/
scanners.dm
925 lines (796 loc) · 40.4 KB
/
scanners.dm
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/*
CONTAINS:
T-RAY
HEALTH ANALYZER
GAS ANALYZER
SLIME SCANNER
GENE SCANNER
*/
// Describes the three modes of scanning available for health analyzers
#define SCANMODE_HEALTH 0
#define SCANMODE_WOUND 1
#define SCANMODE_COUNT 2 // Update this to be the number of scan modes if you add more
#define SCANNER_CONDENSED 0
#define SCANNER_VERBOSE 1
/obj/item/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = PAYCHECK_ASSISTANT * 0.7
icon = 'icons/obj/device.dmi'
icon_state = "t-ray0"
var/on = FALSE
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
custom_materials = list(/datum/material/iron=150)
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/t_scanner/proc/toggle_on()
on = !on
icon_state = copytext_char(icon_state, 1, -1) + "[on]"
if(on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/t_scanner/attack_self(mob/user)
toggle_on()
/obj/item/t_scanner/cyborg_unequip(mob/user)
if(!on)
return
toggle_on()
/obj/item/t_scanner/process()
if(!on)
STOP_PROCESSING(SSobj, src)
return null
scan()
/obj/item/t_scanner/proc/scan()
t_ray_scan(loc)
/proc/t_ray_scan(mob/viewer, flick_time = 8, distance = 3)
if(!ismob(viewer) || !viewer.client)
return
var/list/t_ray_images = list()
for(var/obj/O in orange(distance, viewer) )
if(HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE))
var/image/I = new(loc = get_turf(O))
var/mutable_appearance/MA = new(O)
MA.alpha = 128
MA.dir = O.dir
I.appearance = MA
t_ray_images += I
if(t_ray_images.len)
flick_overlay(t_ray_images, list(viewer.client), flick_time)
/obj/item/healthanalyzer
name = "health analyzer"
icon = 'icons/obj/device.dmi'
icon_state = "health"
inhand_icon_state = "healthanalyzer"
worn_icon_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held body scanner capable of distinguishing vital signs of the subject. Has a side button to scan for chemicals, and can be toggled to scan wounds."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/mode = SCANNER_VERBOSE
var/scanmode = SCANMODE_HEALTH
var/advanced = FALSE
custom_price = PAYCHECK_HARD
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!"))
return BRUTELOSS
/obj/item/healthanalyzer/attack_self(mob/user)
scanmode = (scanmode + 1) % SCANMODE_COUNT
switch(scanmode)
if(SCANMODE_HEALTH)
to_chat(user, span_notice("You switch the health analyzer to check physical health."))
if(SCANMODE_WOUND)
to_chat(user, span_notice("You switch the health analyzer to report extra info on wounds."))
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation upon scanning, including clumsy scanning
// Clumsiness/brain damage check
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
user.visible_message(span_warning("[user] analyzes the floor's vitals!"), \
span_notice("You stupidly try to analyze the floor's vitals!"))
to_chat(user, "[span_info("Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")]\
\n[span_info("Key: <font color='#00cccc'>Suffocation</font>/<font color='#00cc66'>Toxin</font>/<font color='#ffcc33'>Burn</font>/<font color='#ff3333'>Brute</font>")]\
\n[span_info("\tDamage specifics: <font color='#66cccc'>0</font>-<font color='#00cc66'>0</font>-<font color='#ff9933'>0</font>-<font color='#ff3333'>0</font>")]\
\n[span_info("Body temperature: ???")]")
return
if(ispodperson(M)&& !advanced)
to_chat(user, "<span class='info'>[M]'s biologal structure is too complex for the health analyzer.")
return
user.visible_message(span_notice("[user] analyzes [M]'s vitals."), \
span_notice("You analyze [M]'s vitals."))
switch (scanmode)
if (SCANMODE_HEALTH)
healthscan(user, M, mode, advanced)
if (SCANMODE_WOUND)
woundscan(user, M, src)
add_fingerprint(user)
/obj/item/healthanalyzer/attack_secondary(mob/living/victim, mob/living/user, params)
chemscan(user, victim)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
// Used by the PDA medical scanner too
/proc/healthscan(mob/user, mob/living/M, mode = SCANNER_VERBOSE, advanced = FALSE)
if(user.incapacitated())
return
if(user.is_blind())
to_chat(user, span_warning("You realize that your scanner has no accessibility support for the blind!"))
