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Acid Rework #5512
Acid Rework #5512
Conversation
…f opposed by a piece of clothing. Pieces of clothing now reduce in protection when surviving an acid attack. added a potentially useless helper.
Which items have an immunity to this effect? |
Any flagged with "unacidable" which, atm I don't have a clue, I couldn't list them. |
A robed wizard's worst nightmare |
I suggest making the telearmor unacidable
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@Miauw62 "Telearmor"? Do you mean the reactive teleport armour? |
…tional, but message spammy)
Yeah On Tue, Oct 28, 2014 at 6:04 PM, Remie Richards notifications@github.com
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Probably worth making wiz clothes unacidable, since he needs them for spellcasting iirc |
Yeah fair enough, Tele needs it since it wouldn't be hit by the acid because it teleported away and wizards are magic |
Pretty cool, not only that but it paves the way for this feature to be worked into other areas. Also since I was told armour will tell you if its been damaged... 👍 |
Will fix conflicts when I get home. |
…o AcidBurns Conflicts: code/game/atoms.dm code/game/objects/items.dm
@tgstation/commit-access conflictus fixus. |
…3681 [MIRROR] Immovable rod abuse, smite and event trigger.
Changes:
Layered Acid Protection TM:
Acid damage is now PER LIMB instead of "Your head didn't protect you? Let's burn your legs and arms"
This Damage is stopped individually if an appropriate piece of clothing exists above it.
A piece of clothing is deemed appropriate if it has ANY armour values remaining.
When clothing protects a limb from acid, it lowers it's protection values.
protection happens in a sort of layering/hierarchy in that things that are worn above other clothing items are checked first.
Eg:
HEAD --> MASK --> GLASSES
And, SUIT --> UNIFORM
Also adds a sort of useless helper that while is not used in this PR, was deemed potentially useful.
Layered Acid Protection: