/
cigs_lighters.dm
1243 lines (1068 loc) · 38.7 KB
/
cigs_lighters.dm
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//cleansed 9/15/2012 17:48
/*
CONTAINS:
MATCHES
CIGARETTES
CIGARS
SMOKING PIPES
CHEAP LIGHTERS
ZIPPO
CIGARETTE PACKETS ARE IN FANCY.DM
*/
///////////
//MATCHES//
///////////
/obj/item/match
name = "match"
desc = "A simple match stick, used for lighting fine smokables."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "match_unlit"
w_class = WEIGHT_CLASS_TINY
heat = 1000
grind_results = list(/datum/reagent/phosphorus = 2)
/// Whether this match has been lit.
var/lit = FALSE
/// Whether this match has burnt out.
var/burnt = FALSE
/// How long the match lasts in seconds
var/smoketime = 10 SECONDS
/obj/item/match/process(seconds_per_tick)
smoketime -= seconds_per_tick * (1 SECONDS)
if(smoketime <= 0)
matchburnout()
else
open_flame(heat)
/obj/item/match/fire_act(exposed_temperature, exposed_volume)
matchignite()
/obj/item/match/proc/matchignite()
if(lit || burnt)
return
playsound(src, 'sound/items/match_strike.ogg', 15, TRUE)
lit = TRUE
icon_state = "match_lit"
damtype = BURN
force = 3
hitsound = 'sound/items/welder.ogg'
inhand_icon_state = "cigon"
name = "lit [initial(name)]"
desc = "A [initial(name)]. This one is lit."
attack_verb_continuous = string_list(list("burns", "singes"))
attack_verb_simple = string_list(list("burn", "singe"))
START_PROCESSING(SSobj, src)
update_appearance()
/obj/item/match/proc/matchburnout()
if(!lit)
return
lit = FALSE
burnt = TRUE
damtype = BRUTE
force = initial(force)
icon_state = "match_burnt"
inhand_icon_state = "cigoff"
name = "burnt [initial(name)]"
desc = "A [initial(name)]. This one has seen better days."
attack_verb_continuous = string_list(list("flicks"))
attack_verb_simple = string_list(list("flick"))
STOP_PROCESSING(SSobj, src)
/obj/item/match/extinguish()
. = ..()
matchburnout()
/obj/item/match/dropped(mob/user)
matchburnout()
return ..()
/obj/item/match/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!isliving(M))
return
if(lit && M.ignite_mob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(M)] on fire with [src] at [AREACOORD(user)]")
user.log_message("set [key_name(M)] on fire with [src]", LOG_ATTACK)
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(!lit || !cig || user.combat_mode)
..()
return
if(cig.lit)
to_chat(user, span_warning("[cig] is already lit!"))
if(M == user)
cig.attackby(src, user)
else
cig.light(span_notice("[user] holds [src] out for [M], and lights [cig]."))
/// Finds a cigarette on another mob to help light.
/obj/item/proc/help_light_cig(mob/living/M)
var/mask_item = M.get_item_by_slot(ITEM_SLOT_MASK)
if(istype(mask_item, /obj/item/clothing/mask/cigarette))
return mask_item
/obj/item/match/get_temperature()
return lit * heat
/obj/item/match/firebrand
name = "firebrand"
desc = "An unlit firebrand. It makes you wonder why it's not just called a stick."
smoketime = 40 SECONDS
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT)
grind_results = list(/datum/reagent/carbon = 2)
/obj/item/match/firebrand/Initialize(mapload)
. = ..()
matchignite()
//////////////////
//FINE SMOKABLES//
//////////////////
/obj/item/clothing/mask/cigarette
name = "cigarette"
desc = "A roll of tobacco and nicotine."
icon_state = "cigoff"
inhand_icon_state = "cigon" //gets overriden during intialize(), just have it for unit test sanity.
throw_speed = 0.5
w_class = WEIGHT_CLASS_TINY
body_parts_covered = null
grind_results = list()
heat = 1000
throw_verb = "flick"
/// Whether this cigarette has been lit.
var/lit = FALSE
/// Whether this cigarette should start lit.
var/starts_lit = FALSE
// Note - these are in masks.dmi not in cigarette.dmi
/// The icon state used when this is lit.
var/icon_on = "cigon"
/// The icon state used when this is extinguished.
var/icon_off = "cigoff"
/// The inhand icon state used when this is lit.
var/inhand_icon_on = "cigon"
/// The inhand icon state used when this is extinguished.
var/inhand_icon_off = "cigoff"
/// How long the cigarette lasts in seconds
var/smoketime = 6 MINUTES
/// How much time between drags of the cigarette.
var/dragtime = 10 SECONDS
/// The cooldown that prevents just huffing the entire cigarette at once.
