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Centcom Two: It's better now, I swear. #8583
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first |
Do Deathsquad spawn with the CentComm Bowmans now? |
@SconesC: Yep. Deathsquads and ERTs get the bowmans, everything else centcom-related now gets the standard. So yeah. Deathsquads will now be totally unstoppable against virtually anything the crew has... Again. |
👍 |
Ahammer18 = Game Master | ||
Fayrik = Game Master |
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Oh, also adds me as an admin in admins.txt.
Ahhh accidental stealth changes!
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conspiracy intensifies
Speaking of unstoppable death squad... why was the ammo count on the pulse rifle nerfed, hard? |
Yeah it was around 200 rounds prior, paprika for some reason heavily nerfed the Pulse Rifles for some reason. |
I can confirm, the pulse weapon capacities are now 10, 25 and 40. (That's Pistol, Carbine and Rifle.) |
I dont really approve of the weapons at the end of the round because muh centcom consistency and the traitor weapons are out of place but that doesnt matter too much. However, the last time you did this map change, it only applied to the box station map. Can you get it to apply to both centcoms because they dont have any differences between the two maps. |
@Niknakflak: Currently, those are toys. I just needed something to fill the space. |
New commit... And...
Other things include:
Edit: Stealth rebase to make the Travis build again. |
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Centcom Two: It's better now, I swear.
Centcom Two: It's better now, I swear.
So there's a map change in this commit, lets start with that...
Fixes #8425. Also adds a few extra toys and whatnot to the map, along with a sorely needed coat of paint.
Z2 now looks like this, (in game screenshot):
Next on my list, #8573 was a pretty easy fix, and here it is:
I also took the liberty to change the Deathsquad channel to the Centcom channel. While it's always been a traditionally Deathsquad channel, the fact the ERTs use it means it's not all doom and gloom anymore. (I had planned to swap this over to an encryption key channel, but reading through the telecoms code I soon found that was a very bad idea indeed.)
Finally I took a pop at #7667. I wasn't able to fix it, but I did manage to make ERT medics spawnable in the select equipment menu, and that's frankly made my day.
... I then took another liberty of adding alt styles to the centcom uniforms.