return
// the final list of strings to render
var/render_list = list()
// Damage specifics
var/oxy_loss = M.getOxyLoss()
var/tox_loss = M.getToxLoss()
var/fire_loss = M.getFireLoss()
var/brute_loss = M.getBruteLoss()
var/mob_status = (M.stat == DEAD ? span_alert("<b>Deceased</b>") : "<b>[round(M.health/M.maxHealth,0.01)*100]% healthy</b>")
if(HAS_TRAIT(M, TRAIT_FAKEDEATH) && !advanced)
mob_status = span_alert("<b>Deceased</b>")
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
render_list += "[span_alert("Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!")]\n"
if(H.has_reagent(/datum/reagent/inverse/technetium))
advanced = TRUE
render_list += "[span_info("Analyzing results for [M]:")]\n<span class='info ml-1'>Overall status: [mob_status]</span>\n"
// Husk detection
if(advanced && HAS_TRAIT_FROM(M, TRAIT_HUSK, BURN))
render_list += "<span class='alert ml-1'>Subject has been husked by severe burns.</span>\n"
else if (advanced && HAS_TRAIT_FROM(M, TRAIT_HUSK, CHANGELING_DRAIN))
render_list += "<span class='alert ml-1'>Subject has been husked by dessication.</span>\n"
else if(HAS_TRAIT(M, TRAIT_HUSK))
render_list += "<span class='alert ml-1'>Subject has been husked.</span>\n"
// Damage descriptions
if(brute_loss > 10)
render_list += "<span class='alert ml-1'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>\n"
if(fire_loss > 10)
render_list += "<span class='alert ml-1'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>\n"
if(oxy_loss > 10)
render_list += "<span class='info ml-1'>[span_alert("[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.")]\n"
if(tox_loss > 10)
render_list += "<span class='alert ml-1'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>\n"
if(M.getStaminaLoss())
render_list += "<span class='alert ml-1'>Subject appears to be suffering from fatigue.</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Fatigue Level: [M.getStaminaLoss()]%.</span>\n"
if (M.getCloneLoss())
render_list += "<span class='alert ml-1'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (!M.getorganslot(ORGAN_SLOT_BRAIN)) // brain not added to carbon/human check because it's funny to get to bully simple mobs
render_list += "<span class='alert ml-1'>Subject lacks a brain.</span>\n"
if(ishuman(M))
var/mob/living/carbon/human/the_dude = M
var/datum/species/the_dudes_species = the_dude.dna.species
if (!(NOBLOOD in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_HEART))
render_list += "<span class='alert ml-1'>Subject lacks a heart.</span>\n"
if (!(TRAIT_NOBREATH in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_LUNGS))
render_list += "<span class='alert ml-1'>Subject lacks lungs.</span>\n"
if (!(TRAIT_NOMETABOLISM in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_LIVER))
render_list += "<span class='alert ml-1'>Subject lacks a liver.</span>\n"
if (!(NOSTOMACH in the_dudes_species.species_traits) && !the_dude.getorganslot(ORGAN_SLOT_STOMACH))
render_list += "<span class='alert ml-1'>Subject lacks a stomach.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_WOUND)
trauma_desc += "fracture-derived "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
render_list += "<span class='alert ml-1'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
if(C.quirks.len)
render_list += "<span class='info ml-1'>Subject Major Disabilities: [C.get_quirk_string(FALSE, CAT_QUIRK_MAJOR_DISABILITY)].</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Subject Minor Disabilities: [C.get_quirk_string(FALSE, CAT_QUIRK_MINOR_DISABILITY)].</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if (M.radiation)
render_list += "<span class='alert ml-1'>Subject is irradiated.</span>\n"
if(advanced)
render_list += "<span class='info ml-1'>Radiation Level: [M.radiation]%.</span>\n"
if(advanced && M.hallucinating())
render_list += "<span class='info ml-1'>Subject is hallucinating.</span>\n"
// Body part damage report
if(iscarbon(M) && mode == SCANNER_VERBOSE)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
var/dmgreport = "<span class='info ml-1'>General status:</span>\
<table class='ml-2'><tr><font face='Verdana'>\
<td style='width:7em;'><font color='#ff0000'><b>Damage:</b></font></td>\
<td style='width:5em;'><font color='#ff3333'><b>Brute</b></font></td>\
<td style='width:4em;'><font color='#ff9933'><b>Burn</b></font></td>\
<td style='width:4em;'><font color='#00cc66'><b>Toxin</b></font></td>\
<td style='width:8em;'><font color='#00cccc'><b>Suffocation</b></font></td></tr>\
<tr><td><font color='#ff3333'><b>Overall:</b></font></td>\
<td><font color='#ff3333'><b>[CEILING(brute_loss,1)]</b></font></td>\
<td><font color='#ff9933'><b>[CEILING(fire_loss,1)]</b></font></td>\
<td><font color='#00cc66'><b>[CEILING(tox_loss,1)]</b></font></td>\
<td><font color='#33ccff'><b>[CEILING(oxy_loss,1)]</b></font></td></tr>"
for(var/o in damaged)
var/obj/item/bodypart/org = o //head, left arm, right arm, etc.
dmgreport += "<tr><td><font color='#cc3333'>[capitalize(org.name)]:</font></td>\
<td><font color='#cc3333'>[(org.brute_dam > 0) ? "[CEILING(org.brute_dam,1)]" : "0"]</font></td>\
<td><font color='#ff9933'>[(org.burn_dam > 0) ? "[CEILING(org.burn_dam,1)]" : "0"]</font></td></tr>"
dmgreport += "</font></table>"
render_list += dmgreport // tables do not need extra linebreak
//Eyes and ears
if(advanced && iscarbon(M))
var/mob/living/carbon/C = M
// Ear status
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
var/message = "\n<span class='alert ml-2'>Subject does not have ears.</span>"
if(istype(ears))
message = ""
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
message = "\n<span class='alert ml-2'>Subject is genetically deaf.</span>"
else if(HAS_TRAIT_FROM(C, TRAIT_DEAF, EAR_DAMAGE))
message = "\n<span class='alert ml-2'>Subject is deaf from ear damage.</span>"
else if(HAS_TRAIT(C, TRAIT_DEAF))
message = "\n<span class='alert ml-2'>Subject is deaf.</span>"
else
if(ears.damage)
message += "\n<span class='alert ml-2'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>"
if(ears.deaf)
message += "\n<span class='alert ml-2'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>"
render_list += "<span class='info ml-1'>Ear status:</span>[message == "" ? "\n<span class='info ml-2'>Healthy.</span>" : message]\n"
// Eye status
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
message = "\n<span class='alert ml-2'>Subject does not have eyes.</span>"
if(istype(eyes))
message = ""
if(C.is_blind())
message += "\n<span class='alert ml-2'>Subject is blind.</span>"
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
message += "\n<span class='alert ml-2'>Subject is nearsighted.</span>"
if(eyes.damage > 30)
message += "\n<span class='alert ml-2'>Subject has severe eye damage.</span>"
else if(eyes.damage > 20)
message += "\n<span class='alert ml-2'>Subject has significant eye damage.</span>"
else if(eyes.damage)
message += "\n<span class='alert ml-2'>Subject has minor eye damage.</span>"
render_list += "<span class='info ml-1'>Eye status:</span>[message == "" ? "\n<span class='info ml-2'>Healthy.</span>" : message]\n"
if(ishuman(M))
var/mob/living/carbon/human/H = M
// Organ damage
if (H.internal_organs && H.internal_organs.len)
var/render = FALSE
var/toReport = "<span class='info ml-1'>Organs:</span>\
<table class='ml-2'><tr>\
<td style='width:6em;'><font color='#ff0000'><b>Organ:</b></font></td>\
[advanced ? "<td style='width:3em;'><font color='#ff0000'><b>Dmg</b></font></td>" : ""]\
<td style='width:12em;'><font color='#ff0000'><b>Status</b></font></td>"
for(var/obj/item/organ/organ in H.internal_organs)
var/status = organ.get_status_text()
if (status != "")
render = TRUE
toReport += "<tr><td><font color='#cc3333'>[organ.name]:</font></td>\
[advanced ? "<td><font color='#ff3333'>[CEILING(organ.damage,1)]</font></td>" : ""]\
<td>[status]</td></tr>"
if (render)
render_list += toReport + "</table>" // tables do not need extra linebreak
//Genetic damage
if(advanced && H.has_dna())
render_list += "<span class='info ml-1'>Genetic Stability: [H.dna.stability]%.</span>\n"
// Species and body temperature
var/datum/species/S = H.dna.species
var/mutant = H.dna.check_mutation(HULK) \
|| S.mutantlungs != initial(S.mutantlungs) \
|| S.mutantbrain != initial(S.mutantbrain) \
|| S.mutantheart != initial(S.mutantheart) \
|| S.mutanteyes != initial(S.mutanteyes) \
|| S.mutantears != initial(S.mutantears) \
|| S.mutanthands != initial(S.mutanthands) \
|| S.mutanttongue != initial(S.mutanttongue) \
|| S.mutantliver != initial(S.mutantliver) \
|| S.mutantstomach != initial(S.mutantstomach) \
|| S.mutantappendix != initial(S.mutantappendix) \
|| S.flying_species != initial(S.flying_species)
render_list += "<span class='info ml-1'>Species: [S.name][mutant ? "-derived mutant" : ""]</span>\n"
render_list += "<span class='info ml-1'>Core temperature: [round(H.coretemperature-T0C,0.1)] °C ([round(H.coretemperature*1.8-459.67,0.1)] °F)</span>\n"
render_list += "<span class='info ml-1'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
// Time of death
if(M.tod && (M.stat == DEAD || ((HAS_TRAIT(M, TRAIT_FAKEDEATH)) && !advanced)))
render_list += "<span class='info ml-1'>Time of Death: [M.tod]</span>\n"
var/tdelta = round(world.time - M.timeofdeath)
render_list += "<span class='alert ml-1'><b>Subject died [DisplayTimeText(tdelta)] ago.</b></span>\n"
// Wounds
if(iscarbon(M))
var/mob/living/carbon/C = M
var/list/wounded_parts = C.get_wounded_bodyparts()
for(var/i in wounded_parts)
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>Type: [W.name]\nSeverity: [W.severity_text()]\nRecommended Treatment: [W.treat_text]</div>\n" // less lines than in woundscan() so we don't overload people trying to get basic med info
render_list += "</span>"
for(var/thing in M.diseases)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
render_list += "<span class='alert ml-1'><b>Warning: [D.form] detected</b>\n\
<div class='ml-2'>Name: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</div>\
</span>" // divs do not need extra linebreak
// Blood Level
if(M.has_dna())
var/mob/living/carbon/C = M
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.is_bleeding())
render_list += "<span class='alert ml-1'><b>Subject is bleeding!</b></span>\n"
var/blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100)
var/blood_type = C.dna.blood_type
if(blood_id != /datum/reagent/blood) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
blood_type = R ? R.name : blood_id
if(C.blood_volume <= BLOOD_VOLUME_SAFE && C.blood_volume > BLOOD_VOLUME_OKAY)
render_list += "<span class='alert ml-1'>Blood level: LOW [blood_percent] %, [C.blood_volume] cl,</span> [span_info("type: [blood_type]")]\n"
else if(C.blood_volume <= BLOOD_VOLUME_OKAY)
render_list += "<span class='alert ml-1'>Blood level: <b>CRITICAL [blood_percent] %</b>, [C.blood_volume] cl,</span> [span_info("type: [blood_type]")]\n"
else
render_list += "<span class='info ml-1'>Blood level: [blood_percent] %, [C.blood_volume] cl, type: [blood_type]</span>\n"
var/cyberimp_detect
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
cyberimp_detect += "[!cyberimp_detect ? "[CI.get_examine_string(user)]" : ", [CI.get_examine_string(user)]"]"
if(cyberimp_detect)
render_list += "<span class='notice ml-1'>Detected cybernetic modifications:</span>\n"
render_list += "<span class='notice ml-2'>[cyberimp_detect]</span>\n"
to_chat(user, jointext(render_list, ""), trailing_newline = FALSE) // we handled the last <br> so we don't need handholding
/proc/chemscan(mob/living/user, mob/living/M)
if(user.incapacitated())
return
if(user.is_blind())
to_chat(user, span_warning("You realize that your scanner has no accessibility support for the blind!"))
