
  • Hallucination Sting now costs 10 chemicals to use
  • Spread Infestation now costs 45 chemicals to use

@ChangelingRain
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Complain about pants that you think are dumb, unbalanced, or stupid here, or on the changed lines.

@optimumtact
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Seems silly to also do the fix that already is up in #4829

@ChangelingRain
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@optimumtact that's because I can't fix the conflicts if that gets pulled, because I'm bad at git.
Changes are now in the main comment.

@Perakp
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Perakp commented Sep 15, 2014

Doubling the available points and the costs of the most used abilities cancel out in most cases.

Changes to the chemical costs look fine. Personally I'd prefer 50 over 45 for spread infestation, it's a nice even number. If the chemical costs between all the powers are perfected and changelings still need buffs, increasing the chem recharge rate should be considered.

@ChangelingRain
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I'd drop some of the abilities to 1 point, but most of the ones at 2 are stuff that seems too good at one point, like the chem glands.

I would like to increase the chem recharge rate, but it seems like all the abilities are balanced around having a low amount of chems and I'm unsure what to do about that.

@theOperand
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ling is completely fucked and needs another rewrite, but some painkillers won't do any harm i guess.

also arm blade genetic damage was low on purpose. feel free to increase the max on the space suit, but the other should stay somewhat low. you're shit outta luck if you're caught without your organic esword in a tight situation, should've bought that space suit instead.

@ChangelingRain
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The thing is, all genetic damage does right now is confuse lings who are trying to activate all the combat mutations at once, because there aren't enough abilities that give you genetic damage for it actually stop lings from using their abilities.

@theOperand
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but it's supposed to stop them from activating all the mutations at once.

@ChangelingRain
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It only stops them from activating three abilities at once, and most don't take three that can be combined, because the shield is underwhelming.

Drops blind sting and both shriek powers to 1 point, drops chitin armor cost by 5
@RemieRichards
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While unrelated to the PR, I believe there is an error on line 189 of code/game/gamemodes/changeling/powers/mutations.dm

/obj/effect/proc_holder/changeling/shield/sting_action(var/mob/user)
should be:
/obj/effect/proc_holder/changeling/weapon/shield/sting_action(var/mob/user)

as the proc_holder is defined as weapon/shield, not /shield.

@Cheridan
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it's ok aran i read them

Cheridan added a commit that referenced this pull request Sep 27, 2014
@Cheridan Cheridan merged commit c35640b into tgstation:master Sep 27, 2014
@ChangelingRain ChangelingRain deleted the 10waystowin branch September 27, 2014 00:55
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Ling chem regen stays reduced after reset
6 participants