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[MAP] Moves incinerator to atmos maint, adds turbine #5522
Conversation
WALLPIPE CLUTTER |
True. I'll move the pipe to go through space, but that north atmos diverting room is very cluttered. Alternatively, I could make the maint there 2-wide, but eh... |
👍 |
Is it moveable? Can you set the station on fire with it? |
No and no. But you can power a singulo with it I guess. |
Still wish we could put the atmo/scrubber pipe's on the same tile. At least the new pipes are in space. Great addition. 👍 |
Can you move where the pipe enters the burn chamber so that it isn't directly underneath an rwall? Pipes underneath rwalls are hitler to fix. |
They're also hitler to break. If that pipe breaks under any circumstances, odds are the wall is broken as well. |
Very cool! Was wondering if we'd ever get this on box. The only thing I'd point out is that it might be very difficult to upgrade the second part of the turbine if it's immovable and flanked by automated blast-doors and r-walls. Admittedly a fractional concern, and one that might not be possible to efficiently address (let's be honest, the chances of this seeing an RPD are the same as freezers/heaters/telecomms equipment) but perhaps worth mentioning. Whoops. Disregard, I am an idiot for mistaking "immovable" for "un-deconstructable." |
Well, you can just open the blast door outside or enter into the burn chamber with an atmos hardsuit if you want to upgrade it. |
one of my favorite parts of atmos on meta 👍 |
This is pretty nitpicky but the disposals outlet for the turbine room launches shit directly at the transit tube for the AI satellite. I'm not sure what the best way to fix that would be though considering if you make it face east it'll just fire at the SE solars instead. |
Another thought I've had from when I would play around with the turbine as an atmos tech on Metastation is that once the incinerator room is moved so close to atmos it basically becomes a second workplace for atmos techs. This makes it even more so with the direct piping from atmospherics with the "mix to incinerator" pipe. With that it mind why not have this new turbine room require atmospherics access while retaining the old incinerator room the same as it's always been? I realize the feature of burning trash to ashes isn't actually implemented but it was placed nearby to cargo for that sort of IC reasoning wasn't it? |
"I realize the feature of burning trash to ashes isn't actually implemented" Answered your own question. |
I still feel that the turbine should be at the hands of atmos techs and atmos techs alone especially if and when assistants get maint back so that random people can't mess around with it. I do realize that people wouldn't want to see the incinerator made exclusive like that though so I gotta come up with some reasoning to have two incinerator rooms even if the reasoning is bullshit :^) |
Conflicts fixed. Please merge this before defibs if possible, this one has a ton of map changes and redoing them is a pain in the ass. |
…o turbine Conflicts: _maps/map_files/tgstation.2.1.3.dmm
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@Cheridan @hornygranny @Aranclanos @MrPerson If I have to redo this PR again because of map merge conflicts I will probably kill myself, a decision would be nice regarding this, it's tested |
[MAP] Moves incinerator to atmos maint, adds turbine
…3682 [MIRROR] Makes newscaster feedback messages and comments always a list.
Ever wonder what those reserves of plasma were meant to be used for in atmospherics besides flooding the station? Well, here's something they can be used for!
Added a new port for the atmos mix to flow to
Turbine (new incinerator that powers the partially station if you're PRO ELITE ATMOS TECH LIKE ME)
Old incinerator is now a condemned mix room