return
if(istype(M) && M.reagents)
var/render_list = list()
if(M.reagents.reagent_list.len)
render_list += "<span class='notice ml-1'>Subject contains the following reagents in their blood:</span>\n"
for(var/r in M.reagents.reagent_list)
var/datum/reagent/reagent = r
if(reagent.chemical_flags & REAGENT_INVISIBLE) //Don't show hidden chems on scanners
continue
render_list += "<span class='notice ml-2'>[round(reagent.volume, 0.001)] units of [reagent.name][reagent.overdosed ? "</span> - [span_boldannounce("OVERDOSING")]" : ".</span>"]\n"
else
render_list += "<span class='notice ml-1'>Subject contains no reagents in their blood.</span>\n"
var/obj/item/organ/stomach/belly = M.getorganslot(ORGAN_SLOT_STOMACH)
if(belly)
if(belly.reagents.reagent_list.len)
render_list += "<span class='notice ml-1'>Subject contains the following reagents in their stomach:</span>\n"
for(var/bile in belly.reagents.reagent_list)
var/datum/reagent/bit = bile
if(bit.chemical_flags & REAGENT_INVISIBLE) //Don't show hidden chems on scanners
continue
if(!belly.food_reagents[bit.type])
render_list += "<span class='notice ml-2'>[round(bit.volume, 0.001)] units of [bit.name][bit.overdosed ? "</span> - [span_boldannounce("OVERDOSING")]" : ".</span>"]\n"
else
var/bit_vol = bit.volume - belly.food_reagents[bit.type]
if(bit_vol > 0)
render_list += "<span class='notice ml-2'>[round(bit_vol, 0.001)] units of [bit.name][bit.overdosed ? "</span> - [span_boldannounce("OVERDOSING")]" : ".</span>"]\n"
else
render_list += "<span class='notice ml-1'>Subject contains no reagents in their stomach.</span>\n"
if(LAZYLEN(M.mind?.active_addictions))
render_list += "<span class='boldannounce ml-1'>Subject is addicted to the following types of drug:</span>\n"
for(var/datum/addiction/addiction_type as anything in M.mind.active_addictions)
render_list += "<span class='alert ml-2'>[initial(addiction_type.name)]</span>\n"
else
render_list += "<span class='notice ml-1'>Subject is not addicted to any types of drug.</span>\n"
if(M.has_status_effect(/datum/status_effect/eigenstasium))
render_list += "<span class='notice ml-1'>Subject is temporally unstable. Stabilising agent is recommended to reduce disturbances.</span>\n"
to_chat(user, jointext(render_list, ""), trailing_newline = FALSE) // we handled the last <br> so we don't need handholding
/obj/item/healthanalyzer/verb/toggle_mode()
set name = "Switch Verbosity"
set category = "Object"
if(usr.incapacitated())
return
mode = !mode
to_chat(usr, mode == SCANNER_VERBOSE ? "The scanner now shows specific limb damage." : "The scanner no longer shows limb damage.")
/obj/item/healthanalyzer/advanced
name = "advanced health analyzer"
icon_state = "health_adv"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
advanced = TRUE
/// Displays wounds with extended information on their status vs medscanners
/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
if(!istype(patient) || user.incapacitated())
return
if(user.is_blind())
to_chat(user, span_warning("You realize that your scanner has no accessibility support for the blind!"))
return
var/render_list = ""
for(var/i in patient.get_wounded_bodyparts())
var/obj/item/bodypart/wounded_part = i
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
for(var/k in wounded_part.wounds)
var/datum/wound/W = k
render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
render_list += "</span>"
if(render_list == "")
if(istype(scanner))
// Only emit the cheerful scanner message if this scan came from a scanner
playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
to_chat(user, span_notice("\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!"))
else
to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
else
to_chat(user, jointext(render_list, ""))
/obj/item/healthanalyzer/wound
name = "first aid analyzer"
icon_state = "adv_spectrometer"
desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
var/next_encouragement
var/greedy
/obj/item/healthanalyzer/wound/attack_self(mob/user)
if(next_encouragement < world.time)
playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
to_chat(user, span_notice("\The [src] makes a happy ping and [pick(encouragements)]!"))
next_encouragement = world.time + 10 SECONDS
greedy = FALSE
else if(!greedy)
to_chat(user, span_warning("\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement."))
greedy = TRUE
else
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
if(isliving(user))
var/mob/living/L = user
to_chat(L, span_warning("\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!"))
L.adjustBruteLoss(4)
L.dropItemToGround(src)
/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
add_fingerprint(user)
user.visible_message(span_notice("[user] scans [patient] for serious injuries."), span_notice("You scan [patient] for serious injuries."))
if(!istype(patient))
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
to_chat(user, span_notice("\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient]."))
return
woundscan(user, patient, src)
/obj/item/analyzer
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
name = "gas analyzer"
custom_price = PAYCHECK_ASSISTANT * 0.9
icon = 'icons/obj/device.dmi'
icon_state = "analyzer"
inhand_icon_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 0
throw_speed = 3
throw_range = 7
tool_behaviour = TOOL_ANALYZER
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
var/cooldown = FALSE
var/cooldown_time = 250
var/accuracy // 0 is the best accuracy.
/obj/item/analyzer/examine(mob/user)
. = ..()
. += span_notice("Alt-click [src] to activate the barometer function.")
