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Updated MetaStation.v40C to MetaStation.v40D.dmm, added MetaStation/z3.dmm #7937

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merged 1 commit into from Feb 23, 2015
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Metacide
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-Added a new NT recovery ship in deep space, which replaces most functionality of the white ship which is now an immobile derelict. The new recovery ship is stocked with some helpful but relatively innocuous gear, and has machine frames with some machine boards allowing it to be more easily decked out with useful machinery for, as an example, colonising the derelict. The retro laser has been moved here as well.
-Added a firing range to research, made robotics/mech bay more compact
-Added protective gear and some more tables to the experimentation lab
-Added an extra airlock to space just east of the holodeck in maint
-Added more fruit variety to the garden
-Adjusted area designations so that emergency maintenance access works better
-Adjusted carp spawns - they're fewer and further away from the station
-Adjusted layout of xenobiology to make it look a little better
-Fixed missing disposals pipe and scrubber outlet in virology
-Fixed missing privacy shutters in medbay examination rooms
-Fixed missing target control in security's firing range
-Fixed missing tables in telecomms
-Fixed missing law office shutters
-Fixed extra glass stack on floor of engineering
-Fixed some cargo conveyor units being assigned to the wrong control stick
-Fixed extra corner pipe under manifold in the incinerator room
-Fixed invisible chairs at the arrivals lounge
-Fixed left cryo tube appearing under the window behind it when open
-Changed access level of space airlock adjacent to security pod to security only
-Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
-Includes modifiable bar sign, also courtesy of Mandurrrh

Full Station Image
Recovery Ship Image
Feedback Thread
Wiki Page

Dropbox seems down at the moment, so have some direct uploads instead:
15-02-23 16-22 msv40d full
15-02-23 16-27 recovery ship

….dmm variant

-Added a firing range to research, made robotics/mech bay more compact
-Added a new NT recovery ship in deep space, which replaces most functionality of the white ship, the latter becoming an immobile derelict.
-Added protective gear and some more tables to the experimentation lab
-Added an extra airlock to space just east of the holodeck in maint
-Added more fruit variety to the garden
-Adjusted area designations so that emergency maintenance access works better
-Adjusted carp spawns - they're fewer and further away from the station
-Adjusted layout of xenobiology to make it look a little better
-Fixed missing disposals pipe and scrubber outlet in virology
-Fixed missing privacy shutters in medbay examination rooms
-Fixed missing target control in security's firing range
-Fixed missing tables in telecomms
-Fixed missing law office shutters
-Fixed extra glass stack on floor of engineering
-Fixed some cargo conveyor units being assigned to the wrong control stick
-Fixed extra corner pipe under manifold in the incinerator room
-Fixed invisible chairs at the arrivals lounge
-Fixed left cryo tube appearing under the window behind it when open
-Changed access level of space airlock adjacent to security pod to security only
-Includes soda and booze dispenser additions to the bar, courtesy of Mandurrrh
-Includes modifiable bar sign, also courtesy of Mandurrrh
@theOperand
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The recovery ship is far too tidy imo, it should feature some more broken walls and such.
Anyway, that's for later.

theOperand added a commit that referenced this pull request Feb 23, 2015
Updated MetaStation.v40C to MetaStation.v40D.dmm, added MetaStation/z3.dmm
@theOperand theOperand merged commit 49b97d1 into tgstation:master Feb 23, 2015
@Metacide
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Thanks very much 👍

Will see what I can do with the shuttle in the next update.

@Dorsisdwarf
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Broken shuttle walls really don't work, especially since you can't rebuild walls on shuttles now.

@Metacide
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Tried to make a few of the ship doors start welded, but couldn't get the icons to work. And building tables or racks or chairs on the ship doesn't work, so I can't leave them partially constructed. Lots of dirt was the best I could really do - I'm open to any ideas people have.

@ClumsyAlcoholic
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Gigant spider cobwebs woud be nice, and maybe a few cocoons.
EDIT: Also, a cigar/money/drugs/alcohol stash.

@Metacide
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Spiders sound good, will see what I can do. Could certainly add some fine supplies to botany, and a cigar somewhere. The ship should be good for alcohol, though - it's got a built Booze-O-Mat already.

@ClumsyAlcoholic
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Nice.

@Dark-Star88
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It is YEARS past time that something was done to update or replace the White Ship. The wiki hasn't even been updated since sometime way back it was indeed possible to repair the thing and fly it to the station. I made it there exactly once in weeks of trying on various servers, and there was jack to do there.

It does indeed look too neat for a supposedly abandoned ship - we need buildable shuttle walls IMHO - but that can be addressed. How about locking some of the gear in crates requiring high-level access?

@theOperand
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Shuttle walls are supposed to be indestructible (except by singulo), so you
obviously can't build them either. Letting you expand the white ship would
lead to disappointment as your shuttle walls are cut off beyond a certain
point, because that's how the new shuttle system works.

On Tue, Mar 3, 2015 at 1:15 AM, Dark-Star88 notifications@github.com
wrote:

It is YEARS past time that something was done to update or replace the
White Ship. The wiki hasn't even been updated since sometime way back it
was indeed possible to repair the thing and fly it to the station. I made
it there exactly once in weeks of trying on various servers, and there was
jack to do there.

It does indeed look too neat for a supposedly abandoned ship - we need
buildable shuttle walls IMHO - but that can be addressed. How about locking
some of the gear in crates requiring high-level access?


Reply to this email directly or view it on GitHub
#7937 (comment)
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5 participants