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Nerfs xray gun #9978

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merged 4 commits into from Jun 17, 2015
Merged

Nerfs xray gun #9978

merged 4 commits into from Jun 17, 2015

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phil235
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@phil235 phil235 commented Jun 15, 2015

…its things.

Make vault airlock more explosion resistant (explosion_block var).
@phil235 phil235 added the Fix Rewrites a bug so it appears in different circumstances label Jun 15, 2015
@SconesC
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SconesC commented Jun 15, 2015

high security airlocks

If I paint an airlock high-security, am I powergaming vs Science now?

@AKlimentyev
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👎 to being completely blocked by rwalls. Xray lasers were a good way of killing a relatively bunkered down target or a rogue Ai without needing thermite or huge bombs. Especially not since bombs are getting nerfed with rwalls blocking the explosion more.
Also, Inb4 engie borgs get an airlock painter and malf AIs make xray proof door forts.

@Cheridan
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Look at the code, guys... Paint doesn't matter.

@SconesC
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SconesC commented Jun 15, 2015

fug u cheridan

@phil235
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phil235 commented Jun 15, 2015

If people aren't happy with reinforced walls blocking the beam I can tweak the values pretty easily.

@ChangelingRain
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Yeah rwalls and secure doors, like the ones for the AI core, should definitely block the beam.

@Kromgar
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Kromgar commented Jun 15, 2015

How many blob tiles can xray lasers go through

@phil235
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phil235 commented Jun 15, 2015

Five if you are right next to it or one tile away. Three if the blob tiles are just out of your sight or one tile further (with no obstacles inbetween). And probably two if there's only one normal wall tile between you and them.

@AKlimentyev
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I don't get why it should be stopped by rwalls though. The xray laser isn't that cheap, and normal walls can be deconstructed or blown up pretty easily. It seems like a major nerf to be unable to shoot into the bridge or sec.

@SconesC
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SconesC commented Jun 15, 2015

they're fairly cheap iirc

@phil235 phil235 added Balance Changes to functionality that modifies how effective certain methods are at powergaming and removed Fix Rewrites a bug so it appears in different circumstances labels Jun 15, 2015
@Lumipharon
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they only have a really high uranium cost BECAUSE they're pants on head retarded strong in some situations.

@Deputi
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Deputi commented Jun 16, 2015

How will the crew win blob? Does blob really need another buff?

@Cheridan
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Xrays being this cheezy hard-counter to Blob isn't good balance. If blobs are too strong lategame then we should fix that directly. The mode shouldn't be determined solely by the crew's ability to rush production of a single weapon type.

@AlexCrimson
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Then maybe you should fix blobs lategame steamrolling rather than nerf the only thing in the game capable of stopping them.

@PKPenguin321
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👎 on making it blocked by things, but 👍 for the range decrease
👎 overall, however

@Lumipharon
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Clusterbangs (if you can make xrays you can make these) also pretty much ggnore blobs but yeah, an anag shouldn't only be counterable by a high end R&D item.

@phil235
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phil235 commented Jun 16, 2015

Nevermind, let's just go with only the 15 tiles range nerf..

@WJohn
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WJohn commented Jun 16, 2015

I'm okay with this.

@phil235
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phil235 commented Jun 16, 2015

Don't mind Travis, he's being silly.

Razharas added a commit that referenced this pull request Jun 17, 2015
@Razharas Razharas merged commit f4cf6ff into tgstation:master Jun 17, 2015
@phil235 phil235 deleted the XrayGunNerf branch November 10, 2015 15:42
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