/obj/item/analyzer/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to analyze [user.p_them()]self with [src]! The display shows that [user.p_theyre()] dead!"))
return BRUTELOSS
/obj/item/analyzer/attack_self(mob/user)
add_fingerprint(user)
if (user.stat || user.is_blind())
return
var/turf/location = user.loc
if(!istype(location))
return
var/render_list = list()
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
render_list += "[span_info("<B>Results:</B>")]\
\n<span class='[abs(pressure - ONE_ATMOSPHERE) < 10 ? "info" : "alert"]'>Pressure: [round(pressure, 0.01)] kPa</span>\n"
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
render_list += "<span class='[abs(n2_concentration - N2STANDARD) < 20 ? "info" : "alert"]'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/nitrogen][MOLES], 0.01)] mol)</span>\
\n<span class='[abs(o2_concentration - O2STANDARD) < 2 ? "info" : "alert"]'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/oxygen][MOLES], 0.01)] mol)</span>\
\n<span class='[co2_concentration > 0.01 ? "alert" : "info"]'>CO2: [round(co2_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/carbon_dioxide][MOLES], 0.01)] mol)</span>\
\n<span class='[plasma_concentration > 0.005 ? "alert" : "info"]'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(env_gases[/datum/gas/plasma][MOLES], 0.01)] mol)</span>\n"
environment.garbage_collect()
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
render_list += "[span_alert("[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(env_gases[id][MOLES], 0.01)] mol)")]\n"
render_list += "[span_info("Temperature: [round(environment.temperature-T0C, 0.01)] °C ([round(environment.temperature, 0.01)] K)")]\n"
to_chat(user, jointext(render_list, ""), trailing_newline = FALSE) // we handled the last <br> so we don't need handholding
/obj/item/analyzer/AltClick(mob/user) //Barometer output for measuring when the next storm happens
..()
if(user.canUseTopic(src, BE_CLOSE))
if(cooldown)
to_chat(user, span_warning("[src]'s barometer function is preparing itself."))
return
var/turf/T = get_turf(user)
if(!T)
return
playsound(src, 'sound/effects/pop.ogg', 100)
var/area/user_area = T.loc
var/datum/weather/ongoing_weather = null
if(!user_area.outdoors)
to_chat(user, span_warning("[src]'s barometer function won't work indoors!"))
return
for(var/V in SSweather.processing)
var/datum/weather/W = V
if(W.barometer_predictable && (T.z in W.impacted_z_levels) && W.area_type == user_area.type && !(W.stage == END_STAGE))
ongoing_weather = W
break
if(ongoing_weather)
if((ongoing_weather.stage == MAIN_STAGE) || (ongoing_weather.stage == WIND_DOWN_STAGE))
to_chat(user, span_warning("[src]'s barometer function can't trace anything while the storm is [ongoing_weather.stage == MAIN_STAGE ? "already here!" : "winding down."]"))
return
to_chat(user, span_notice("The next [ongoing_weather] will hit in [butchertime(ongoing_weather.next_hit_time - world.time)]."))
if(ongoing_weather.aesthetic)
to_chat(user, span_warning("[src]'s barometer function says that the next storm will breeze on by."))
else
var/next_hit = SSweather.next_hit_by_zlevel["[T.z]"]
var/fixed = next_hit ? timeleft(next_hit) : -1
if(fixed < 0)
to_chat(user, span_warning("[src]'s barometer function was unable to trace any weather patterns."))
else
to_chat(user, span_warning("[src]'s barometer function says a storm will land in approximately [butchertime(fixed)]."))
cooldown = TRUE
addtimer(CALLBACK(src,/obj/item/analyzer/proc/ping), cooldown_time)
/obj/item/analyzer/proc/ping()
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, span_notice("[src]'s barometer function is ready!"))
playsound(src, 'sound/machines/click.ogg', 100)
cooldown = FALSE
/obj/item/analyzer/proc/butchertime(amount)
if(!amount)
return
if(accuracy)
var/inaccurate = round(accuracy*(1/3))
if(prob(50))
amount -= inaccurate
if(prob(50))
amount += inaccurate
return DisplayTimeText(max(1,amount))
/proc/atmosanalyzer_scan(mob/user, atom/target, silent=FALSE)
var/mixture = target.return_analyzable_air()
if(!mixture)
return FALSE
var/icon = target
var/render_list = list()
if(!silent && isliving(user))
user.visible_message(span_notice("[user] uses the analyzer on [icon2html(icon, viewers(user))] [target]."), span_notice("You use the analyzer on [icon2html(icon, user)] [target]."))
render_list += span_boldnotice("Results of analysis of [icon2html(icon, user)] [target].")
