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[FEATURE] Movable Abandoned White Ship #7196
Conversation
Holy shit this is fairly cool. Does this include the little section connected with just lattice at the back? |
I am pleased and impressed. The potential for this is enormous. |
Does this mean you could add custom Z-level locations that only the white ship could reach? Would be a neat way to explore space. |
In theory you could, I don't currently know the specifics of creating new z-levels however but it can't be that hard? But yes, you could create areas that the ship, or any ship, can go that you cannot normally access. |
It would be nice if the mass driver was moved so that it launches into space from where it's docked instead of point blank at the station. |
Currently it takes 5 seconds for this ship to get to a destination, I can change that time. How long do we want the ship to remain in flight before reaching any destination? 10 seconds? 30? A minute? |
Two things; go with 30 seconds, and replace all the diagonal walls inside the ship with full-tile walls because they'll break and look like shit otherwise. |
I fixed that. I replaced the internal diagonal walls with a new sprite that has both the diagonal wall and the floor in the same sprite. How else do you think the image in the OP shows the ship being intact? |
Works for me! |
I would like to get the status display's to show the amount of time left until the white ship reaches somewhere, sadly I can't figure out how to tie it to the white ship. Otherwise its all good. |
Cool! I want it. |
(+1) Nice. On a side note I've noticed the corner space glitch thingy on the escape shuttle. Which is new... |
close this please |
👍 |
@carn why do you want me to close this? |
rip all fun |
I would have closed this myself if someone informed me of that. |
Can this be reopened now that Carn's fix PR was merged? |
@Steelpoint have fun defending this from conflicts until the map is clear to merge it. :) |
I'll do my best, as always. |
I'll fix merge conflicts once my other map PR's are finished. |
I'm going to redo this PR, I noticed that the mapmerger and such has failed to account for changes made to the map even though I would solve merge conflicts. I'll open a new PR later. |
Hey, i noticed that BYOND has a easy programming lenguage, so i want to learn my first programming lenguage to do some cool things in BYOND, could someone plase redirect me to somewhere where i can learn my first programming lenguage? thanks in advance |
you should go here for your first progaming guano: http://interactivepython.org/runestone/default/user/login?_next=/runestone/default/index |
Inspired from the following thread and issue report
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=2593
#7153
Adds the ability to fly the abandoned white ship to the space station, currently that's the only place you can fly it to and once its on the station you cannot take it anywhere else, but it is easy to add in other destinations.
The White Ship is flipped around so it can fit in the docking area, also the lower arrival doors are now all access.
(I even think I could "ram" it into the station, though that would likely kill a bunch of people)
Image of it attached to the station's arrival docking area.