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Simple sound effect map object #6330

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merged 4 commits into from Dec 27, 2014

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RemieRichards
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  • Adds a new step_trigger, "sound_effect", acts as a mapper friendly wrapper for playing sound effects
  • Adds a new step_trigger variable, "mobs_only", like affects_ghosts this is a boolean for allowing/denying atom/movables from triggering step_triggers
  • playsound_local() is now a /atom proc, all mob specific requirements have been moved to an override, by default playsound never calls playsound_local on non mobs, this is the usual behaviour, I did not make it call on all atoms in range as that would up the cost of playsound()

At request of WJ:
wj wants sound

…apper for playing sound effects

Adds a new step_trigger variable, "mobs_only", like affects_ghosts this is a boolean for allowing/denying atom/movables from triggering step_triggers
playsound_local() is now a /atom proc, all mob specific requirements have been moved to an override
@WJohn
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WJohn commented Dec 12, 2014

I'd love to know to what extent I can toy with these things, and may end up bothering you later.
👍

@RemieRichards
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Alright @tgstation/commit-access Happy for a merge of this now, feel free to use your own judgement too.

tkdrg added a commit that referenced this pull request Dec 27, 2014
@tkdrg tkdrg merged commit f0cc5cc into tgstation:master Dec 27, 2014
tortellinitony pushed a commit to tortellinitony/tgstation that referenced this pull request Mar 3, 2018
…4363

[MIRROR] Refactors projectile hitscan
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3 participants