var/list/airs = islist(mixture) ? mixture : list(mixture)
for(var/g in airs)
if(airs.len > 1) //not a unary gas mixture
render_list += span_boldnotice("Node [airs.Find(g)]")
var/datum/gas_mixture/air_contents = g
var/total_moles = air_contents.total_moles()
var/pressure = air_contents.return_pressure()
var/volume = air_contents.return_volume() //could just do mixture.volume... but safety, I guess?
var/temperature = air_contents.temperature
var/cached_scan_results = air_contents.analyzer_results
if(total_moles > 0)
render_list += "[span_notice("Moles: [round(total_moles, 0.01)] mol")]\
\n[span_notice("Volume: [volume] L")]\
\n[span_notice("Pressure: [round(pressure,0.01)] kPa")]"
var/list/cached_gases = air_contents.gases
for(var/id in cached_gases)
var/gas_concentration = cached_gases[id][MOLES]/total_moles
render_list += span_notice("[cached_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] % ([round(cached_gases[id][MOLES], 0.01)] mol)")
render_list += span_notice("Temperature: [round(temperature - T0C,0.01)] °C ([round(temperature, 0.01)] K)")
else
render_list += airs.len > 1 ? span_notice("This node is empty!") : span_notice("[target] is empty!")
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
render_list += "[span_boldnotice("Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.")]\
\n[span_notice("Instability of the last fusion reaction: [round(cached_scan_results["fusion"], 0.01)].")]"
to_chat(user, jointext(render_list, "\n")) // we let the join apply newlines so we do need handholding
return TRUE
//slime scanner
/obj/item/slime_scanner
name = "slime scanner"
desc = "A device that analyzes a slime's internal composition and measures its stats."
icon = 'icons/obj/device.dmi'
icon_state = "adv_spectrometer"
inhand_icon_state = "analyzer"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_1 = CONDUCT_1
throwforce = 0
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
if(user.stat || user.is_blind())
return
if (!isslime(M))
to_chat(user, span_warning("This device can only scan slimes!"))
return
var/mob/living/simple_animal/slime/T = M
slime_scan(T, user)
/proc/slime_scan(mob/living/simple_animal/slime/T, mob/living/user)
var/to_render = "========================\
\n<b>Slime scan results:</b>\
\n[span_notice("[T.colour] [T.is_adult ? "adult" : "baby"] slime")]\
\nNutrition: [T.nutrition]/[T.get_max_nutrition()]"
if (T.nutrition < T.get_starve_nutrition())
to_render += "\n[span_warning("Warning: slime is starving!")]"
else if (T.nutrition < T.get_hunger_nutrition())
to_render += "\n[span_warning("Warning: slime is hungry")]"
to_render += "\nElectric change strength: [T.powerlevel]\nHealth: [round(T.health/T.maxHealth,0.01)*100]%"
if (T.slime_mutation[4] == T.colour)
to_render += "\nThis slime does not evolve any further."
else
if (T.slime_mutation[3] == T.slime_mutation[4])
if (T.slime_mutation[2] == T.slime_mutation[1])
to_render += "\nPossible mutation: [T.slime_mutation[3]]\
\nGenetic destability: [T.mutation_chance/2] % chance of mutation on splitting"
else
to_render += "\nPossible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]] (x2)\
\nGenetic destability: [T.mutation_chance] % chance of mutation on splitting"
else
to_render += "\nPossible mutations: [T.slime_mutation[1]], [T.slime_mutation[2]], [T.slime_mutation[3]], [T.slime_mutation[4]]\
\nGenetic destability: [T.mutation_chance] % chance of mutation on splitting"
if (T.cores > 1)
to_render += "\nMultiple cores detected"
to_render += "\nGrowth progress: [T.amount_grown]/[SLIME_EVOLUTION_THRESHOLD]"
if(T.effectmod)
to_render += "\n[span_notice("Core mutation in progress: [T.effectmod]")]\
\n[span_notice("Progress in core mutation: [T.applied] / [SLIME_EXTRACT_CROSSING_REQUIRED]")]"
to_chat(user, to_render + "\n========================")
/obj/item/sequence_scanner
name = "genetic sequence scanner"
icon = 'icons/obj/device.dmi'
icon_state = "gene"
inhand_icon_state = "healthanalyzer"
worn_icon_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A hand-held scanner for analyzing someones gene sequence on the fly. Hold near a DNA console to update the internal database."