COOLDOWN_DECLARE(drag_cooldown)
/// The type of cigarette butt spawned when this burns out.
var/type_butt = /obj/item/cigbutt
/// The capacity for chems this cigarette has.
var/chem_volume = 30
/// The reagents that this cigarette starts with.
var/list/list_reagents = list(/datum/reagent/drug/nicotine = 15)
/// Should we smoke all of the chems in the cig before it runs out. Splits each puff to take a portion of the overall chems so by the end you'll always have consumed all of the chems inside.
var/smoke_all = FALSE
/// How much damage this deals to the lungs per drag.
var/lung_harm = 1
/// If, when glorf'd, we will choke on this cig forever
var/choke_forever = FALSE
/// When choking, what is the maximum amount of time we COULD choke for
var/choke_time_max = 30 SECONDS // I am mean
/obj/item/clothing/mask/cigarette/Initialize(mapload)
. = ..()
create_reagents(chem_volume, INJECTABLE | NO_REACT)
if(list_reagents)
reagents.add_reagent_list(list_reagents)
if(starts_lit)
light()
AddComponent(/datum/component/knockoff, 90, list(BODY_ZONE_PRECISE_MOUTH), slot_flags) //90% to knock off when wearing a mask
AddElement(/datum/element/update_icon_updates_onmob)
icon_state = icon_off
inhand_icon_state = inhand_icon_off
/obj/item/clothing/mask/cigarette/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/clothing/mask/cigarette/equipped(mob/equipee, slot)
. = ..()
if(!(slot & ITEM_SLOT_MASK))
UnregisterSignal(equipee, COMSIG_HUMAN_FORCESAY)
return
RegisterSignal(equipee, COMSIG_HUMAN_FORCESAY, PROC_REF(on_forcesay))
/obj/item/clothing/mask/cigarette/dropped(mob/dropee)
. = ..()
UnregisterSignal(dropee, COMSIG_HUMAN_FORCESAY)
/obj/item/clothing/mask/cigarette/proc/on_forcesay(mob/living/source)
SIGNAL_HANDLER
source.apply_status_effect(/datum/status_effect/choke, src, lit, choke_forever ? -1 : rand(25 SECONDS, choke_time_max))
/obj/item/clothing/mask/cigarette/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is huffing [src] as quickly as [user.p_they()] can! It looks like [user.p_theyre()] trying to give [user.p_them()]self cancer."))
return (TOXLOSS|OXYLOSS)
/obj/item/clothing/mask/cigarette/attackby(obj/item/W, mob/user, params)
if(lit)
return ..()
var/lighting_text = W.ignition_effect(src, user)
if(!lighting_text)
return ..()
if(!check_oxygen(user)) //cigarettes need oxygen
balloon_alert(user, "no air!")
return ..()
if(smoketime > 0)
light(lighting_text)
else
to_chat(user, span_warning("There is nothing to smoke!"))
/// Checks that we have enough air to smoke
/obj/item/clothing/mask/cigarette/proc/check_oxygen(mob/user)
if (reagents.has_reagent(/datum/reagent/oxygen))
return TRUE
var/datum/gas_mixture/air = return_air()
if (!isnull(air) && air.has_gas(/datum/gas/oxygen, 1))
return TRUE
if (!iscarbon(user))
return FALSE
var/mob/living/carbon/the_smoker = user
return the_smoker.can_breathe_helmet()
/obj/item/clothing/mask/cigarette/afterattack(obj/item/reagent_containers/cup/glass, mob/user, proximity)
. = ..()
if(!proximity || lit) //can't dip if cigarette is lit (it will heat the reagents in the glass instead)
return
if(!istype(glass)) //you can dip cigarettes into beakers
return
if(glass.reagents.trans_to(src, chem_volume, transferred_by = user)) //if reagents were transferred, show the message
to_chat(user, span_notice("You dip \the [src] into \the [glass]."))
//if not, either the beaker was empty, or the cigarette was full
else if(!glass.reagents.total_volume)
to_chat(user, span_warning("[glass] is empty!"))
else
to_chat(user, span_warning("[src] is full!"))
return AFTERATTACK_PROCESSED_ITEM
/obj/item/clothing/mask/cigarette/update_icon_state()
. = ..()
if(lit)
icon_state = icon_on
inhand_icon_state = inhand_icon_on
else
icon_state = icon_off
inhand_icon_state = inhand_icon_off
/// Lights the cigarette with given flavor text.
/obj/item/clothing/mask/cigarette/proc/light(flavor_text = null)
if(lit)
return
lit = TRUE
if(!(flags_1 & INITIALIZED_1))
update_icon()
return
attack_verb_continuous = string_list(list("burns", "singes"))
attack_verb_simple = string_list(list("burn", "singe"))
hitsound = 'sound/items/welder.ogg'
damtype = BURN
force = 4
if(reagents.get_reagent_amount(/datum/reagent/toxin/plasma)) // the plasma explodes when exposed to fire
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/toxin/plasma) / 2.5, 1), get_turf(src), 0, 0)
e.start(src)
qdel(src)
return
if(reagents.get_reagent_amount(/datum/reagent/fuel)) // the fuel explodes, too, but much less violently
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount(/datum/reagent/fuel) / 5, 1), get_turf(src), 0, 0)
e.start(src)
qdel(src)
return
// allowing reagents to react after being lit
reagents.flags &= ~(NO_REACT)
reagents.handle_reactions()
update_icon()
if(flavor_text)
var/turf/T = get_turf(src)
T.visible_message(flavor_text)
START_PROCESSING(SSobj, src)
//can't think of any other way to update the overlays :<
if(ismob(loc))
var/mob/M = loc
M.update_worn_mask()
M.update_held_items()
/obj/item/clothing/mask/cigarette/extinguish()
. = ..()
if(!lit)
return
attack_verb_continuous = null
attack_verb_simple = null
hitsound = null
damtype = BRUTE
force = 0
STOP_PROCESSING(SSobj, src)
reagents.flags |= NO_REACT
lit = FALSE
update_icon()
if(ismob(loc))
var/mob/living/M = loc
to_chat(M, span_notice("Your [name] goes out."))
M.update_worn_mask()
M.update_held_items()
/// Handles processing the reagents in the cigarette.
/obj/item/clothing/mask/cigarette/proc/handle_reagents()
if(!reagents.total_volume)
return
reagents.expose_temperature(heat, 0.05)
if(!reagents.total_volume) //may have reacted and gone to 0 after expose_temperature
return
var/to_smoke = smoke_all ? (reagents.total_volume * (dragtime / smoketime)) : REAGENTS_METABOLISM
var/mob/living/carbon/smoker = loc
// These checks are a bit messy but at least they're fairly readable
// Check if the smoker is a carbon mob, since it needs to have wear_mask
if(!istype(smoker))
// If not, check if it's a gas mask
if(!istype(smoker, /obj/item/clothing/mask/gas))
reagents.remove_all(to_smoke)
return
smoker = smoker.loc
// If it is, check if that mask is on a carbon mob
if(!istype(smoker) || smoker.get_item_by_slot(ITEM_SLOT_MASK) != loc)
reagents.remove_all(to_smoke)
return
else
if(src != smoker.wear_mask)
reagents.remove_all(to_smoke)
return
reagents.expose(smoker, INGEST, min(to_smoke / reagents.total_volume, 1))
var/obj/item/organ/internal/lungs/lungs = smoker.get_organ_slot(ORGAN_SLOT_LUNGS)
if(lungs && IS_ORGANIC_ORGAN(lungs))
var/smoker_resistance = HAS_TRAIT(smoker, TRAIT_SMOKER) ? 0.5 : 1
smoker.adjustOrganLoss(ORGAN_SLOT_LUNGS, lung_harm * smoker_resistance)
if(!reagents.trans_to(smoker, to_smoke, methods = INGEST, ignore_stomach = TRUE))
reagents.remove_all(to_smoke)
/obj/item/clothing/mask/cigarette/process(seconds_per_tick)
var/mob/living/user = isliving(loc) ? loc : null
user?.ignite_mob()
if(!check_oxygen(user))
extinguish()
return
smoketime -= seconds_per_tick * (1 SECONDS)
if(smoketime <= 0)
put_out(user)
return
open_flame(heat)
if((reagents?.total_volume) && COOLDOWN_FINISHED(src, drag_cooldown))
COOLDOWN_START(src, drag_cooldown, dragtime)
handle_reagents()
/obj/item/clothing/mask/cigarette/attack_self(mob/user)
if(lit)
put_out(user, TRUE)
return ..()
/obj/item/clothing/mask/cigarette/proc/put_out(mob/user, done_early = FALSE)
var/atom/location = drop_location()
if(done_early)
user.visible_message(span_notice("[user] calmly drops and treads on \the [src], putting it out instantly."))
new /obj/effect/decal/cleanable/ash(location)
else if(user)
to_chat(user, span_notice("Your [name] goes out."))
new type_butt(location)
qdel(src)
/obj/item/clothing/mask/cigarette/attack(mob/living/carbon/M, mob/living/carbon/user)
if(!istype(M))
return ..()
if(M.on_fire && !lit)
light(span_notice("[user] lights [src] with [M]'s burning body. What a cold-blooded badass."))
return
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(!lit || !cig || user.combat_mode)
return ..()
if(cig.lit)
to_chat(user, span_warning("The [cig.name] is already lit!"))
if(M == user)
cig.attackby(src, user)
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights [M.p_their()] [cig.name]."))
/obj/item/clothing/mask/cigarette/fire_act(exposed_temperature, exposed_volume)
light()
/obj/item/clothing/mask/cigarette/get_temperature()
return lit * heat
// Cigarette brands.
/obj/item/clothing/mask/cigarette/space_cigarette
desc = "A Space brand cigarette that can be smoked anywhere."
list_reagents = list(/datum/reagent/drug/nicotine = 9, /datum/reagent/oxygen = 9)
smoketime = 4 MINUTES // space cigs have a shorter burn time than normal cigs
smoke_all = TRUE // so that it doesn't runout of oxygen while being smoked in space
/obj/item/clothing/mask/cigarette/dromedary
desc = "A DromedaryCo brand cigarette. Contrary to popular belief, does not contain Calomel, but is reported to have a watery taste."
list_reagents = list(/datum/reagent/drug/nicotine = 13, /datum/reagent/water = 5) //camel has water
/obj/item/clothing/mask/cigarette/uplift
desc = "An Uplift Smooth brand cigarette. Smells refreshing."
list_reagents = list(/datum/reagent/drug/nicotine = 13, /datum/reagent/consumable/menthol = 5)
/obj/item/clothing/mask/cigarette/robust
desc = "A Robust brand cigarette."
/obj/item/clothing/mask/cigarette/robustgold
desc = "A Robust Gold brand cigarette."
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/gold = 3) // Just enough to taste a hint of expensive metal.
/obj/item/clothing/mask/cigarette/carp
desc = "A Carp Classic brand cigarette. A small label on its side indicates that it does NOT contain carpotoxin."
/obj/item/clothing/mask/cigarette/carp/Initialize(mapload)
. = ..()
if(!prob(5))
return
reagents?.add_reagent(/datum/reagent/toxin/carpotoxin , 3) // They lied
/obj/item/clothing/mask/cigarette/syndicate
desc = "An unknown brand cigarette."
chem_volume = 60
smoketime = 2 MINUTES
smoke_all = TRUE
lung_harm = 1.5
list_reagents = list(/datum/reagent/drug/nicotine = 10, /datum/reagent/medicine/omnizine = 15)
/obj/item/clothing/mask/cigarette/shadyjims
desc = "A Shady Jim's Super Slims cigarette."
lung_harm = 1.5
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/toxin/lipolicide = 4, /datum/reagent/ammonia = 2, /datum/reagent/toxin/plantbgone = 1, /datum/reagent/toxin = 1.5)
/obj/item/clothing/mask/cigarette/xeno
desc = "A Xeno Filtered brand cigarette."
lung_harm = 2
list_reagents = list (/datum/reagent/drug/nicotine = 20, /datum/reagent/medicine/regen_jelly = 15, /datum/reagent/drug/krokodil = 4)
// Rollies.
/obj/item/clothing/mask/cigarette/rollie
name = "rollie"
desc = "A roll of dried plant matter wrapped in thin paper."
icon_state = "spliffoff"
icon_on = "spliffon"
icon_off = "spliffoff"
type_butt = /obj/item/cigbutt/roach
throw_speed = 0.5
smoketime = 4 MINUTES
chem_volume = 50
list_reagents = null
choke_time_max = 40 SECONDS
/obj/item/clothing/mask/cigarette/rollie/Initialize(mapload)
name = pick(list(
"bifta",
"bifter",
"bird",
"blunt",
"bloint",
"boof",
"boofer",
"bomber",
"bone",
"bun",
"doink",
"doob",
"doober",
"doobie",
"dutch",
"fatty",
"hogger",
"hooter",
"hootie",
"\improper J",
"jay",
"jimmy",
"joint",
"juju",
"jeebie weebie",
"number",
"owl",
"phattie",
"puffer",
"reef",
"reefer",
"rollie",
"scoobie",
"shorty",
"spiff",
"spliff",
"toke",
"torpedo",
"zoot",
"zooter"))
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/clothing/mask/cigarette/rollie/nicotine
list_reagents = list(/datum/reagent/drug/nicotine = 15)
/obj/item/clothing/mask/cigarette/rollie/trippy
list_reagents = list(/datum/reagent/drug/nicotine = 15, /datum/reagent/drug/mushroomhallucinogen = 35)
starts_lit = TRUE
/obj/item/clothing/mask/cigarette/rollie/cannabis
list_reagents = list(/datum/reagent/drug/cannabis = 15)
/obj/item/clothing/mask/cigarette/rollie/mindbreaker
list_reagents = list(/datum/reagent/toxin/mindbreaker = 35, /datum/reagent/toxin/lipolicide = 15)
/obj/item/clothing/mask/cigarette/candy
name = "\improper Little Timmy's candy cigarette"
desc = "For all ages*! Doesn't contain any amount of nicotine. Health and safety risks can be read on the tip of the cigarette."
smoketime = 2 MINUTES
icon_state = "candyoff"
icon_on = "candyon"
icon_off = "candyoff" //make sure to add positional sprites in icons/obj/cigarettes.dmi if you add more.
inhand_icon_off = "candyoff"
type_butt = /obj/item/food/candy_trash
heat = 473.15 // Lowered so that the sugar can be carmalized, but not burnt.
lung_harm = 0.5
list_reagents = list(/datum/reagent/consumable/sugar = 20)
choke_time_max = 70 SECONDS // This shit really is deadly
/obj/item/clothing/mask/cigarette/candy/nicotine
desc = "For all ages*! Doesn't contain any* amount of nicotine. Health and safety risks can be read on the tip of the cigarette."
type_butt = /obj/item/food/candy_trash/nicotine
list_reagents = list(/datum/reagent/consumable/sugar = 20, /datum/reagent/drug/nicotine = 20) //oh no!
smoke_all = TRUE //timmy's not getting out of this one
/obj/item/cigbutt/roach
name = "roach"
desc = "A manky old roach, or for non-stoners, a used rollup."
icon_state = "roach"
/obj/item/cigbutt/roach/Initialize(mapload)
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
////////////
// CIGARS //
////////////
/obj/item/clothing/mask/cigarette/cigar
name = "cigar"
desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!"
icon_state = "cigaroff"
icon_on = "cigaron"
icon_off = "cigaroff" //make sure to add positional sprites in icons/obj/cigarettes.dmi if you add more.
inhand_icon_state = "cigaron" //gets overriden during intialize(), just have it for unit test sanity.
inhand_icon_on = "cigaron"
inhand_icon_off = "cigaroff"
type_butt = /obj/item/cigbutt/cigarbutt
throw_speed = 0.5
smoketime = 11 MINUTES
chem_volume = 40
list_reagents = list(/datum/reagent/drug/nicotine = 25)
choke_time_max = 40 SECONDS
/obj/item/clothing/mask/cigarette/cigar/premium
name = "premium cigar"
//this is the version that actually spawns in premium cigar cases, the distinction is made so that the smoker quirk can differentiate between the default cigar box and its subtypes
/obj/item/clothing/mask/cigarette/cigar/cohiba
name = "\improper Cohiba Robusto cigar"
desc = "There's little more you could want from a cigar."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 20 MINUTES
chem_volume = 80
list_reagents = list(/datum/reagent/drug/nicotine = 40)
/obj/item/clothing/mask/cigarette/cigar/havana
name = "premium Havanian cigar"
desc = "A cigar fit for only the best of the best."
icon_state = "cigar2off"
icon_on = "cigar2on"
icon_off = "cigar2off"
smoketime = 30 MINUTES
chem_volume = 60
list_reagents = list(/datum/reagent/drug/nicotine = 45)
/obj/item/cigbutt
name = "cigarette butt"
desc = "A manky old cigarette butt."
