Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[FEATURE] Movable Abandoned White Ship #7196

Closed
wants to merge 2 commits into from
Closed

[FEATURE] Movable Abandoned White Ship #7196

wants to merge 2 commits into from

Conversation

Steelpoint
Copy link
Contributor

Inspired from the following thread and issue report
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=2593
#7153

Adds the ability to fly the abandoned white ship to the space station, currently that's the only place you can fly it to and once its on the station you cannot take it anywhere else, but it is easy to add in other destinations.

The White Ship is flipped around so it can fit in the docking area, also the lower arrival doors are now all access.

(I even think I could "ram" it into the station, though that would likely kill a bunch of people)

Image of it attached to the station's arrival docking area.
screenshot 2015-01-19 21 15 13

@TZK13
Copy link

TZK13 commented Jan 19, 2015

Holy shit this is fairly cool. Does this include the little section connected with just lattice at the back?

@Steelpoint
Copy link
Contributor Author

No, that's left behind. It does include the first little section but not the second.

Lower quality overview.
screenshot 2015-01-19 20 37 04

@AnonymousNow
Copy link
Contributor

I am pleased and impressed. The potential for this is enormous.

@AlexCrimson
Copy link

Does this mean you could add custom Z-level locations that only the white ship could reach? Would be a neat way to explore space.

@Steelpoint
Copy link
Contributor Author

In theory you could, I don't currently know the specifics of creating new z-levels however but it can't be that hard?

But yes, you could create areas that the ship, or any ship, can go that you cannot normally access.

@TZK13
Copy link

TZK13 commented Jan 19, 2015

It would be nice if the mass driver was moved so that it launches into space from where it's docked instead of point blank at the station.

@Steelpoint
Copy link
Contributor Author

Currently it takes 5 seconds for this ship to get to a destination, I can change that time.

How long do we want the ship to remain in flight before reaching any destination?

10 seconds? 30? A minute?

@ChangelingRain
Copy link
Contributor

Two things; go with 30 seconds, and replace all the diagonal walls inside the ship with full-tile walls because they'll break and look like shit otherwise.

@Steelpoint
Copy link
Contributor Author

I fixed that. I replaced the internal diagonal walls with a new sprite that has both the diagonal wall and the floor in the same sprite.

How else do you think the image in the OP shows the ship being intact?

@ChangelingRain
Copy link
Contributor

Works for me!

@Steelpoint
Copy link
Contributor Author

I would like to get the status display's to show the amount of time left until the white ship reaches somewhere, sadly I can't figure out how to tie it to the white ship.

Otherwise its all good.

@bear1ake
Copy link
Contributor

Cool! I want it.

@peoplearestrange
Copy link
Contributor

(+1) Nice.

On a side note I've noticed the corner space glitch thingy on the escape shuttle. Which is new...

@ghost
Copy link

ghost commented Jan 19, 2015

close this please

@ike709
Copy link
Contributor

ike709 commented Jan 19, 2015

👍

@Steelpoint
Copy link
Contributor Author

@carn why do you want me to close this?

@ike709
Copy link
Contributor

ike709 commented Jan 19, 2015

rip all fun

@Steelpoint
Copy link
Contributor Author

I would have closed this myself if someone informed me of that.

@Steelpoint
Copy link
Contributor Author

Can this be reopened now that Carn's fix PR was merged?

@RemieRichards RemieRichards reopened this Jan 21, 2015
@RemieRichards
Copy link
Contributor

@Steelpoint have fun defending this from conflicts until the map is clear to merge it. :)

@Steelpoint
Copy link
Contributor Author

I'll do my best, as always.

@Steelpoint
Copy link
Contributor Author

I'll fix merge conflicts once my other map PR's are finished.

@Steelpoint
Copy link
Contributor Author

I'm going to redo this PR, I noticed that the mapmerger and such has failed to account for changes made to the map even though I would solve merge conflicts.

I'll open a new PR later.

@Steelpoint Steelpoint closed this Jan 23, 2015
@Nopm
Copy link

Nopm commented Jan 24, 2015

Hey, i noticed that BYOND has a easy programming lenguage, so i want to learn my first programming lenguage to do some cool things in BYOND, could someone plase redirect me to somewhere where i can learn my first programming lenguage? thanks in advance

@theOperand
Copy link
Contributor

you should go here for your first progaming guano: http://interactivepython.org/runestone/default/user/login?_next=/runestone/default/index

@Steelpoint Steelpoint deleted the WhiteShip branch January 24, 2015 16:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Feature Exposes new bugs in interesting ways
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet