/
punchcooldown.dm
33 lines (29 loc) · 1.42 KB
/
punchcooldown.dm
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///Your favourite Jojoke. Used for the gloves of the north star.
/datum/component/wearertargeting/punchcooldown
signals = list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_LIVING_SLAP_MOB)
mobtype = /mob/living/carbon
proctype = PROC_REF(reducecooldown)
valid_slots = list(ITEM_SLOT_GLOVES)
///The warcry this generates
var/warcry = "AT"
/datum/component/wearertargeting/punchcooldown/Initialize()
. = ..()
if(. == COMPONENT_INCOMPATIBLE)
return
RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(changewarcry))
///Called on COMSIG_LIVING_UNARMED_ATTACK. Yells the warcry and and reduces punch cooldown.
/datum/component/wearertargeting/punchcooldown/proc/reducecooldown(mob/living/carbon/M, atom/target)
if((M.combat_mode && isliving(target)) || istype(M.get_active_held_item(), /obj/item/hand_item/slapper))
M.changeNext_move(CLICK_CD_RAPID)
if(warcry)
M.say(warcry, ignore_spam = TRUE, forced = "north star warcry")
///Called on COMSIG_ITEM_ATTACK_SELF. Allows you to change the warcry.
/datum/component/wearertargeting/punchcooldown/proc/changewarcry(datum/source, mob/user)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(do_changewarcry), user)
/datum/component/wearertargeting/punchcooldown/proc/do_changewarcry(mob/user)
var/input = tgui_input_text(user, "What do you want your battlecry to be?", "Battle Cry", max_length = 6)
if(!QDELETED(src) && !QDELETED(user) && !user.Adjacent(parent))
return
if(input)
warcry = input