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "cigbutt"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
grind_results = list(/datum/reagent/carbon = 2)
/obj/item/cigbutt/cigarbutt
name = "cigar butt"
desc = "A manky old cigar butt."
icon_state = "cigarbutt"
/////////////////
//SMOKING PIPES//
/////////////////
/obj/item/clothing/mask/cigarette/pipe
name = "smoking pipe"
desc = "A pipe, for smoking. Probably made of meerschaum or something."
icon_state = "pipeoff"
icon_on = "pipeon" //Note - these are in masks.dmi
icon_off = "pipeoff"
inhand_icon_state = null
inhand_icon_on = null
inhand_icon_off = null
smoketime = 0
chem_volume = 200 // So we can fit densified chemicals plants
list_reagents = null
w_class = WEIGHT_CLASS_SMALL
choke_forever = TRUE
///name of the stuff packed inside this pipe
var/packeditem
/obj/item/clothing/mask/cigarette/pipe/Initialize(mapload)
. = ..()
update_name()
/obj/item/clothing/mask/cigarette/pipe/update_name()
. = ..()
name = packeditem ? "[packeditem]-packed [initial(name)]" : "empty [initial(name)]"
/obj/item/clothing/mask/cigarette/pipe/put_out(mob/user, done_early = FALSE)
lit = FALSE
if(done_early)
user.visible_message(span_notice("[user] puts out [src]."), span_notice("You put out [src]."))
else
if(user)
to_chat(user, span_notice("Your [name] goes out."))
packeditem = null
update_icon()
inhand_icon_state = icon_off
user?.update_worn_mask()
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/thing, mob/user, params)
if(!istype(thing, /obj/item/food/grown))
return ..()
var/obj/item/food/grown/to_smoke = thing
if(packeditem)
to_chat(user, span_warning("It is already packed!"))
return
if(!HAS_TRAIT(to_smoke, TRAIT_DRIED))
to_chat(user, span_warning("It has to be dried first!"))
return
to_chat(user, span_notice("You stuff [to_smoke] into [src]."))
smoketime = 13 MINUTES
packeditem = to_smoke.name
update_name()
if(to_smoke.reagents)
to_smoke.reagents.trans_to(src, to_smoke.reagents.total_volume, transferred_by = user)
qdel(to_smoke)
/obj/item/clothing/mask/cigarette/pipe/attack_self(mob/user)
var/atom/location = drop_location()
if(packeditem && !lit)
to_chat(user, span_notice("You empty [src] onto [location]."))
new /obj/effect/decal/cleanable/ash(location)
packeditem = null
smoketime = 0
reagents.clear_reagents()
update_name()
return
return ..()
/obj/item/clothing/mask/cigarette/pipe/cobpipe
name = "corn cob pipe"
desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters. Can be loaded with objects."
icon_state = "cobpipeoff"
icon_on = "cobpipeon" //Note - these are in masks.dmi
icon_off = "cobpipeoff"
inhand_icon_on = null
inhand_icon_off = null
/////////
//ZIPPO//
/////////
/obj/item/lighter
name = "\improper Zippo lighter"
desc = "The zippo."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "zippo"
inhand_icon_state = "zippo"
worn_icon_state = "lighter"
w_class = WEIGHT_CLASS_TINY
obj_flags = CONDUCTS_ELECTRICITY
slot_flags = ITEM_SLOT_BELT
heat = 1500
resistance_flags = FIRE_PROOF
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/fuel/oil = 5)
custom_price = PAYCHECK_CREW * 1.1
light_system = OVERLAY_LIGHT
light_range = 2
light_power = 1.3
light_color = LIGHT_COLOR_FIRE
light_on = FALSE
/// Whether the lighter is lit.
var/lit = FALSE
/// Whether the lighter is fancy. Fancy lighters have fancier flavortext and won't burn thumbs.
var/fancy = TRUE
/// The engraving overlay used by this lighter.
var/overlay_state
/// A list of possible engraving overlays.
var/overlay_list = list(
"plain",
"dame",
"thirteen",
"snake"
)
/obj/item/lighter/Initialize(mapload)
. = ..()
if(!overlay_state)
overlay_state = pick(overlay_list)
AddComponent(\
/datum/component/bullet_intercepting,\
block_chance = 0.5,\
active_slots = ITEM_SLOT_SUITSTORE,\
on_intercepted = CALLBACK(src, PROC_REF(on_intercepted_bullet)),\
)
update_appearance()
/// Destroy the lighter when it's shot by a bullet
/obj/item/lighter/proc/on_intercepted_bullet(mob/living/victim, obj/projectile/bullet)
victim.visible_message(span_warning("\The [bullet] shatters on [victim]'s lighter!"))