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
throwforce = 3
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
custom_materials = list(/datum/material/iron=200)
var/list/discovered = list() //hit a dna console to update the scanners database
var/list/buffer
var/ready = TRUE
var/cooldown = 200
/obj/item/sequence_scanner/attack(mob/living/M, mob/living/carbon/human/user)
add_fingerprint(user)
if (!HAS_TRAIT(M, TRAIT_GENELESS) && !HAS_TRAIT(M, TRAIT_BADDNA)) //no scanning if its a husk or DNA-less Species
user.visible_message(span_notice("[user] analyzes [M]'s genetic sequence."), \
span_notice("You analyze [M]'s genetic sequence."))
gene_scan(M, user)
else
user.visible_message(span_notice("[user] fails to analyze [M]'s genetic sequence."), span_warning("[M] has no readable genetic sequence!"))
/obj/item/sequence_scanner/attack_self(mob/user)
display_sequence(user)
/obj/item/sequence_scanner/attack_self_tk(mob/user)
return
/obj/item/sequence_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()
if(!istype(O) || !proximity)
return
if(istype(O, /obj/machinery/computer/scan_consolenew))
var/obj/machinery/computer/scan_consolenew/C = O
if(C.stored_research)
to_chat(user, span_notice("[name] linked to central research database."))
discovered = C.stored_research.discovered_mutations
else
to_chat(user,span_warning("No database to update from."))
/obj/item/sequence_scanner/proc/gene_scan(mob/living/carbon/C, mob/living/user)
if(!iscarbon(C) || !C.has_dna())
return
buffer = C.dna.mutation_index
to_chat(user, span_notice("Subject [C.name]'s DNA sequence has been saved to buffer."))
if(LAZYLEN(buffer))
for(var/A in buffer)
to_chat(user, span_notice("[get_display_name(A)]"))
/obj/item/sequence_scanner/proc/display_sequence(mob/living/user)
if(!LAZYLEN(buffer) || !ready)
return
var/list/options = list()
for(var/A in buffer)
options += get_display_name(A)
var/answer = input(user, "Analyze Potential", "Sequence Analyzer") as null|anything in sortList(options)
if(answer && ready && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
var/sequence
for(var/A in buffer) //this physically hurts but i dont know what anything else short of an assoc list
if(get_display_name(A) == answer)
sequence = buffer[A]
break
if(sequence)
var/display
for(var/i in 0 to length_char(sequence) / DNA_MUTATION_BLOCKS-1)
if(i)
display += "-"
display += copytext_char(sequence, 1 + i*DNA_MUTATION_BLOCKS, DNA_MUTATION_BLOCKS*(1+i) + 1)
to_chat(user, "[span_boldnotice("[display]")]<br>")
ready = FALSE
icon_state = "[icon_state]_recharging"
addtimer(CALLBACK(src, .proc/recharge), cooldown, TIMER_UNIQUE)
/obj/item/sequence_scanner/proc/recharge()
icon_state = initial(icon_state)
ready = TRUE
/obj/item/sequence_scanner/proc/get_display_name(mutation)
var/datum/mutation/human/HM = GET_INITIALIZED_MUTATION(mutation)
if(!HM)
return "ERROR"
if(mutation in discovered)
return "[HM.name] ([HM.alias])"
else
return HM.alias
/obj/item/scanner_wand
name = "kiosk scanner wand"
icon = 'icons/obj/device.dmi'
icon_state = "scanner_wand"
inhand_icon_state = "healthanalyzer"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
desc = "A wand for scanning someone else for a medical analysis. Insert into a kiosk is make the scanned patient the target of a health scan."
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
var/selected_target = null
/obj/item/scanner_wand/attack(mob/living/M, mob/living/carbon/human/user)
flick("[icon_state]_active", src) //nice little visual flash when scanning someone else.
if((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(25))
user.visible_message(span_warning("[user] targets himself for scanning."), \
to_chat(user, span_info("You try scanning [M], before realizing you're holding the scanner backwards. Whoops.")))
selected_target = user
return
if(!ishuman(M))
to_chat(user, span_info("You can only scan human-like, non-robotic beings."))
selected_target = null
return
user.visible_message(span_notice("[user] targets [M] for scanning."), \
span_notice("You target [M] vitals."))
selected_target = M
return
/obj/item/scanner_wand/attack_self(mob/user)
to_chat(user, span_info("You clear the scanner's target."))
selected_target = null
/obj/item/scanner_wand/proc/return_patient()
var/returned_target = selected_target
return returned_target
#undef SCANMODE_HEALTH
#undef SCANMODE_WOUND
#undef SCANMODE_COUNT
#undef SCANNER_CONDENSED
#undef SCANNER_VERBOSE