playsound(victim, get_sfx(SFX_RICOCHET), 100, TRUE)
new /obj/effect/decal/cleanable/oil(get_turf(src))
do_sparks(1, TRUE, src)
victim.dropItemToGround(src, force = TRUE, silent = TRUE)
qdel(src)
/obj/item/lighter/cyborg_unequip(mob/user)
if(!lit)
return
set_lit(FALSE)
/obj/item/lighter/suicide_act(mob/living/carbon/user)
if (lit)
user.visible_message(span_suicide("[user] begins holding \the [src]'s flame up to [user.p_their()] face! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(src, 'sound/items/welder.ogg', 50, TRUE)
return FIRELOSS
else
user.visible_message(span_suicide("[user] begins whacking [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/lighter/update_icon_state()
icon_state = "[initial(icon_state)][lit ? "-on" : ""]"
return ..()
/obj/item/lighter/update_overlays()
. = ..()
. += create_lighter_overlay()
/// Generates an overlay used by this lighter.
/obj/item/lighter/proc/create_lighter_overlay()
return mutable_appearance(icon, "lighter_overlay_[overlay_state][lit ? "-on" : ""]")
/obj/item/lighter/ignition_effect(atom/A, mob/user)
if(get_temperature())
. = span_infoplain(span_rose("With a single flick of [user.p_their()] wrist, [user] smoothly lights [A] with [src]. Damn [user.p_theyre()] cool."))
/obj/item/lighter/proc/set_lit(new_lit)
if(lit == new_lit)
return
lit = new_lit
if(lit)
force = 5
damtype = BURN
hitsound = 'sound/items/welder.ogg'
attack_verb_continuous = string_list(list("burns", "singes"))
attack_verb_simple = string_list(list("burn", "singe"))
START_PROCESSING(SSobj, src)
else
hitsound = SFX_SWING_HIT
force = 0
attack_verb_continuous = null //human_defense.dm takes care of it
attack_verb_simple = null
STOP_PROCESSING(SSobj, src)
set_light_on(lit)
update_appearance()
/obj/item/lighter/extinguish()
. = ..()
set_lit(FALSE)
/obj/item/lighter/attack_self(mob/living/user)
if(!user.is_holding(src))
return ..()
if(lit)
set_lit(FALSE)
if(fancy)
user.visible_message(
span_notice("You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow."),
span_notice("You quietly shut off [src] without even looking at what you're doing. Wow.")
)
else
user.visible_message(
span_notice("[user] quietly shuts off [src]."),
span_notice("You quietly shut off [src].")
)
return
set_lit(TRUE)
if(fancy)
user.visible_message(
span_notice("Without even breaking stride, [user] flips open and lights [src] in one smooth movement."),
span_notice("Without even breaking stride, you flip open and light [src] in one smooth movement.")
)
return
var/hand_protected = FALSE
var/mob/living/carbon/human/human_user = user
if(!istype(human_user) || HAS_TRAIT(human_user, TRAIT_RESISTHEAT) || HAS_TRAIT(human_user, TRAIT_RESISTHEATHANDS))
hand_protected = TRUE
else if(!istype(human_user.gloves, /obj/item/clothing/gloves))
hand_protected = FALSE
else
var/obj/item/clothing/gloves/gloves = human_user.gloves
if(gloves.max_heat_protection_temperature)
hand_protected = (gloves.max_heat_protection_temperature > 360)
if(hand_protected || prob(75))
user.visible_message(
span_notice("After a few attempts, [user] manages to light [src]."),
span_notice("After a few attempts, you manage to light [src].")
)
return
var/hitzone = user.held_index_to_dir(user.active_hand_index) == "r" ? BODY_ZONE_PRECISE_R_HAND : BODY_ZONE_PRECISE_L_HAND
user.apply_damage(5, BURN, hitzone)
user.visible_message(
span_warning("After a few attempts, [user] manages to light [src] - however, [user.p_they()] burn[user.p_s()] [user.p_their()] finger in the process."),
span_warning("You burn yourself while lighting the lighter!")
)
user.add_mood_event("burnt_thumb", /datum/mood_event/burnt_thumb)
/obj/item/lighter/attack(mob/living/carbon/M, mob/living/carbon/user)
if(lit && M.ignite_mob())
message_admins("[ADMIN_LOOKUPFLW(user)] set [key_name_admin(M)] on fire with [src] at [AREACOORD(user)]")
log_game("[key_name(user)] set [key_name(M)] on fire with [src] at [AREACOORD(user)]")
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
if(!lit || !cig || user.combat_mode)
..()
return
if(cig.lit)
to_chat(user, span_warning("The [cig.name] is already lit!"))
if(M == user)
cig.attackby(src, user)
return
if(fancy)
cig.light(span_rose("[user] whips the [name] out and holds it for [M]. [user.p_Their()] arm is as steady as the unflickering flame [user.p_they()] light[user.p_s()] \the [cig] with."))
else
cig.light(span_notice("[user] holds the [name] out for [M], and lights [M.p_their()] [cig.name]."))
/obj/item/lighter/process()
open_flame(heat)
/obj/item/lighter/get_temperature()
return lit * heat
/obj/item/lighter/greyscale
name = "cheap lighter"
desc = "A cheap lighter."
icon_state = "lighter"
fancy = FALSE
overlay_list = list(
"transp",
"tall",
"matte",
"zoppo" //u cant stoppo th zoppo
)
/// The color of the lighter.
var/lighter_color
/// The set of colors this lighter can be autoset as on init.
var/list/color_list = list( //Same 16 color selection as electronic assemblies
COLOR_ASSEMBLY_BLACK,
COLOR_FLOORTILE_GRAY,
COLOR_ASSEMBLY_BGRAY,
COLOR_ASSEMBLY_WHITE,
COLOR_ASSEMBLY_RED,
COLOR_ASSEMBLY_ORANGE,
COLOR_ASSEMBLY_BEIGE,
COLOR_ASSEMBLY_BROWN,
COLOR_ASSEMBLY_GOLD,
COLOR_ASSEMBLY_YELLOW,
COLOR_ASSEMBLY_GURKHA,
COLOR_ASSEMBLY_LGREEN,
COLOR_ASSEMBLY_GREEN,
COLOR_ASSEMBLY_LBLUE,
COLOR_ASSEMBLY_BLUE,
COLOR_ASSEMBLY_PURPLE
)
/obj/item/lighter/greyscale/Initialize(mapload)
. = ..()
if(!lighter_color)
lighter_color = pick(color_list)
update_appearance()
/obj/item/lighter/greyscale/create_lighter_overlay()
var/mutable_appearance/lighter_overlay = ..()
lighter_overlay.color = lighter_color
return lighter_overlay
/obj/item/lighter/greyscale/ignition_effect(atom/A, mob/user)
if(get_temperature())
. = span_notice("After some fiddling, [user] manages to light [A] with [src].")
/obj/item/lighter/slime
name = "slime zippo"
desc = "A specialty zippo made from slimes and industry. Has a much hotter flame than normal."
icon_state = "slighter"
heat = 3000 //Blue flame!
light_color = LIGHT_COLOR_CYAN
overlay_state = "slime"
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/medicine/pyroxadone = 5)
/obj/item/lighter/skull
name = "badass zippo"
desc = "An absolutely badass zippo lighter. Just look at that skull!"
overlay_state = "skull"
/obj/item/lighter/mime
name = "pale zippo"
desc = "In lieu of fuel, performative spirit can be used to light cigarettes."
icon_state = "mlighter" //These ones don't show a flame.
light_color = LIGHT_COLOR_HALOGEN
heat = 0 //I swear it's a real lighter dude you just can't see the flame dude I promise
overlay_state = "mime"
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/toxin/mutetoxin = 5, /datum/reagent/consumable/nothing = 10)
light_range = 0
light_power = 0
fancy = FALSE
/obj/item/lighter/mime/ignition_effect(atom/A, mob/user)
. = span_infoplain("[user] lifts the [name] to the [A], which miraculously lights!")
/obj/item/lighter/bright
name = "illuminative zippo"
desc = "Sustains an incredibly bright chemical reaction when you spark it. Avoid looking directly at the igniter when lit."
icon_state = "slighter"
light_color = LIGHT_COLOR_ELECTRIC_CYAN
overlay_state = "bright"
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/flash_powder = 10)
light_range = 8
light_power = 3 //Irritatingly bright and large enough to cover a small room.
fancy = FALSE
/obj/item/lighter/bright/examine(mob/user)
. = ..()
if(lit && isliving(user))